Single Player bugs and crashes - After the 24th of February 2014

@ TB

I dont have on Combat Mod or Size matters, but my units are using the . (decimal) str?? Infact my current tracker is less than FULL str but i cant heal him(till after half of the half str)???????? Meaning below .50
 
Did you delete the Mayan Great General??

nope, he is in place, in Art/Units/GreatGenerals/Mayan General/

code is also ok:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GENERAL_MAYAN</Type>
			<Button>Art/Interface/Buttons/Units/GreatEngineer.dds</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</NIF>
			<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop />
				<AudioRunTypeEnd />
			</AudioRunSounds>
		</UnitArtInfo>
 
@ TB

I dont have on Combat Mod or Size matters, but my units are using the . (decimal) str?? Infact my current tracker is less than FULL str but i cant heal him(till after half of the half str)???????? Meaning below .50

The way his strength is displayed it's showing he IS injured (x current str (and has always been decimalized when injured) / x max str (showing a full integer)) - what's odd is the missing recovery missions. It's certainly something to look into and may have a bleed over but it would've been more easily missed if the health eval was off kilter. In the meantime... how does the unit behave if you simply pass turn? Does he heal as normal?

Wait... on review of your image... do you happen to have terrain damage on? You can't heal where terrain is damaging if its on. If it's NOT and its still keeping you from healing then I may have made the assumption all terrain damage calls would return 0 if the option was off and it may apparently not.
 
nope, he is in place, in Art/Units/GreatGenerals/Mayan General/

code is also ok:

I thought spaces in paths cause problems in XML...
 
Where is this option? I don't remember seeing it in the starting option screen?
It's in the bug option; when in game, there's a button on the upper-left panel with a picture of a cricket head (?) that opens the bug option. The option screen has a lot of tabs/windows, terrain damage should be in the first or third of them.
 
nope, he is in place, in Art/Units/GreatGenerals/Mayan General/

code is also ok:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GENERAL_MAYAN</Type>
			<Button>Art/Interface/Buttons/Units/GreatEngineer.dds</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</NIF>
			<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop />
				<AudioRunTypeEnd />
			</AudioRunSounds>
		</UnitArtInfo>

where is this code?
i dont have it!
 
where is this code?
i dont have it!

By George you know I think he's got it.

I had to copy this art define (from my previous SVN vers7234) into CIV4_ArtDefinesUnit before I could get 7250 to load at all... The general seems to have gone AWOL.
 
I attached my CIV4ArtDefines_Unit.xml (rev 7260)
please find and tell me string number where you see mayan general.
it isnt here!!!
 

Attachments

I attached my CIV4ArtDefines_Unit.xml (rev 7260)
please find and tell me string number where you see mayan general.
it isnt here!!!

If this is addressed to me, I was agreeing with you. The art define in question went missing (ie. was inexplicably deleted) sometime between 7234 and 7250.
 
Upgrading a captive military into a gatherer costs 60 :gold:, but this cost is not displayed.

wzuw8vj.png


By the way, it seems that every unit I kill in combat gives me a captive military, is this intended?
 
Ok I have some problem with program in work and aparently dont update well. Ok I fixed the problem and newest SVN have the right code (Mayan General) back.
 
Upgrading a captive military into a gatherer costs 60 :gold:, but this cost is not displayed.

Known problem. The coders say the code is fine so it must be being displayed but it isn't. Neither coder is active in the team anymore.

By the way, it seems that every unit I kill in combat gives me a captive military, is this intended?

No. There is something wrong with the new capture values in the XML values somewhere.
 
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