@Joseph_II
The reason TB speaks for me when it comes to "issues" is because he is the diplomat and can be more tactful. Me... well I am blunt and will tell exactly what I think.
In that we are alike. I didn't get the name NoNo man from Hydro by being coy or diplomatic.
I don't like the one tile start, it is a waste of how ever many turns it takes to eventually grow out. It is not at the first culture grow point, I was still at one tile and my next culture point was 50.
Never ever said it would take 1 turn to grow the other 8 tiles. It is dependent upon GS as each has a Culture level for Poor Cultral Level to be reached for the 8 tiles to "pop". The range is 10, 20, 30 ,50, 70, 80. And if you did not figure out that it could be shortened by what you build or how you use a unit like story teller, etc. then what can I say. It makes early Culture level More important. And is Not a waste of time in any way. It does mean that you cannot spend you 1st gatherer as fast as you had been though.
Do not tell me I have to play minimum city border, because I have always played the culture game.
Now you are just plain putting words in my mouth. I stated there is an Option to counter this, Not that you Had to use MCB Option. And this small change does not require an Option, That would be Overkill. All it requires is usage to see it's intrinsic value.
As for those ridiculous forts, you start building those around me, I go to war with you because I hate them.
Again we share similarities. But instead of getting "pissed" I adapted to it. Does that mean I like it no but I can play with it and learn from it too. How about you?
I know I have only been playing Civ since version 3, about 11 years, so I don't have the experience a lot of you veteran players have but I do know the basics, so don't try to come off with the "I don't know what I am doing".
Never impugned your game skills ever, just your reaction to something new.
You mentioned the changes TB made, I could give him an "honest" opinion of them if I could get a game going. And most of his changes are options, not someone's ideas thrust upon you.
There we have much room for disagreement.
This is a simple addition to the CulturalLevelInfos file. The 2nd level Poor had No culture levels for any game speed just like the 1st Level None. All I did was add a Very Low level culture point requirement. And you would've thought I had destroyed the Mod. That is overreaction plain and simple. Not adaptation to a small strategy expansion to early city placement. That can be let go and take it's natural number of turns to expand Or can be accelerated by proper manipulation. No turn is wasted but now evaluated a bit differently from the "old" way of plopping down a city.
So instead of playing with it and seeing it's real value in making Culture work just a bit sooner in the game And making city placement a bit more risky for a handful of turns it is easier to be "pissed off" about it. I have been there before too.
In reality that 1 tile city stage is still as defensible as that old starting 9 tile city. It is visually impacting though, to set in stone ways of play.
I turn the podium back to you madame whisperr.
JosEPh