Thunderbrd
C2C War Dog
@DH: Looking at the code, these tags ARE coded for consideration by the AI. So what must be 'off' is how heavily they weigh into the consideration. There could also be a bug or two in those codes. When I was working extensively on property matters, I found a few of the functions that were supposed to return a value weren't returning that value correctly so it's possible that may be happening here as well. I'll have to look deeper into this with a controlled example case. The happiness and health tags are coded as % tags and I'm not sure exactly how they are supposed to work so I'll need to dig further there.2) I am not sure that the city governor AI and non-player AI have been made aware of the extra effects that have been added to the city specialists (both population ones and settled ones). We have added
happiness and health tags (from another mod)
property conditions
Eg the AI seems to use the slave specialists even though it will cause huge unhappiness in the city.
This is somewhat lower priority though than some of the other critical issues so I'm moving it to the end of the debug queue for now.
On a related note, I wouldn't think that investigators should be available for assignment immediately at the beginning of the game. Currently, they are just as accessible as civilians. Ugh. We'll have to do something about that soon, like restrict access based on some buildings opening up the ability to assign some.