Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

Zebras can be tamed but they can't be domesticated. Unlike horses they don't have an alpha which humans replace. It is this tame verses domesticate which determines if they can build buildings. They only deed to be able to be tamed to build units.

Same argument goes for the Dhole.

I just reread that Wiki article and think you may be right, Dholes may be open to domestication. The Russian scientists demonstrated that it takes about 50 generations of selective breeding to domesticate an animal. Just because no one did that with the Dholes does not mean it is not possible. Their social structure lends itself to domestication. If they are long lived then that would slow things down a bit.
 
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Since this is the first time I've seen Jomon in my games, what ... exactly do Jomon hunting dogs do better than normal hunting dogs? They seem equal.
As far as I can see, there is absolutely no difference, this is an oversight.
Does anyone have any ideas for how they should differ?
 
As far as I can see, there is absolutely no difference, this is an oversight.
Does anyone have any ideas for how they should differ?
No idea personally. I don't even know what the Jomon are! An extra movement, extra strength, overall health totals, all good starts though.
 
Does anyone have any ideas for how they should differ?
I think it should be based on a little research on what makes them legendary enough to have found their way into unique game inclusion in the first place. There's a LOT we have to work with. If someone can highlight for me what makes them special I can give what I think the stats should be to reflect that.
 
I think it should be based on a little research on what makes them legendary enough to have found their way into unique game inclusion in the first place. There's a LOT we have to work with. If someone can highlight for me what makes them special I can give what I think the stats should be to reflect that.

A quick wikipedia search found hunting dogs important to the Jomon era of Japan, looking for more info.
It looks like they were used very extensively for hunting as much as possible, so it might be good to give them hunting promotions even when hunting may not be usable by dogs to begin with. Perhaps an extra bonus to wild animals that is not governed by promotions?
Source:
https://www.cambridge.org/core/serv...-environmental-adaptations-in-jomon-japan.pdf
 
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I thought once u got Math and Currency, u would be able to trade tech etc for gold??
Don't you have to have a Civic active as well that allows it?
 
What were the keys required? Edit: This is pre 9527. 9492 I think, if show log is accurate?
 
What were the keys required? Edit: This is pre 9527.
CTRL-SHIFT-T

Not all programming shifts towards the Outbreaks and Afflictions option have been at 9527... there were some before it that could possibly account for some oddness there. But why it would only affect crime is beyond me without direct analysis. So it makes me think a recalc would probably correct it.
 
CTRL-SHIFT-T

Not all programming shifts towards the Outbreaks and Afflictions option have been at 9527... there were some before it that could possibly account for some oddness there. But why it would only affect crime is beyond me without direct analysis. So it makes me think a recalc would probably correct it.

Thanks both of you, sorry for forcing you to repeat that.
No change.
Save game included, again revision 9492.
 

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Don't you have to have a Civic active as well that allows it?
Dont see anything in the civics area for that . . .

EDIT"" OK its supposed to be eligible with currency, see pic . . then 2nd pic shows Not able to use gold??
 

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I thought once u got Math and Currency, u would be able to trade tech etc for gold??

I found that the fastest way to catch up in tech with the AI at the highest difficulty level, is to mass-produce workers and sell them to a willing AI in exchange for tech (requires an established embassy I believe). If he is willing to trade on favorable terms (depending on relations, AI personality etc.) the AI considers workers extremely valuable and is willing to pay a lot of tech or an excessive amount of money for them. I think the AI probably disbands them the next turn as I seldom see "my" workers being used afterwards. Even easier is to attack an enemy city that has an excessive amount of law enforcement or healers, upgrade the resulting captives to workers for a small amount of money, then sell those workers for techs (selling the captives themselves is possible, too but workers are more valuable). After a dozen or so techs you get the "We Are Afraid You Are Becoming Too Advanced" debuff which stops tech trading but that vanishes after a small number of turns. And if you are lucky to be on good terms with Mansa Musa, he will just sell you any amount of techs for a handful of workers.

This exploit kinda messes up the tech progression and negates the economic penalties on higher difficulty levels. I don't say that worker trading should be removed, but I do think that the AI should not be willing to buy more workers after it already has so many it will disband any additional workers it will get.
 
This exploit kinda messes up the tech progression and negates the economic penalties on higher difficulty levels. I don't say that worker trading should be removed, but I do think that the AI should not be willing to buy more workers after it already has so many it will disband any additional workers it will get.

I have to agree this kind of exploit does need attention. But I can't remember who last worked on this part of the Mod. Is it dll, python, a mix plus xml???
 
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