Dancing Hoskuld
Deity
There will be eventually. It takes time to do them all.Thanks for the fast response. I can get the idea for sea lion but why there is no myth, story or stories for wallaroo? I thought there is one for every animal.
There will be eventually. It takes time to do them all.Thanks for the fast response. I can get the idea for sea lion but why there is no myth, story or stories for wallaroo? I thought there is one for every animal.
It would be better to fix this in the code by inhibiting the handicapinfo spawns for NPCs. Good catch... this must explain why Joseph saw a city owned by the animals a while back. Shouldn't be too hard to find where this takes place and inhibit it properly.This is odd, I started a new game and saw on turn 0 that there was a stack belonging to the beast NPC team standing close to my own starting units, this stack consisted of 8 stone throwers, 2 wanderers and 2 gatherer.
When checking the world builder I found that predators, barbarians, neanderthals and creatures also had a stack like this, though neanderthals had the homo neanderthalensis unit instead of stone throwers. THis is the same that normal (non-NPC) AI get at start except they get two bands of homo sapiens as well.
Edit:
Can be fixed by removing the lines in erainfo.xml and handicapinfo.xml that gives starting units and then add specific free starting units to each civ in civilizationinfos.xml. This will remove the feature of AI's starting with more units than the player on higher difficulties; I wouldn't really care about that loss as the AI gets more than enough handicaps elsewhere.
I can fix that.Looks like someone changed around the Neanderthals again, TXT on Brute missing??
That would be better, yes.It would be better to fix this in the code by inhibiting the handicapinfo spawns for NPCs.
And done easily as wellThat would be better, yes.
Not understanding NEW stuff, before when an Ambusher took over another civs gatherer/worker, the units could move out of that civ and back to ur cities, NOW the other civ captures them as if i was at war which i am not??
if u need save let me know . ..
Toffer is correct. I should also add that your ambusher is probably not being seen by the enemy so unless he's set to surprise defend, the siege he just captured is a sitting duck as a target. That said, I'm thinking I'm finding a bug lately in that it still is even if he IS set to surprise defend - something isn't quite right there and is on my list to debug soon.What's new is that when a unit with hidden nationality captures something, that something also get hidden nationality, which means other teams can attack and capture them back.
Do you see the black promotion with a question mark in it on the gatherers you captured, hidden nationality promotion.
Her are some things I’ve noticed. I didn't include a save because they seem to happen every time.
However I will add that I am playing on an older laptop and some of these issues might be because of my hardware not being powerful enough or something like that. But here you go.
1: If I add a sign to the map it goes away after awhile. I haven't figured out what causes them to. Drawn lines however seem to stay and at least on older versions if a sign was added because of a random tile improvement it would stay.
2: while playing closing to main menu goes to desktop.
3: Unlocking thieves technology plays the sound for soft hammer.
4: When I zoom out and click on the button to show trade routes if I click on either of the other 2 options the game crashes to the desktop.
My last update was about 2 weeks ago so if anythings been fixed I apologize. Just updating to the newest version again now.
Also none of this is effecting my ability to play or anything. Just figured I’d point it out.
SEM is not usable with svn 9328. I just tried one and got a crash.Both SEM+ and LEM are usable. They have all the changed land tiles. They do not yet have the Sea tiles. Though I do have two new ones that I am almost ready to commit. They have the basic Sea tiles ( not Deep or Trenches). I will remove the old GEM ones when I do.
He must have put the update in place when there was still a problem with that. You should find that's been repaired on the SVN.on Joe's crime patch with svn 9328
He has put out a new patch since then. I was holding off and waiting for ver37 but I'll go get his new patch and see what happens.He must have put the update in place when there was still a problem with that. You should find that's been repaired on the SVN.
Thanks I'm new all of this so didn't realize it was already known.1. is a known issue and its solution requires both changes to the dll and python, we have not successfully got there yet.
2. This sometimes happens on larger mods or if you have been playing for awhile due to "memory leaks" in the exe which we don't have access to so can't fix.
4 no idea
So. This is kinda embarrassing. For number 4 I just loaded a game and tried it and both local trade routes and damnation can be clicked on without crashing. However both also don't seem to show anything.3 is mine to fix.
4 interesting. Will have to try to replicate. I don't know anything about that area of code but I can probably fix a crash.
Which one attacked? Terrain damage applies at the beginning of your turn after combat and could be what killed your tracker.I have a bug in SVN 9352. I just beat a panther with my tracker but it AND my tracker disappeared.