Dancing Hoskuld
Deity
I am ... distracted at the moment.
I am ... distracted at the moment.
Ok, I noticed Joe's comment on my option thread and had to check out what was posted here immediately.Get this error message then it CTDed after new SVN commit by TB . .
Also for DH
[737808.625] info type 'BONUS_GEOGLYPH_PLANS' not found, Current XML file is: modules\Platyping\Platyping_CIV4BuildingInfos.xml
[737891.859] info type 'BONUS_GEOGLYPH_PLANS' not found, Current XML file is: modules\Custom_Religions\Andean\Andean_CIV4BuildInfos.xml
You've got a problem on your end then SO. I'll get your save and see what's taking place later when I can. But old saves load fine on this side.
Also for DH
[737808.625] info type 'BONUS_GEOGLYPH_PLANS' not found, Current XML file is: modules\Platyping\Platyping_CIV4BuildingInfos.xml
[737891.859] info type 'BONUS_GEOGLYPH_PLANS' not found, Current XML file is: modules\Custom_Religions\Andean\Andean_CIV4BuildInfos.xml
I didnt change a single thing, it was straight out of the NEW SVN.
EDIT: Infact i just made a BRAND new copy of the SVN and this error still pops up and CTD then . .
happens on SOME of my savedgames but NOT all of them, some of them work????, but i just started a NEW game and no error, so its got to be something in the "Compatibility" stuff . .
Same issue here as strategyonly.
The BONUS_GEOGLYPH_PLANS are defined on the SVN in the manufactured bonus file. They have been there for awhile now. Added in 8830.
edit
Save format incompatible
I am getting the same error as SO on a game I started on Saturday. no coffee means I forgot to sync with the SVN. Doing it nowNo it is still a problem
edit 2 Worse yet I get the error on a game I just started and saved then loaded![]()
Anybody know what this is all about??
[273713.844] info type 'ATTACHABLE_CHIMNEYSMOKE' not found, Current XML file is: xml\GameInfo\CIV4EspionageMissionInfo.xml
Change.Hi, back from a lot of work and a short holiday, what have you done? Cant butcher animals anymore???? Bug or change?
I have a theory here... I'll tinker with it. Looks like we may need to hardcode define the Invisible Types in the dll.
Hardcoding the Invisible Types in the dll should not be needed since most other things like buildings aren't. If Invisible Types are harcoded in the dll changes to the xml like adding or reordering or removing Invisible Types must also be done exactly the same in the dll.
Get this after new SVN commit from DH??