Ironically given the discussion above: Delete the Cache.
Tried that and it's still crashing.
Ironically given the discussion above: Delete the Cache.
After updating from SVN 7718 to 7733 I'm no longer able to start the game. The loading popup crashes after getting to [C2C] Init XML (uncached). Attached my logs.
I'm using SVN 7694 and I can't build any more cities. I have 13 now. I have a settler, not near any other city and there is no option to build a city, not even one grayed out. Is there now a limit with how many cities I can build?
I'm using SVN 7694 and I can't build any more cities. I have 13 now. I have a settler, not near any other city and there is no option to build a city, not even one grayed out. Is there now a limit with how many cities I can build?
3) Hashishin is a pink blob.
4) Propeller Naval Fighter is a pink blob.
5) Shaolin Monk takes the highest problematic suspect role as its art define seems to completely crash the pedia page - this suggests it may well crash the game if it's attempted to be rendered on the map.
That's what I thought... so why would the UnitClass definition be loaded before the AndDependancy tag? The UnitClass definition tag is a part of CvUnitInfo, not CvInfosBase right? CvInfosBase should thus load first and it thus should not load the CvUnitInfo at all if the dependency found there is missing right?
There's something wrong with the Navajo Rifleman. He's HN and camo, I know, but I can see him but I still can't attack him.
He's stacked with units belonging to my ally. Problem is, when I select a combatant unit of mine, the game highlights one of the other units in the tile, as if they were all friendly. When I select a worker, GC, or watchman, the game highlights the HN correctly under a barb flag.
I'll keep a save in case anyone wants to investigate.
Rev 7738
Since upgrading from 7725 I'm getting these popups pictured below. No log entry seems to be corresponding and they don't seem to do anything. Tried to find any cause like building a unit/building trigger this but I haven't found any clue.
View attachment 378251
That could be something in the new way that feats are now done. Platyping made most of it to be generic based on the data (XML). It is possible that this causes problems because C2C has extra resources and combat classes but no text for the feat associated with it. So you may have connected your first type of resource or built your first type of unit. Or maybe something else that is a first. I have only seen it work correctly since I merged it, but I have not gotten past the Renaissance in any games yet.
I'm in medieval and the last units I'm building were Apothecary, Town Watchman, Immigrant, Longbowman and Samurai. I've taken Outrigger, Galley and Deceres as prizes, anything that could be related to that? All units mentioned were built at least once before changing to this revision.
I'm in medieval and the last units I'm building were Apothecary, Town Watchman, Immigrant, Longbowman and Samurai. I've taken Outrigger, Galley and Deceres as prizes, anything that could be related to that? All units mentioned were built at least once before changing to this revision.
Don't think war prizes or other captures count.
I can't think of anything other than feats that gives those two options.
Well... exactly. Since the class tag is loaded after the AndDependencyTypes and the UnitClassInfos are loaded before the UnitInfos how on earth are we having this:The Class tag from UnitInfo is loaded after the AndDependencyTypes tag but all the UnitClassInfos are loaded before all the UnitInfos. Look in CvXMLLoadUtility::LoadPreMenuGlobals to see the load order.
That sounds like whatever 'error' DH is having with this is perhaps not to be construed in the manner in which he expressed here. Given what you just said (and I would concur with my limited knowledge here) what he said in the quoted portion there should NOT be taking place at all! He shouldn't have any trouble putting an AndDependency on the infos object itself!DH said:If I put any and dependency in the class then the infos object will cause an error because the existence of the class is checked for before the and dependency in the infos object is tested for.
Rev 7738
Since upgrading from 7725 I'm getting these popups pictured below. No log entry seems to be corresponding and they don't seem to do anything. Tried to find any cause like building a unit/building trigger this but I haven't found any clue.
View attachment 378251
That could be something in the new way that feats are now done. Platyping made most of it to be generic based on the data (XML). It is possible that this causes problems because C2C has extra resources and combat classes but no text for the feat associated with it. So you may have connected your first type of resource or built your first type of unit. Or maybe something else that is a first. I have only seen it work correctly since I merged it, but I have not gotten past the Renaissance in any games yet.
Don't think war prizes or other captures count.
I can't think of anything other than feats that gives those two options.