Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

Its not the meeting hall. I have this bug also. Its the palace. I build it in another city and it showed up there also. The pink palace. I'm playing Ethiopia btw.

Then it's the Classical palace, specifically, because it's not always been pink. :)
 
Then it's the Classical palace, specifically, because it's not always been pink. :)

Im in industrial era and my palace is still pink but...your right dont think it was there before. No clue...would like it to not be pink though..its a distraction when im playing. :(
 
Im in industrial era and my palace is still pink but...your right dont think it was there before. No clue...would like it to not be pink though..its a distraction when im playing. :(

Ill fix these bugs today. Not a problem but first I must track these palaces :)
 
The art for the Topkapi Palace is missing (it's just a big red blob in the build menu).
 
Ill fix these bugs today. Not a problem but first I must track these palaces :)

My place is still pink --Ethiopia--industrial era. You said you just fix the ones for european civs? If so why is the Spanish PC controlled civ also with a pink palace? :confused:
 
My place is still pink --Ethiopia--industrial era. You said you just fix the ones for european civs? If so why is the Spanish PC controlled civ also with a pink palace? :confused:

Spanish probably is using Iberian palace.
 
The Dynamic Civ Naming is still failing with Denmark and not applying the adjective correctly. Presumably there's something else wrong, besides correcting the adjective in Denmark's civ file.
 
@ alberts2

I believe you are absolutely correct when you said that the AI is mainly putting troops on its resources and leaving everything else to chance, in the attached is a darn good example of that, all the AI troops are protecting the resources and leaving other stuff including its cities to chance and a takeover. pic 1


Also i tried a word search and cant find this mistake, the word aggressive is spelled wrong, but again i cant find it, can someone else try, thx. pic 2
 
It's interesting to see in that pic that even the AI have run-away treasuries too. Cetswayo has 19,300 gold available by 'just' turn 1214??
 
@ alberts2

I believe you are absolutely correct when you said that the AI is mainly putting troops on its resources and leaving everything else to chance, in the attached is a darn good example of that, all the AI troops are protecting the resources and leaving other stuff including its cities to chance and a takeover. pic 1


Also i tried a word search and cant find this mistake, the word aggressive is spelled wrong, but again i cant find it, can someone else try, thx. pic 2
2nd pic would be pointing towards the naming on the Aggressive Promotion which I believe is (if it hasn't been moved) located in ls612's folder.
 
@ alberts2

I believe you are absolutely correct when you said that the AI is mainly putting troops on its resources and leaving everything else to chance, in the attached is a darn good example of that, all the AI troops are protecting the resources and leaving other stuff including its cities to chance and a takeover. pic 1


The AI put units on resources and moves it's City Defenders to plots around cities. Those City Defenders should return to the city if they see danger.
 
When i am at 6000 b.c. the PC makes the hero KRUM 5x times. But the pre requisites to make the hero are to distant in timeline, they make the hero too early and 5 times. I think its something wrong.
 
That's probably because, like many Byzantine rulers, there are hardly any decent portraits of him, rather gold mosaics or those odd mediaeval pictures.
 
That's probably because, like many Byzantine rulers, there are hardly any decent portraits of him, rather gold mosaics or those odd mediaeval pictures.

Never then less Bulgars was sworn enemies of Byzantine in this years :)
 
Of course. Basil/Basileios II is not known as the Bulgar-Slayer for nothing. :)
 
Back
Top Bottom