Single Player bugs and crashes - After the 24th of February 2014

my explorer ships like caravel seem to be able to get bamboo armour seems a bit odd to me unless its the sailors i guess but not sure if thats suppose to do that.

It is because the promotion is available to explorer units. Space probes can probably get that promotion to as they are explorers. We probably need a domain check (land, sea, air or space) on some of these promotions.
 
It is because the promotion is available to explorer units. Space probes can probably get that promotion to as they are explorers. We probably need a domain check (land, sea, air or space) on some of these promotions.

Yeah, the NotOnDomain tag was designed to allow this kind of check in a mult-combat class environment so you've got the right diagnosis I think. I suppose armors (despite weapons on early naval units often being that which is wielded by the crew) are probably best to keep off of naval units for now. Naval hull armors are a part of the plan and they wouldn't mix really. So I can certainly get behind removing Bamboo Armor from naval units.

Do we actually have a space domain at this point? I'm thinking that's going to be a major interesting and complex development that will need to take place as we move into multi-map developments.
 
Do we actually have a space domain at this point? I'm thinking that's going to be a major interesting and complex development that will need to take place as we move into multi-map developments.

Can we please scrap any mention of multi-map and space stuff for the next year please, and please concentrate on anything BEFORE the TransHuman Era for now, thx.
I would rather concentrate on the Nomad stuff first, thats waaaay more important than anything else right now, IMPO.
 
Jeez man I'm not talking about anything that would happen soon. But long term planning can shape the needs of short term planning no? This was more the consideration that brought that up. I'm nowhere near working on multi-maps!
 
Rev.7410
Sting, Bottleneck, Swarm & Bully are available for civilians (settlers, workers, workboats & missionaries).

Oh yeah, I forgot to mention I'd fixed that in my last SVN update. I KNEW I was forgetting to mention something I'd done!
 
I looked into this.
Forges go obsolete with Metal Casting i don't see how the tech Fire Brigades would make them obsolete. Maybe i missed something?

Edit:
Did you mean you can't build forges after Fire Brigades that could be possible because of the Bonus Prereqs you need one of those.
Code:
				<BonusType>BONUS_CHARCOAL</BonusType>
				<BonusType>BONUS_COAL</BonusType>
				<BonusType>BONUS_INGOT_COPPER</BonusType>
				<BonusType>BONUS_INGOT_TIN</BonusType>
				<BonusType>BONUS_INGOT_IRON</BonusType>
				<BonusType>BONUS_INGOT_LEAD</BonusType>
				<BonusType>BONUS_INGOT_SILVER</BonusType>
				<BonusType>BONUS_INGOT_GOLD</BonusType>
				<BonusType>BONUS_INGOT_PLATINUM</BonusType>
				<BonusType>BONUS_INGOT_BRASS</BonusType>
				<BonusType>BONUS_INGOT_ELECTRUM</BonusType>
				<BonusType>BONUS_INGOT_TITANIUM</BonusType>
				<BonusType>BONUS_STEEL</BonusType>
				<BonusType>BONUS_ALUMINUM</BonusType>

I just tested this again in a different game (same original v.34). I skipped researching Fire Brigades for quite a while, until after I was able to build Foundries. As soon as I researched Fire Brigades, both Forges and Foundries went offline. Apparently Fire Brigades is actually removing access to Charcoal--I had 18 before and 0 after.
 
my explorer ships like caravel seem to be able to get bamboo armour seems a bit odd to me unless its the sailors i guess but not sure if thats suppose to do that.

I brought this up to T-Brd in the Promotion thread too. Along with some other observations about sea units possibly getting land unit promos.

JosEPh
 
I just tested this again in a different game (same original v.34). I skipped researching Fire Brigades for quite a while, until after I was able to build Foundries. As soon as I researched Fire Brigades, both Forges and Foundries went offline. Apparently Fire Brigades is actually removing access to Charcoal--I had 18 before and 0 after.

That explains it can you get any of the other bonus prereqs? if not maybe we need to add another one.
 
Been long since I've had a CTD that gave a non-zero sized mini-dump.
Happened at EoT.

View attachment 375302

PS. Is anyone looking into why workers build forts inside city limits (CL). I would prefer that they only be allowed to build defensive imp. outside CL and normal imp. only inside CL when automated. (roads excluded OfCo.)
Actually, I would prefer it if they never built any defensive imp. and were unable to remove them.

Edit: C2C seems to crash on launch when reading this cache file CIV4ImprovementInfosRepl.dat
 
@ Thunderbrd

Latest SVN

It CTD's everytime you try to start, but IF you clear the cache it works, but i hate having to clear it each time i re-start, so pls fix, thx.

Edit: C2C seems to crash on launch when reading this cache file CIV4ImprovementInfosRepl.dat

@ Thunderbrd

There is a line to much in your last changes, remove line 19193 from CvInfos.cpp to fix this issue.
 
Ok I fixed this problem by removing entire model and animation and placing standard Spy model. Something is not right with this model/animation and when I got more time I look on them.

Sounds good. Thanks for your help.
 
I am fed up with fixing these every few releases. I fix them then someone does something that breaks them. Shaman is also pink.

Might have something to do with NO nif/movie in this folder??

From what i can see both of these are missing the shrine.dds file
 
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