voltar
Drunken Russian
Will take a look when I can. Got a bit of a debug workload building up here. Is this on stock v36 or SVN? Just to be clear.
It is v36
Will take a look when I can. Got a bit of a debug workload building up here. Is this on stock v36 or SVN? Just to be clear.
It'll take me a little longer to look into this one because it is stock v36 and being a mini it means I'll need to get a stock v36 fileset here. I can't promise that I can fix it since it's a mini without the full compile files but it could still illuminate a problem spot. I'll try.It is v36
It'll take me a little longer to look into this one because it is stock v36 and being a mini it means I'll need to get a stock v36 fileset here. I can't promise that I can fix it since it's a mini without the full compile files but it could still illuminate a problem spot. I'll try.
Been needing a stock v36 fileset on the system here anyhow.
EDIT: yeah, so the mini does give some information but what it's trying to say the actual crash is I'm entirely uncertain. I'm sure we'll run across this again at some point though and if it is repeatable and a save can be loaded and given a deeper evaluation to the crash then it should be easier to sort out. It's unfortunate but I just am not getting enough info from the mini to truly get a grasp on what the problem is. My apologies.
We do really need to find such a situation and capture a save from just before placing such a city. The only thing it looked like it could have something to do with on the one example I've seen the map on was that a Volcano was adjacent to the city when placed. However, I've recently placed a city adjacent to a volcano and didn't have that issue then either.
Could it be some kind of xml flaw in a build/feature perhaps? I THINK there's some kind of bonus amount of production that comes from placing a city on forests isn't there? Could this mechanism be screwed up severely somewhere?
I've been doing some reloadings to see if I could reproduce the situation, but it seems to be random. If I do an exact copy of things that turn, it won't happen again...
I added a save game a few turn after the event maybe you can get something from comparing those 2....?
Assert Failed
File: CvGlobals.cpp
Line: 5294
SVN-Rev: 8914
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type 'ATTACHABLE_CHIMNEYSMOKE' not found, Current XML file is: xml\GameInfo\CIV4EspionageMissionInfo.xml
----------------------------------------------------------
Still getting this assert:
Code:Assert Failed File: CvGlobals.cpp Line: 5294 SVN-Rev: 8914 Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0 Message: info type 'ATTACHABLE_CHIMNEYSMOKE' not found, Current XML file is: xml\GameInfo\CIV4EspionageMissionInfo.xml ----------------------------------------------------------