Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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9291 CTD.

Just press Enter.

There are a few things to investigate in the long term here, but nothing severe. On current assets, this runs through to the next turn ok for me.
 
It looks like it is a problem with particular resolutions. I will need to get on to Platyping about that.

Do I use an unusual resolution? I thought I would have been on a default. That was not on full screen but on full screen it looks the same anyhow.
 
Do I use an unusual resolution?
yes you do:mischief:
I thought I would have been on a default.
1024x768 is the usual default
That was not on full screen but on full screen it looks the same anyhow.

full screen seems to still use the resolution you have specified for the windowed screen resolution in the python screens.

I play at 1024x768 and don't have the problem in either windowed or full screen.

I'll do some playing round; see what differences if any between our code and Platyping's and hopefully find none so I can throw it to him to fix;)
 
yes you do:mischief:

1024x768 is the usual default


full screen seems to still use the resolution you have specified for the windowed screen resolution in the python screens.

I play at 1024x768 and don't have the problem in either windowed or full screen.

I'll do some playing round; see what differences if any between our code and Platyping's and hopefully find none so I can throw it to him to fix;)

Odd... I don't recall ever setting resolution.
 
yes you do:mischief:

1024x768 is the usual default


full screen seems to still use the resolution you have specified for the windowed screen resolution in the python screens.

I play at 1024x768 and don't have the problem in either windowed or full screen.

I'll do some playing round; see what differences if any between our code and Platyping's and hopefully find none so I can throw it to him to fix;)

There are 14 settings in the BtS Advanced/Options/Graphics screen. How can you say 1024x768 is the default? It's just 1st on the drop down list.

And if you have selected any other res setting and then hit the Restore Defaults the Res Setting does Not go back to 1024x768. It stays on what ever you had selected before.

Is there something that tells you that 1024x768 is The default setting? Like maybe in the Game manual? Curious minds would like to know. ;)

EDIT: Game Manual does not specifiy a Default resolution setting. It Does Highly recommend using Nvidia Vid cards from the F, 6,7, and 8 series. Especially the 8 series. (And yeah we are well past all those now ;) )

JosEPh
 
Are we getting lost in the difference between terminologies we utilize?

I would normally think to call any exception an assert although I understand there are different behaviors from a programmed fassert or assert line being thrown. If it stops the game to tell you something about the code, I have been calling that an assert.

However, after the first chance exception is shown, when you click to ignore it and continue, it pops up with this error:

XML parsing SAX error:
Assets\xml\Art\CIV4ArtDefines_Building.xml:
error during schema scan at line 5385

Then it pops up with a statement to say that the art defines file has not been loaded and then assert after assert about how this or that cannot find the data it should be finding in the file that failed to load. (and an eventual crash as a result but I usually don't let it get that far before I force the shutdown of Civ.)

This does NOT happen when the debugger is not attached to the process. Even just running the debug dll alone does not create this issue.

I may have my VS set to being a little extra sensitive and that might have something to do with it.



@DH:
I completed a recording to show what's going on with the scrolling issue on the tech tree: https://www.mediafire.com/?twab1fa704ahjg7 to download the video.

First-Chance exceptions are only telling you that something isn't as it should be ideally. But it doesn't matter otherwise a normal exception would be thrown after the First-Chance exception.

Like I said before those tags are allowed to be empty otherwise you would see a normal exception without the debugger as well. Your problems must be caused by the debugger settings in VS.
 
First-Chance exceptions are only telling you that something isn't as it should be ideally. But it doesn't matter otherwise a normal exception would be thrown after the First-Chance exception.

Like I said before those tags are allowed to be empty otherwise you would see a normal exception without the debugger as well. Your problems must be caused by the debugger settings in VS.

I can agree with that but I've no idea what setting is causing me trouble. Any idea?
 
What happens if you click Continue instead of Ignore?

I'll test later and let you know. I'm pretty sure same thing but I base that opinion on originally thinking there's really no difference between those options.
 
There are 14 settings in the BtS Advanced/Options/Graphics screen. How can you say 1024x768 is the default? It's just 1st on the drop down list.

And if you have selected any other res setting and then hit the Restore Defaults the Res Setting does Not go back to 1024x768. It stays on what ever you had selected before.

Is there something that tells you that 1024x768 is The default setting? Like maybe in the Game manual? Curious minds would like to know. ;)

EDIT: Game Manual does not specifiy a Default resolution setting. It Does Highly recommend using Nvidia Vid cards from the F, 6,7, and 8 series. Especially the 8 series. (And yeah we are well past all those now ;) )

JosEPh

It is what the majority of screens had when it came out.
 
@TB

Isnt the assassinate btn working, i tried to use it and it has a "blank" line on the top for use, and it does not work??
 

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@TB

Isnt the assassinate btn working, i tried to use it and it has a "blank" line on the top for use, and it does not work??

You've found something uncommon and I'll need to see the save at that moment.
 
You've found something uncommon and I'll need to see the save at that moment.

Its been this way for aloooong time.

Just look at the "robber" also, doesnt work for Snipers either, i think, i am currently have a brain f_art, sorry . . current SVN also ..
 

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Last I worked on it, which was within weeks ago, it was working correctly. Since then, this is the first report anything is wrong there.
But I'll definitely check out what's wrong in that save.
 
Looking at the screenshot, it doesn't look like there's any valid assassination targets (by unit type) for Modern Snipers in the tile, but the button is showing up anyway.
 
SVN 9309:
I got two freebie (i.e. event based) pastures when I'm only able to normally build Nomadic Herd.
Sadly 1 got removed by yet another event a dozen turns later.
 
There are a few things to investigate in the long term here, but nothing severe. On current assets, this runs through to the next turn ok for me.

Above posted when using SVN 9291. Now using SVN 9315, still does not get to the next turn on my XP system. I do get extra prompts regarding criminal units before it CTDs.

Will try again, after a few more updates. More often than not when you fix someone elses CTDs - it also fixes mine. :)
 
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