Thunderbrd
C2C War Dog
The limit is 50 civs in a game.
What is the civ limit now in C2C? 50 civs per game? Is it possible to use C2C Civilizations Megapack! v4.0 from Sparth? http://forums.civfanatics.com/showthread.php?t=538110 Will it work with C2C svn? How many civs can i add to my worldmap in one scenario? Also give me a list of all civs now included in C2C please.
What is the civ limit now in C2C? 50 civs per game? Is it possible to use C2C Civilizations Megapack! v4.0 from Sparth? http://forums.civfanatics.com/showthread.php?t=538110 Will it work with C2C svn? How many civs can i add to my worldmap in one scenario? Also give me a list of all civs now included in C2C please.
Again that is what I was going to do for the War of the Worlds event. Basically a few cylinders land near the biggest cities in the first turn of the invasion. Then next turn reinforcements arrive with new ones near the next set of largest cities and so on over a number of turns while the players and AI struggle to over come them or die. The barbarians would also build bases which would spawn more. Meanwhile the red weed would start to spread out destroying terrain features and improvements as well as killing off plant and animal bonuses. As per the book they would eventually die out on their own even if humans were not winning. Afterwards the humans would have some boost towards some techs or maybe some special alt-timeline techs.
Since it was an event it may not happen at all in some games. It would also require some changes to the Mars map.
Hydro does not want any aliens in the game. I was going to add in the Martians from H.G.Wells' War of the Worlds as an alternate timeline.
Bottom line there are no alien civs.
Also 44 civ in my world scenario is no problem because if it goes to slow for the player later, he can go into world builder and delete a civ or buy a faster machine.![]()
Is Hydro still involved in this mod? Not seen many posts/updates recently.
OK. After a lot of testing - downloading the SVN numerous times, reverting back to older versions, exporting and loading a new game - I think I have found the SVN update that stopped the World Builder from working properly.
SVN 8483 (dll 8362) works OK in WB..
SVN 8484 (dll 8437) does not work in WB.
Hope that helps.
Did this as I do want to add the new terrain graphic's,
I think you have made a mistake about how many players know how to or even want to use WB.
I use it a lot, but there is still loads, I do not know about.
I am sure lots of casual players still do not know about it.