Dancing Hoskuld
Deity
Unusual! Great People usually can't be attacked by anything. This must be a change in C2C - I don't like it.
I've never attempted to code any ai for limited religions except for some regarding when to use a great prophet during a Divine Prophets game. All I did for Limited Religions was debug it and allow it to function in harmony with Divine Prophets. As for tech research determination, that's a side of the code I've never looked at for any purpose. But I suppose if Limited Religions is on and they own a holy city, they should have little value for researching other religious techs (except I suppose to deny other players the ability to get there first but I THINK, if I'm not mistaken, if the first to the tech already has a holy city then it will still go to the NEXT to research it that does NOT have a holy city... not sure on that though.)Are those religions already founded? I thought the issue was researching religion-founding techs for already founded religions that were therefore useless. Did I misunderstand the issue reported? As far as I know there is no ,limited religions AI that stops it researching a religion that is NOT already founded if it already has one (that would be something you should ask TB about)
This was in a game started with, IIRC, rev. 5202:
I saw the AI sending an unescorted Great Merchant towards another AI in the Prehistoric Era. I killed it with a Rogue, but it could have just as easily been killed by an animal or a Neanderthal. Perhaps the AI should escort Great People in neutral territory?
I'm pretty sure I remember killing prophets and other GPs extensively in Vanilla and in C2C but I can't recall that for sure. I've always thought they should be captured instead.Unusual! Great People usually can't be attacked by anything. This must be a change in C2C - I don't like it.
Based on the minidump this is a known issue that has been fixed on the SVN. I have also run your save to verify it's ok on the latest (it is). I recommend you grab the DLL from the SVN (I think the DLL should work fine with V29 assets if you specifically just want DLL fixes).
Same crash as above (so same recommendation).
I use VisualStudio to read the minidumps, but its fairly useless unless you also have the PDB file (which is on the SVN, but not needed except for minidump diagnosis or source level debugging)
Are those religions already founded? I thought the issue was researching religion-founding techs for already founded religions that were therefore useless. Did I misunderstand the issue reported? As far as I know there is no ,limited religions AI that stops it researching a religion that is NOT already founded if it already has one (that would be something you should ask TB about)
Based on the minidump this is a known issue that has been fixed on the SVN. I have also run your save to verify it's ok on the latest (it is). I recommend you grab the DLL from the SVN (I think the DLL should work fine with V29 assets if you specifically just want DLL fixes).
Same crash as above (so same recommendation).
I use VisualStudio to read the minidumps, but its fairly useless unless you also have the PDB file (which is on the SVN, but not needed except for minidump diagnosis or source level debugging)
Playing a deceiver civ in my current game for a change and it good to be able to look at AI. This save you can see one clear mistake by mexico who has a big capital but not many improvements.. this is totally sub-optimal. Also i've noticed in other games when there are tiles that are across a 1 tile coast - the ai never puts a worker in a boat to ferry it over so they can put an improvement on these tiles, again a big mistake.
Playing a deceiver civ in my current game for a change and it good to be able to look at AI. This save you can see one clear mistake by mexico who has a big capital but not many improvements.. this is totally sub-optimal. Also i've noticed in other games (as well as this one) when there are tiles that are across a 1 tile coast - the ai never puts a worker in a boat to ferry it over so they can put an improvement on these tiles, again a big mistake.
Also in this save (I can only see 2 AI cities) Dehli has 3 settlers horded inside and guess what asoka is building next? You guessed it, another settler Its not really that bad, not as bad as not improving the land, but i'm just curious why she is doing that.
Woah, I just went to attach by bbai log and its 65.5MB what the hell.. Does it accumulate the data from each game or something? Thats the biggest text file i've ever seen. I can upload it somewhere else.. Do you want it?
<LeaderHeadInfo>
<Type>LEADER_BISMARCK</Type>
<Description>TXT_KEY_LEADER_BISMARCK</Description>
.
.
.
.
<Traits>
<Trait>
<TraitType>TRAIT_CHARISMATIC</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_POLITICIAN</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_EXCESSIVE</TraitType>
<bTrait>1</bTrait>
</Trait>
Not sure what is going on but I can't get rid of the tick marks ie tha BUG option to turn them off is not working. It also looks like I can't turn on "auto end turns with no decisions".
When I went out of the game and came back in they had changed. So why didn't they change while I was playing?
@DH
Railroad_Slave TXT missing
Also after the LAST SVN stuff (dont know which one) the ugly "rubber" green forest stuff is back)