JosEPh_II
TBS WarLord
CTD'd again and lost 1 turn. Reload the last autosave and played up to the lost turn and saved. Then played the next turn thru. I have the Autosave set to 1. But I still lose a turn.
Also the turn times are climbing. Over 4minutes now from 3 1/2 minutes before the debug run.
I did jot down the 7 asserts that came up during the Debug run. And No I don't have Visual Studio.
1st assert: Path Connection, there was more but I did not write this one down fully, sorry
2nd, CvCityAI.cpp Line 17780 (nor this one as it was stated before)
3rd, CvCityAI.cpp Line 4544 Expression: false
4th, CvUnit.cpp Line 20048 Express: getCargo()==aUnits.size()
5th CvSelectionGroup.cpp Line 4713 Express: false Message: Pathing failedto apparent reachable city
6th, CvUnit.cpp Line 20150, Express: getCargo()==iCount
7th CvSelectionGroupAI.cpp, Line 255, express: false
Seems that about every 3 -5 turns now if I don't manually save each turn it will CTD.
I will press on as long as I can.
Also the turn times are climbing. Over 4minutes now from 3 1/2 minutes before the debug run.
I did jot down the 7 asserts that came up during the Debug run. And No I don't have Visual Studio.
1st assert: Path Connection, there was more but I did not write this one down fully, sorry
2nd, CvCityAI.cpp Line 17780 (nor this one as it was stated before)
3rd, CvCityAI.cpp Line 4544 Expression: false
4th, CvUnit.cpp Line 20048 Express: getCargo()==aUnits.size()
5th CvSelectionGroup.cpp Line 4713 Express: false Message: Pathing failedto apparent reachable city
6th, CvUnit.cpp Line 20150, Express: getCargo()==iCount
7th CvSelectionGroupAI.cpp, Line 255, express: false
Seems that about every 3 -5 turns now if I don't manually save each turn it will CTD.
I will press on as long as I can.