Bug: "no tribal villages" setting bleeds over from unmodded BTS
description: world map in C2C gets generated without tribal villages or goody islands. This seems to follow the game setting in unmodded BTS.
game version: Fresh install Civ 4 BTS + C2C SVN 7993 (28 sept 2014)
Steps to reproduce:
first play vanilla Civ 4 BTS, generate a custom map with the option "no tribal villages" set. Close Civ 4.
Now start C2C, generate a new custom game (PerfectWorld2f, large, snail). There is no option given to the player on tribal villages. After map generation, the CTRL-SHIFT-Q popup (with C2C parameters) shows the setting "no tribal villages". If you Enter Worldbuilder, there is no tribal village nor goody island on the entire map. However, after you choose Regenerate Map, the "no tribal villages" entry disappears in the CTRL-SHIFT-Q popup and the map contains normal tribal villages and islands.
If you go back to vanilla BTS, un-check the option "no tribal villages" and generate a sample map, then start C2C and generate a new game, the map will contain tribal villages and islands as normal.
Proposed solutions: either make "no tribal villages" a proper C2C option (it already works) and make sure it gets carried over to the Regenerate Map feature, OR make sure to initialize the variable containing the BTS option before generating a new C2C game.