then how come before it worked for only "warcats" and nothing else, besides the normal ones???? not trained cats, and not guard cats, JUST warcats??? what changed???
You had introduced a bug to them by removing the ban that felines and canines should both have against merging and splitting.
This affected them no matter whether Uncut was in use or not and it was dramatically screwing up game balance.
The whole balance trick here that keeps cats from being the only unit you need on the field is to keep them limited to hunting down less powerful units than fully merged and healthy armies. They should be able to earn this eventually by earning quality upgrades but not through a merge. This is just as important for any stealth unit. They can easily become FAR too powerful if they can merge. By too powerful, I mean it becomes pointless to invest in any other type of unit because the megalithic stealth unit is capable of fulfilling the needs of any role. Their inability to merge is the only way they have been made capable of coming out as an equal to other military units plus have all their stealth capabilities and still be in balance to those other units. They get stealth but they cannot merge whereas the other units can merge to beat the power the stealth brings.
If you can split canines, you can get 3 dogs for spotting hidden enemies for every dog you train. If you can merge canines, you can get units that are far too strong for the mobility they have that can move up to 6 spaces through any kind of terrain AND can take down Mammoths when hunting. Severely imbalanced to combine that much mobility with that much power, particularly when also using Surround and Destroy. The merged dogs can be a significant enough threat to add a lot of combat bonus when surrounding and with that kind of mobility, can too easily get into position to inflict maximum penalty against the defender in one round of movement. So again, for game balance, Canines also cannot merge or split.
Since you wanted this ability enough to remove these critical limitations, I figured I'd let you have it because I can see why certain imbalances in a game can be fun. Kinda like using cheat codes on games in the 80s and 90s.
But I saw a serious need to restore the balance rule to the normal not-uncut size matters. Without introducing a special tag that allows me to ban units from merging/splitting under Uncut but NOT ban others that are also normally banned, I was hoping I could get away with just giving them back the inability to merge and split as a rule on their combat class and just remove that tag's application on ALL units in Uncut. If I'm allowing game breaking imbalance in Uncut anyhow, why not right?
So at that point, the only CRASH inducing bug this would create would be one I've never managed to sort out that merged or split workers could run into. So I could identify workers as naturally unable to merge and split by saying any unit that has a work rate can't.
EDIT: i am, "pretty" sure it only had to do with ,,, unitcombat area?? it looks like someone changed the "meanings" around??
Yes, I turned off that tag entirely in Uncut games.
EDIT EDIT" Wow just looked and it looks like everything can merge everything, i just looked and u can even do medics/doctors etc??
Dont know if this would be fun or not, i just like it the way it was before someone messed with unitcombat stuff, i believe for the uncut and the strengths. IMPO
But UR the MAIN guy now what ever u want u get!!!!!!!!!!!
You can, yes, but keep in mind that the benefits of property control does not get adjusted on each unit when it merges or splits.
If you want me to change it back, I can, and if you really need a special tag that lets us more directly choose which units ignore the normal merge/split ban, I can do that too - it's just that its more memory to employ is all. Not the end of the world and shouldn't make us hit any boundaries or anything but I've been trying to consider that sort of memory a precious limited commodity we have to work with.
I suppose there's also a hard coding option, which is to just say specifically in the code that if the unit is a feline or canine combat class and the game is using Uncut, then they ignore the cannot Merge or Split rule even if it is applied to them. This can be an option that slows processing a bit.