Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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If you have terrain damage on (BUG option), then you only have to point your mouse on the tile and read "X% terrain damage" written in red letters in the hover-over box

Edit: Sounds like a bug then. To fix it we would need the save before it happens and it would help if it was a repeatable bug.
 
If you have terrain damage on (BUG option), then you only have to point your mouse on the tile and read "X% terrain damage" written in red letters in the hover-over box

Edit: Sounds like a bug then. To fix it we would need the save before it happens and it would help if it was a repeatable bug.
I can't get it to repeat. I have tried 2 times but that panther has beat me both times.
 
I have a bug in SVN 9352. I just beat a panther with my tracker but it AND my tracker disappeared.
It's vaguely possible for two units to kill each other in a round of combat now.
 
Playing 9368 (most recent), my master hunters aren't able to attack multiple times per turn. They do have the Master Hunter promotion and this promotion indicates it should be possible, but the unit isn't able to move onto a tile with a beast or predator unit to attack it, if it had already done so that turn.

(I should specify that I have only tried to multi-attack animals, not sure if it might still work against non-animal units.)

Edit: I reverted to 9367 and was able to multi-attack again.
 
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Playing 9368 (most recent), my master hunters aren't able to attack multiple times per turn. They do have the Master Hunter promotion and this promotion indicates it should be possible, but the unit isn't able to move onto a tile with a beast or predator unit to attack it, if it had already done so that turn.

(I should specify that I have only tried to multi-attack animals, not sure if it might still work against non-animal units.)

Edit: I reverted to 9367 and was able to multi-attack again.
Recent SVN update that modified Stealth attack that seems to have bled over to Blitz and hindered it. I'm sure T-Brd will correct it soon.
Thanks for the heads up.

JosEPh :)
 
Playing 9368 (most recent), my master hunters aren't able to attack multiple times per turn. They do have the Master Hunter promotion and this promotion indicates it should be possible, but the unit isn't able to move onto a tile with a beast or predator unit to attack it, if it had already done so that turn.

(I should specify that I have only tried to multi-attack animals, not sure if it might still work against non-animal units.)

Edit: I reverted to 9367 and was able to multi-attack again.
Ouch... sorry about that. Thanks for letting me know. I'll be sure to have it corrected today.

EDIT: Fixed and compiling now.
 
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It may be intended and not a bug but I have lost my great general when he was on the same spot with my two trackers by an attack of leopard (I guess).

If it is an intentional change, is there any unit to prevent direck attacks to great general by a leopard (or any other animal doing sneak attack)?
 
The Leopard must not have been able to see your trackers AND the trackers not set to the surprise status. Safer still is to have one of the trackers use standout. It's POSSIBLE that surprise defense doesn't work to defend the first target of an attack (it WON'T defend units that have a strength but I haven't fully been able to test whether it can defend a strengthless unit such as a general.)

I'll have to check to see if defenseless units are saved by another unit surprise defending the tile. They really SHOULD but some of this stuff is a little less tested than would be optimal still.
 
The Leopard must not have been able to see your trackers AND the trackers not set to the surprise status. Safer still is to have one of the trackers use standout. It's POSSIBLE that surprise defense doesn't work to defend the first target of an attack (it WON'T defend units that have a strength but I haven't fully been able to test whether it can defend a strengthless unit such as a general.)

I'll have to check to see if defenseless units are saved by another unit surprise defending the tile. They really SHOULD but some of this stuff is a little less tested than would be optimal still.

In addition, my exile has just did its second attack to a panther without blitz or any other multiple attack promotions. Panther was not able to be seen by any of my units.
 
My hypothesis.
When you moved your exile, to a seemingly empty plot, the panther attacked it in a surprise attack. After that, your exile knew where the panther was, and was able to use his one attack per turn on the panther.
This is no bug.

I may be wrong on the premise though. Was the panther invisible before you moved your exile to its plot?
 
TXT_KEY_[unit]_HELP references for Subdued Pigeon, Subdued Pheasant, and Subdued Sealion (LAND variety, not sure about SEA). These are in the subdued unit's tooltip (not sure if they might appear somewhere else).
Also for TXT_KEY_BUILDING_SEATURTLE_MYTH_EFFECT in the Special tab of the buildings list.

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The tooltip for the Gaeroas - Briton Unique Unit - says it starts with Goad I, II and III but doesn't have those on building one. Not sure why. According to 'Pedia, Goad is available to Hunters, Canine, and Combatants, and the Gaeroas are Throwing Combatants. Actually, it occurs to me I've never seen Goad available for purchase for any unit, even though Goad I is available from Language tech.
 
The tooltip for the Gaeroas - Briton Unique Unit - says it starts with Goad I, II and III but doesn't have those on building one. Not sure why. According to 'Pedia, Goad is available to Hunters, Canine, and Combatants, and the Gaeroas are Throwing Combatants. Actually, it occurs to me I've never seen Goad available for purchase for any unit, even though Goad I is available from Language tech.
Are you playing with the game option "fight or flight combat mod"?

@TB: In case he/she is playing with the gameoption:
Goad and a couple of other promos like stinging insults stick out by not having OnGameOptions tag in the promotionlineinfo; maybe the tag doesn't work when used in the promotioninfo......
I see there are some promotions that only have it in the promotionlineinfo, promotions that I know work in-game.
Come to think about it I don't think I've seen goad and stinging insults available in games lately.
 
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My hypothesis.
When you moved your exile, to a seemingly empty plot, the panther attacked it in a surprise attack. After that, your exile knew where the panther was, and was able to use his one attack per turn on the panther.
This is no bug.

I may be wrong on the premise though. Was the panther invisible before you moved your exile to its plot?

It was invisible. But the attack to the panther was his seconda attack at the same turn.

I remember before the last update, after exile uses his one attack, if he was moved to a tile and there was a panther that is invisible, exile was revealing the panther and not entering to the tile of the panther. I do not know which one is the one you are prefering but this is my observation.
 
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