We had that problem with plant pickers for awhile but it went away possibly when we cleared the cache folder after the SVN update. I have not had the problem in my last two games.
This seems to have cured it thank you.
Deceti
We had that problem with plant pickers for awhile but it went away possibly when we cleared the cache folder after the SVN update. I have not had the problem in my last two games.
stone throwher throw red blobs![]()
Which civilization you playing?
Did you delete the Mayan Great General??
<UnitArtInfo>
<Type>ART_DEF_UNIT_GENERAL_MAYAN</Type>
<Button>Art/Interface/Buttons/Units/GreatEngineer.dds</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</NIF>
<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
<SHADERNIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop />
<AudioRunTypeEnd />
</AudioRunSounds>
</UnitArtInfo>
@ TB
I dont have on Combat Mod or Size matters, but my units are using the . (decimal) str?? Infact my current tracker is less than FULL str but i cant heal him(till after half of the half str)???????? Meaning below .50
Wait... on review of your image... do you happen to have terrain damage on?
nope, he is in place, in Art/Units/GreatGenerals/Mayan General/
code is also ok:
I thought spaces in paths cause problems in XML...
I thought spaces in paths cause problems in XML...
It's in the bug option; when in game, there's a button on the upper-left panel with a picture of a cricket head (?) that opens the bug option. The option screen has a lot of tabs/windows, terrain damage should be in the first or third of them.Where is this option? I don't remember seeing it in the starting option screen?
nope, he is in place, in Art/Units/GreatGenerals/Mayan General/
code is also ok:
Code:<UnitArtInfo> <Type>ART_DEF_UNIT_GENERAL_MAYAN</Type> <Button>Art/Interface/Buttons/Units/GreatEngineer.dds</Button> <fScale>0.5</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</NIF> <KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM> <SHADERNIF>Art/Units/GreatGenerals/Mayan General/warlord_ancient_fx.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode> <fShadowScale>0.9</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop /> <AudioRunTypeEnd /> </AudioRunSounds> </UnitArtInfo>
where is this code?
i dont have it!
where is this code?
i dont have it!
I attached my CIV4ArtDefines_Unit.xml (rev 7260)
please find and tell me string number where you see mayan general.
it isnt here!!!
Upgrading a captive military into a gatherer costs 60, but this cost is not displayed.
By the way, it seems that every unit I kill in combat gives me a captive military, is this intended?