Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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:thanx: kind sir!!;)

also have this error again??

Traceback (most recent call last):

File "CvRandomEventInterface", line 174, in getHelpHolyMountain1

ArgumentError: Python argument types in
CyTranslator.getText(CyTranslator, str)
did not match C++ signature:
getText(class CyTranslator {lvalue}, char const *, class boost::python::tuple {lvalue})
ERR: Python function getHelpHolyMountain1 failed, module CvRandomEventInterface

That's some python stuff that's more in DH's wheelhouse - I'm sure he's got a better bead on what's going on there than I do but he's out of commission at the moment.

@DH: I'm hoping your computer problems are getting sorted out! We need ya man!
 
I have my computer back and spent a day getting it back the way I want. They replaced the SSD but it turned out that was not the problem so I have to reinstall most things.

I am fed up with that event and events in general. They are impossible to test since they are random. I can fix a bug but not be sure I have them all because of that.

edit I do have the partisan promotion "freedom fighter" stuff ready to go up on the SVN.
 
I have my computer back and spent a day getting it back the way I want. They replaced the SSD but it turned out that was not the problem so I have to reinstall most things.

I am fed up with that event and events in general. They are impossible to test since they are random. I can fix a bug but not be sure I have them all because of that.

edit I do have the partisan promotion "freedom fighter" stuff ready to go up on the SVN.
1)Cool! Nice to see you're getting back up and running.
2)Understood... one reason I'm loathe to work on event related issues or to set up effects through event mechanisms.
3)Wicked! Will be nice to have a completion to that project!

started this game in 9128, game crashes trying to load it in 9129, i only played a little while in this game so restarting is no issue but posting it here in case you can use it for debugging.
This should be very helpful yes thankyou.
 
started this game in 9128, game crashes trying to load it in 9129, i only played a little while in this game so restarting is no issue but posting it here in case you can use it for debugging.

Ok... the mini helped tremendously here. I believe I've made a fix to this. Will be a bit later today before I can commit though.
 
When I do this the SVN opens up winmerge to compare, I have no idea how I got it to do that instead of using the SVN compare software.

I wish you did know... winmerge is a much nicer program!

I right click the conflicted file in the SVN update window and choose "Compare with working copy" at the top of the context menu.
It opens the SVN compare program if I double click it or choose "Edit Conflicts" in its context menu.
 
I right click the conflicted file in the SVN update window and choose "Compare with working copy" at the top of the context menu.
It opens the SVN compare program if I double click it or choose "Edit Conflicts" in its context menu.
Interesting. I'll see if it does the same for me next chance I get.
 
Not sure if this is relevant any more, but I've experienced CTDs with 9126 when loading savegames, but I found a work around by accident.

* Try to load the latest savegame from the mod main menu = CTD.
* Load a save from 45000 BC, once in the game, load the latest savegame = works fine.

If loading your latest save causes a CTD, try loading the first save you made in that game and try loading the latest save, it might actually work that way.

EDIT: The game just CTD'd during play, so I guess I'll wait for a more stable release. I'm attaching my minidump now (is it any help by itself or should I always attach the save as well?).
 

Attachments

the game still failes to load with 9131. The setup for this game is unusual there are only 3 AI's at the start(the barbarian cities can start civs option is on) but there in a single team.
 

Attachments

It looks like your last load there was struggling with the same issue that Joe earlier posted about. I fixed that bug and your last game now loads on the latest assets.
I updated to SVN 9131. After that I couldn't load even those saves that worked before. But I tried Winter Warrior's workaround and it worked.

If I load the Initial BC 50000 autosave I can load my latest save too. After the recalc I get four error messages like in the screenshot I attached. The other 3 are about UNITCLASS_ELEPHANT, UNITCLASS_AFRICANELEPHANT, UNITCLASS_LION_PACK.

After this I tried to continue my game and tried to save and reload it. It seems that it works without problems at this point. So thanks for the good work!


Edit: I have a repeatable CTD at the end of the turn. Save, minidump and options are in the zip file.

It is the same game which had the load issues previously. Started SVN 9127, updated to 9131 and later 9132 today. Both 9131 and 9132 have the CTD. Recalc doesn't help. Loading still works.
 

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  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    474.2 KB · Views: 40
  • CTD.zip
    CTD.zip
    1.7 MB · Views: 38
Ok, at the moment, aside from finding a slight potential issue and correcting it in the code (will be included on the next commit) I've tested a start as minors game and all of the above reported issues are not problems at this time. However, it MAY be an issue that doesn't naturally clear up with the latest dll but rather just doesn't manifest on a new game created with the latest SVN version.

If you can still replicate these issues, I'll need a save to see them in action. Even the bug option works (though it's funny... it cuts out your listing on the scoreboard as well... lol.)

The problem with the "minor civilization" option I´ve experienced seems to something on my end. Don´t know what really, but i started a game with the realesed V.36 (Not SVN version) and I had the same problem. So I screwed something up somewhere :P

Until further investigation disregard that bugreport about "minor civilization"

BR Loffas
 
Ok... good reports. I'll look at all of them in order and should be able to resolve them but it won't be until this evening.

thats ok, have a good day at work . . :p
 
Not sure if this is relevant any more, but I've experienced CTDs with 9126 when loading savegames, but I found a work around by accident.

* Try to load the latest savegame from the mod main menu = CTD.
* Load a save from 45000 BC, once in the game, load the latest savegame = works fine.

If loading your latest save causes a CTD, try loading the first save you made in that game and try loading the latest save, it might actually work that way.

EDIT: The game just CTD'd during play, so I guess I'll wait for a more stable release. I'm attaching my minidump now (is it any help by itself or should I always attach the save as well?).
The mini in this case isn't helpful since the crash took place in the exe apparently, and it's not on the LATEST assets so that could be throwing the evaluation off. A save would be helpful in this case if its repeatable, yes.
 
the game still failes to load with 9131. The setup for this game is unusual there are only 3 AI's at the start(the barbarian cities can start civs option is on) but there in a single team.

This gives me a clue but it doesn't lead me through each step as I would need to see it in this case. Therefore I need the save.
 
I updated to SVN 9131. After that I couldn't load even those saves that worked before. But I tried Winter Warrior's workaround and it worked.

If I load the Initial BC 50000 autosave I can load my latest save too. After the recalc I get four error messages like in the screenshot I attached. The other 3 are about UNITCLASS_ELEPHANT, UNITCLASS_AFRICANELEPHANT, UNITCLASS_LION_PACK.
Those are just removed assets, not a problem, just a notification.

After this I tried to continue my game and tried to save and reload it. It seems that it works without problems at this point. So thanks for the good work!


Edit: I have a repeatable CTD at the end of the turn. Save, minidump and options are in the zip file.

It is the same game which had the load issues previously. Started SVN 9127, updated to 9131 and later 9132 today. Both 9131 and 9132 have the CTD. Recalc doesn't help. Loading still works.
Oddly, with the debug dll run I didn't encounter a crash. However, looking at the mini did show me a bug in the combat code, although I cannot say for certainty this was the source of the crash. It looks like it was most likely a graphic issue with a particular unit, an animal if I'm not mistaken, but the error I found was making that a little less obvious than it should've been. So all I can really do is correct that. Bug option differences in our setups could be why I didn't hit the same crash point.

So yeah... this remains a bit interesting.
 
Latest SVN

Loading error, starts but then poof CTD

Ok... good catch. Another similar situation to previous load crashes. Eventually we'll find 'em all! :)
 
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