Single Player bugs and crashes - After the 29th of March

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Hello everyone,
I play the latest SVN version and I have noticed that for some time in the custom game there is no option, which allows to reset draws mechanism upon reloading.

Welcome to CFC and C2C.

Yes someone turned off the display of that option. The only disadvantage of having it turned off is that we modders will not be able to use any of your saves to find bugs.

If you are using the latest beta (SVN) version then you can go into WorldBuilder and edit the option and turn it on. Otherwise you may be stuck.

For future games you can edit the CIV4GameOptionInfos.XML file in Assets/XML/GameInfo, find GAMEOPTION_NEW_RANDOM_SEED and change
Code:
        <GameOptionInfo>
            <Type>GAMEOPTION_NEW_RANDOM_SEED</Type>
            <Description>TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED</Description>
            <Help>TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED_HELP</Help>
            <bDefault>0</bDefault>
            <bVisible>0</bVisible>
        </GameOptionInfo>
to
Code:
        <GameOptionInfo>
            <Type>GAMEOPTION_NEW_RANDOM_SEED</Type>
            <Description>TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED</Description>
            <Help>TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED_HELP</Help>
            <bDefault>1</bDefault>
            <bVisible>1</bVisible>
        </GameOptionInfo>
 
After ls612's commit:

Its this: C2C_CIV4UnitSchema

New dont work OLD one does.

:mad: Dang it, I thought I had tested everything.

Edit: I put the new tags under UnitInfos in the schema, not Promotion infos, that may be the issue. It was right in my local copy but I copy/pasted it poorly. Sorry for that.
 
possible bug, or just mis-intentions. Winery Red cannot be build in same city as Winery White or Winery champagne. Red puts a Connoisseur club red in every city. Winery white and Winery Champagne cannot be built in same city as Connoisseur Red. So if you build Winery Red first, you cannot build White or Champagne any where else.

White and Champagne do NOT say they cannot be built in same city as Winery Red, but Red says it CANNOT be built in same city as White or Champagne.

Red must be built FIRST, then White and Champagne can only be built in that same city.

Correct or is this done wrong?
 
possible bug, or just mis-intentions. Winery Red cannot be build in same city as Winery White or Winery champagne. Red puts a Connoisseur club red in every city. Winery white and Winery Champagne cannot be built in same city as Connoisseur Red. So if you build Winery Red first, you cannot build White or Champagne any where else.

White and Champagne do NOT say they cannot be built in same city as Winery Red, but Red says it CANNOT be built in same city as White or Champagne.

Red must be built FIRST, then White and Champagne can only be built in that same city.

Correct or is this done wrong?

The intent is that you can only have one of the three.
 
But the way the prohibitions are, if you build them in the right order, you can have all 3 in the same city. White and Champagne prohibitions are against Red connoisseur, not against the Red Winery. So they can be built in the same city as the Red Winery?

City garrison 4 does not have a promotion line tag.
 
My current problems (on the latest SVN). See attached save.

1. Abandon Cannibalism hangs my game. At some point I had it and cancelled it. It turned on again when I conquered a city with it enabled. This does not happen with Slavery !!!

2. Cannibalism down-side III is buildable instead of getting auto-built

3. Reichstag is very OP for its hammers. I got like 300 turns of golden age so far. Either it should go obsolete very soon or cost a lot more.

4. Tomb of Cyrus is apparently not working? Maybe somebody can confirm

5. Cristo Redentor is too cheap

6. Route 66 is not building any highway

7. Pierre Lachaise has some invalid characters in the label

8. If attacking a city with land units from a tunnel, the defender has Transports on top of the stack because the 30 power

9. Spy action spread anarchy is very OP. It always succeeds for me and gives 11 turns of anarchy, enough for revolutions to wreck havoc.

10. Entertainers are too cheap to produce.

11. Bribe city is too cheap, compared to steal treasury (like 200000 for 100000 gold) and sabotage research (about 200000 for a quarter million beakers)
 

Attachments

I was unable to load your save. Nor did I have problems removing Cannibalism. All buildings can not be captured so I have not been able to reproduce your problems with it.
 
Hi.

A long while ago I posted about the auto build crime buildings costing maintenance not having the maintenance cost removed when crime is reduced to a level where those buildings are autoremoved. I didn't have good saves to post at the time but had thought this would have been an issue and looked at more closely anyway. Seems not, so here's two saves.

The first (P1) is when both Tokyo and Osaka have over 100 crime rate and thus have Crime (Counterfeiting) in them adding 15:gold: to city maintenance. This save can just be ended to get to the next turn where both cities go under 100 in crime rate and thus have the Crime (counterfeiting) and the 15:gold: extra city maintenance removed. Or not. In my game at least I can see the numbers in the hover for both cities maintenance not showing the 15 extra for counterfeiting in building maintenance numbers but still counted towards the total maintenance cost.

Doing a recalc (or whatever it is called) does set the numbers right again but it's a hassle to have to do this every time after crime levels have been reduced in any city, not to mention that on large maps I can not do a recalc some time after medieval for some reason (game hangs/locks up/takes too long to respond and gets locked by windows, I've no idea why but too long to do recalc seems to freeze the game for me).

The second (P2) is the next turn, there to show what it looks like for me and that it is a problem even if whomever tries P1 has crime costs reduced as they should be on ending turn.

Oh, not latest latest SVN, but after the sourceforge refurbishing. 5231 I think.

Cheers
 
I was unable to load your save. Nor did I have problems removing Cannibalism. All buildings can not be captured so I have not been able to reproduce your problems with it.

What's happening when you're loading the save? I think you have to be on minimal settings for it to load
 
Hi.

A long while ago I posted about the auto build crime buildings costing maintenance not having the maintenance cost removed when crime is reduced to a level where those buildings are autoremoved. I didn't have good saves to post at the time but had thought this would have been an issue and looked at more closely anyway. Seems not, so here's two saves.

The first (P1) is when both Tokyo and Osaka have over 100 crime rate and thus have Crime (Counterfeiting) in them adding 15:gold: to city maintenance. This save can just be ended to get to the next turn where both cities go under 100 in crime rate and thus have the Crime (counterfeiting) and the 15:gold: extra city maintenance removed. Or not. In my game at least I can see the numbers in the hover for both cities maintenance not showing the 15 extra for counterfeiting in building maintenance numbers but still counted towards the total maintenance cost.

Doing a recalc (or whatever it is called) does set the numbers right again but it's a hassle to have to do this every time after crime levels have been reduced in any city, not to mention that on large maps I can not do a recalc some time after medieval for some reason (game hangs/locks up/takes too long to respond and gets locked by windows, I've no idea why but too long to do recalc seems to freeze the game for me).

The second (P2) is the next turn, there to show what it looks like for me and that it is a problem even if whomever tries P1 has crime costs reduced as they should be on ending turn.

Oh, not latest latest SVN, but after the sourceforge refurbishing. 5231 I think.

Cheers

I was hoping to clear this up before I lave for my flight today, but I was unable to load the save. The good news is that I have been able to diagnose why I can't load the save (and fix it, though I now probably won't have time to get to the bottom of the original issue). This also explains why some people have ben reporting that old saves wouldn't load for several weeks. This was broken (mostly for fairly mature games) by TB's changes to trade routes in rev 4597.

I will be pushing a fix to the load problem shortly, and **may** get the crime issue analyzed as well (we'll see how time goes)...

Edit - fixed it. Both fixes will be on the SVN shortly
 
Savegame and minidump attached. Just hit the "end turn" button and the crash occurs. I am using the stock v29 of C2C. Just trying out whether the current SVN version also has this problem.
The savegame is additionally zipped, otherwise the upload limit does me bad...

Best regards,

Marshell
 

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I am getting this error ALL the time now??
SVN 5294????
Must have gotten a corrupt SVN.
That are the usual error messages when the Civ4 process does not have writing access to its directory. Check that the Windows user with which you run has writing rights there or run as admin.
 
Koshling

I have great commanders on and barbarian generals. Iroquois had just one injured chaser guarding their commander out in the wild. Here is the auto-save from just prior to killing it and the bbai log.
 

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After updating to 5295 today I have noticd that some of my Mud paths have been turned into Roads, even though I do not have Regular road tech researched yet.

See screenshot below.

JosEPh
 
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