Taxman66
King
I don't know why it didn't proceed with Joe's 8992 patch but did on TB's game.
I was able to play 2 or 3 turns so far with the latest save TB returned (see post #190), so am crossing my fingers it will continue without issue.
I believe I found the reason for the sudden increase in crime rates though. Apparently all my TW and Apollonian Guards lost all their Policing promos. I think this has to do with the fact that I hadn't researched Dualism yet, where TW are now placed (along with the crime building).
BTW, I also built a new Apollonian Guard and he didn't have a starting Policing promo either. Was Policing 1 removed from their special ability? If so, the History text still says they get it. I think this rather makes them the least desirable unique unit in the game even if they did get some other law enforcement ability (see question below).
Lastly, I presume the 'cultural revolt protection' is some sort of defense vs. the spy (and other units?) ability to cause unrest.
I was able to play 2 or 3 turns so far with the latest save TB returned (see post #190), so am crossing my fingers it will continue without issue.
I believe I found the reason for the sudden increase in crime rates though. Apparently all my TW and Apollonian Guards lost all their Policing promos. I think this has to do with the fact that I hadn't researched Dualism yet, where TW are now placed (along with the crime building).
BTW, I also built a new Apollonian Guard and he didn't have a starting Policing promo either. Was Policing 1 removed from their special ability? If so, the History text still says they get it. I think this rather makes them the least desirable unique unit in the game even if they did get some other law enforcement ability (see question below).
Lastly, I presume the 'cultural revolt protection' is some sort of defense vs. the spy (and other units?) ability to cause unrest.