Single Player bugs and crashes - After the 24th of February 2014

@ TB / DH

Is there someplace in the dll or python that controls how long the Radioactive Dust periods are?? Right now mine has lasted over 500 turns, waaaaay too long?? Same goes for Biogas stuff???

The chance of it disappearing each turn is set to 150 for Biogas and 500 for radioactive dust. That probably converts to 1.5% (or 0.15%) and 5% (or 0.5%) per turn. They don't have a duration set, just that probability that they will go away. However the chance that they will spread is 500 and 100! It is in the XML/Terrain/ Feature infos.
 
Same here. I started as Osmans. Trying to train a Slinger crashes the game to desktop without message. Upgrading Stonethrowers to Slingers is fine and i have seen lots of Barbarian Slingers. Training Atlatlists later on is also fine. However, my civ died to a Barbarian invasion and now am controlling Assyrian Empire. Here is the same thing with Slingers. CTD trying to train one. SVN Revision says 7700.
Usual updating with complete deletion of caveman2cosmos folder and creating new one. The game was new, too, after downloading latest SVN.

Thanks , I had deleted ny game so couldnt post it as requested. i know the button has been reworked....
 
Ill look today at this slinger bug.

I look at thsi problem and I dont thinks a problem with art files (XML, KMF, NIF or DDS). Game only crash when Slinger is clicked in city building list or when Slinger is starting building queue. Quite strange. Can someone else with bigger knowledge look at this bug?
 
I look at thsi problem and I dont thinks a problem with art files (XML, KMF, NIF or DDS). Game only crash when Slinger is clicked in city building list or when Slinger is starting building queue. Quite strange. Can someone else with bigger knowledge look at this bug?

Crashing when something is selected to be built in a city or when it comes to the top of the list usually means that the button is not 64x64 pixels.
 
Crashing when something is selected to be built in a city or when it comes to the top of the list usually means that the button is not 64x64 pixels.

Nah, button is ok. Exacly the same size as other buttons - 64x64 pixels, 2.176 kb.
 
Which ones exacly? I checke 20-30 animals and everything looks ok.

Well going down the line ...

- Aardvark = Red blob
- Jaguar = Red blob
- Anteater = Red blob
- Moon Bear = Red blob
- Badger = Nothing
- Ball Python = Red blob
- Barbary Macaque = Nothing

and so on.

I am guess its on my end if you have no problem.

I am going to update my game again and see if it still is around with no custom animals.

EDIT: Yep. Now they show up just fine. I wonder which new animal is causing this. ;/
 
Nah, button is ok. Exacly the same size as other buttons - 64x64 pixels, 2.176 kb.

It might be but looking into this the crash is taking place in the exe with absolutely zero help from the debugger to indicate anything more than that. So this indicates a strong likelihood of an Art problem existing on the unit somewhere/somehow. I took a cursory look at the slinger art defines and couldn't see anything standing out as a problem.

EDIT: Interestingly there's no crash on looking at the slinger in the pedia... it might be the particular art style of that civ's slinger? checking on this... that would be the MEAST slinger (He's playing the Assyrians). Again I don't see anything that screams wrong to me there in the xml.

Yeah I can't see anything more than that but it definitely is the slinger (unless its all units...)(nope... not all... just the slinger.)
 
stealth bomber doesnt have auto airstrike button, just auto bomb cities button.

a heads up latest svn needs cache cleared to run with some saves.


ggm
 
EDIT: Interestingly there's no crash on looking at the slinger in the pedia... it might be the particular art style of that civ's slinger? checking on this... that would be the MEAST slinger (He's playing the Assyrians). Again I don't see anything that screams wrong to me there in the xml.

but it hapeens with the Celts and Osmans too
 
The exe is where the button is made small and round so it shows up in the city bar in the main map.

edit I think I have found the problem. There is an comma in the button definition where there should not be. Fixing now.
 
As with my repeating CTD I was having earlier, I updated the SVN (Again) after this talk about Slingers art, and loaded up from a previous save and got past the part where I was having repeated crashes. It was right after I discovered Counting, and was when Slingers started showing up in large numbers, so maybe it was related?

Regardless of what happened, I'm glad to be able to continue my game :lol:
 
When a vulcano erupts the event message in the log shows up 50 times, which seems to be related to the +50 food one square receives.
 
The chance of it disappearing each turn is set to 150 for Biogas and 500 for radioactive dust. That probably converts to 1.5% (or 0.15%) and 5% (or 0.5%) per turn. They don't have a duration set, just that probability that they will go away. However the chance that they will spread is 500 and 100! It is in the XML/Terrain/ Feature infos.

So what do i need to do then to "lower" the spread of each?? Because it is now over 1000 turns:eek: of Radioactive Dust and it COMPLETELY wipes out everything in that "tile?"
At least the Bio crap isn't coming to my continent, but i still need to get rid of it??
 
So what do i need to do then to "lower" the spread of each?? Because it is now over 1000 turns:eek: of Radioactive Dust and it COMPLETELY wipes out everything in that "tile?"
At least the Bio crap isn't coming to my continent, but i still need to get rid of it??

You need to increase the disappearance chance in the XML.
 
When a vulcano erupts the event message in the log shows up 50 times, which seems to be related to the +50 food one square receives.

They happen in two different parts of the code. The message is in a loop through all the nations ie 50. Since the bit that points to the volcano is not happening 50 times this suggests that the message has the wrong indentation and is not inside the same if check.

The add food should be in a loop through the 8 plot tiles around the volcanic eruption. So the plus to food should be a multiple of 8 if the loop is wrong.

Either way you have provided a clue to the problem that I can investigate. Thanks.
 
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