JosEPh_II
TBS WarLord
DH is working on these. WIP basically.
I agree with both. They've been on my 'list' for a while but I've been waiting to take a deeper look at building chains before making these adjustments. That said, they are probably valid enough assessments to make the suggested changes immediately.
I'm happy to look into this but I'm stuck on a really really big project right now and I've also got a big debug to do with the MP game. I can't look into this issue until both are resolved. There's also a crash bug I need to address first once I get unstuck from the AI project I'm working on.
2. Not bugs, but the economy aspect of the slowest game make certain improvements strange or untenable.
2a. "Public stoning" building makes two people unhappy & is free of maintenance, while the upgrade "Crucifixion Crosses" has a 1 maintenance and makes one person unhappy (which is more like 5 gold on this slowest speed) - the difference between the two is negligible, but the maintenance on the crucifixion crosses actually make this building worse and one you avoid upgrading to. I'd say either include maintenance for the public stone building, or slightly increase the crime reduction rate of the cruxifiction crosses. Right now they're both at five.
2b. The 5 gold cost graveyard, burial platform and mausoleum increase to a whopping 25+ maintenance cost on this speed. There is no way that you're building that in the early game and I'd be hard pressed to give away that kind of money later on - rather build another healer to keep disease in check... I'd suggest lowering the maintenance on these buildings, as it doesn't make sense why they'd be so expensive in the first place... Honestly II think they should cost 1 gold maintenance, but I guess you have a reason why they've been set so high.
You have made the choice of playing on the longest Game Speed and most difficult Difficulty level we have to offer, therefore you are reaping the choices of your decisions. Why should we ease up on these 2 settings? Perhaps instead you should do 1 of 2 things; either reduce the game length (use a GS besides Eternity) and/or Drop your Difficulty level (Dl). The GS and The Dl use % modifier's on those buildings that have set costs.
@T-brd,
No. They are not "out of line". That is catering to the extreme players not the mean players.
Why is it when a deity player meets a rough spot in their game they always come and complain it's "not" balanced and "needs" corrections? They choose to play at these levels. If it's too hard then drop a level or reduce the game length (GS).
As too a review of the building lines, that depends. I've been a supporter of changing the ratio Crime reduction vs the cost of maint. for a long time. But this does not mean Septimus' choices in both GS and Dl should precipitate an immediate change for values we've used for a long time. That is knee jerk and catering. Both are No No's.
Sorry Septimus don't mean to be rude just straight forward. Your complaints are just that complaints not valid for making changes. If we did this for every "complaint" there would Never be any balance in the mod. And these are not "bugs" either. To make that perfectly clear as well.
JosEPh