Thunderbrd
C2C War Dog
From what I can tell, changes introduced by AIAndy or n47 or Alberts or whatever have made this no longer safe. Since we have none of the above now working on the mod you can no longer get away with this safely. I cannot fix it. I'll leave it alone for a bit to see if I can catch it being a real problem in the game (but its interesting that we start getting these messages and suddenly we have some games hanging on load and crashing...)It is fixed as it stands.
The situation is normal in all mods that use WoC because it turns off the Infos leaving hanging Classes. It has been this way for years (about 6 years).
We can't do both in the XML because it checks for the existence of the Class before it checks to see if the Infos element will be kept.
So the check that gives that message needs to be fixed or the check on the Infos elements needs to check that the element will be loaded and all the existing andDependencies on Infos elements will need to be added to the Class XML for those elements.
I was finding that they were expanding at about my speed or just a bit slower and were keeping up with me in tech etc. I play on Noble difficulty. They would normally have 3-6 cities by Sedentary Lifestyle. In my current game they still have 1 and I am about ready to expand to 11 after the consolidation needed at Sedentary Lifestyle.
I just discovered I did not have the absolute latest version.
I've seen some games acting like this... I'm not sure if it's just financial or not. Maybe they're holding too many units to want to grow. Not sure but I think a few games have been affected by this before the gold % they'd grow at was adjusted.
There's a global define at the bottom of the globaldefines.xml file that controls their gold level tolerance for growth. You might want to tweak with the number to see if a change gets them to suddenly grow. It WAS at 50 but they're all too willing to run themselves into great financial problems with their previous setting.
Another known problem is that they seem to be going for building research at inappropriate times - seems to be a panic reaction to being behind but the build selection methods in the dll don't reveal how they can get to this point so far as I've investigated. There may be some python out there forcing the research process on a city at an inappropriate juncture. It freezes the nation from being able to make any real reaction to the problem... like growth/war, etc...
@SO: I did find your game hung on load so I'll be looking into it further tonight.