Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

Another bug in SVN 10389: I happen to have completed National Science Foundation wonder (gives 1 free tech) and researched Liberalism tech (gives 1 free tech), so I should have received 2 free technologies at the end of the turn. The pop up did appear twice and let me choose a free tech. However, only the first choice remained. The second choice (which I selected in the pop up in conjunction with completing National Science Foundation) did not stick. So, apparently there cannot be 2 free technologies chosen (due to different triggers) at the end of the same turn.
It is known bug, if you have save on turn when it happened you can upload it so bug can be located and fixed.
 
Another bug in SVN 10389: I happen to have completed National Science Foundation wonder (gives 1 free tech) and researched Liberalism tech (gives 1 free tech), so I should have received 2 free technologies at the end of the turn. The pop up did appear twice and let me choose a free tech. However, only the first choice remained. The second choice (which I selected in the pop up in conjunction with completing National Science Foundation) did not stick. So, apparently there cannot be 2 free technologies chosen (due to different triggers) at the end of the same turn.
Yes I've seen that before. It's a noted bug to resolve at some point. For some reason, free tech selections is very hard to get right.
 
Just updated to the latest SVN (10406 ) and I am getting this error message:
upload_2019-1-27_8-40-33.png


The game continues on as normal, however.
 
Just updated to the latest SVN (10406 ) and I am getting this error message:
View attachment 516005

The game continues on as normal, however.
Do you use Toffer's python overhaul mod?

You might want to clean up python folder and reinstall this modmod.
 
Just like the Maps even the Modmods need regular updating to stay usable with current SVN. SO has not updated his Custom Civilizations modmod for awhile now. Someone else may have to do it too.
 
Didn't you have google doc bugtracker?
I have one I shared with Kation a while back. It may have that on there. I'm not sure.
 
You can add link to signature.
OK, I added it. It also includes my project plans so it's not all bugs. If you make changes there, please be very careful.
 
OK, I added it. It also includes my project plans so it's not all bugs. If you make changes there, please be very careful.
You can mark civalerts bug (almost on bottom of spreadsheet) as fixed - this was quck fix as I commented out one line in Python file.
This one was more of searching for string with notepad++
This was done in SVN 10099
 
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Great Farmer seems to be broken. When you look at the attached savegame it is the only active unit. It is standing at this spot for a while and nothing can be built. I checked in world builder and there is no resource hidden on this tile. Other tiles also don´t work and automatization as well does nothing.

I am using SVN from Jan. 25th, PPIO and Raxo´s Rescaled Lattitude Modmod, on my own space map.

Edit: I have now updated to current SVN and the Great Farmer still cannot produce any resources.
 

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Montreal Biodome is in Renaissance. I don't care how good the gameplay reasons for that are (I suspect there aren't any), it's moronic. It's a totally late Modern(sic)/early Information era wonder. And it used to be much later until 'recently'.
 
Normal GS, Emperor level, 6AI on Standard C2C_World map low sea level, have just gotten Patriarchy, Writing, Bronze and Brass working. It's 192 BC, 430+ turns out of 2000.

I have finally gotten 13 cities and now match the lowest met AI. The other 2 AI met both have 23 cities and 1 is running around with Caravels and Sloops of War. The last set of research rate changes for the Human player are IMHPO too Much! The Penalties are too big for the human player Or the Gifts to the AI is too much. Or a combination of both?!!

This is a game, like my others, were No One gets any Research Boosts like Tech D or WFL. It does this time include Beeline Stings. And the No Tech "help for human" option is Off as well.

AND turn times are now over 2minutes and 8 secs to process EoT. At this rate I will have to abandon this game by the time I reach late Classical Era or early Med Era. This is getting very frustrating.

Screenshot below.


Civ4ScreenShot0085.JPG
 
The last set of research rate changes for the Human player are IMHPO too Much! The Penalties are too big for the human player Or the Gifts to the AI is too much. Or a combination of both?!!
The research rate was not changed differently for the human player vs the AI. It's just a change to the costs. How many turns is it taking to achieve a cutting edge tech at this stage of the game?
 
Great Farmer seems to be broken. When you look at the attached savegame it is the only active unit. It is standing at this spot for a while and nothing can be built. I checked in world builder and there is no resource hidden on this tile. Other tiles also don´t work and automatization as well does nothing.

I am using SVN from Jan. 25th, PPIO and Raxo´s Rescaled Lattitude Modmod, on my own space map.

Edit: I have now updated to current SVN and the Great Farmer still cannot produce any resources.
Make sure in world builder that there aren't already resources where you are trying to use him. You can't place a resource where there is already one, even if you can't see it in the game.
 
Montreal Biodome is in Renaissance. I don't care how good the gameplay reasons for that are (I suspect there aren't any), it's moronic. It's a totally late Modern(sic)/early Information era wonder. And it used to be much later until 'recently'.
Yeah, that's wrong and should be fixed.
 
The research rate was not changed differently for the human player vs the AI. It's just a change to the costs. How many turns is it taking to achieve a cutting edge tech at this stage of the game?
@JosEPh_II tech leader is meant to be in Classical era by that time in your screenshot and in Monarch+ handicap players not always are tech leaders.
This is current tech and build (normal buildings) cost graph (Noble handicap for same costs for AI as player, Normal (x1) modifier).
Bez tytułu.png

Notice how each era section can be seen thanks to scaling in era infos.
There is shift, between X30 - X60, where exponential trend of tech costs slows down.
Buildings seems to have stable exponential tech cost trend from beginning of Ancient era.


Make sure in world builder that there aren't already resources where you are trying to use him. You can't place a resource where there is already one, even if you can't see it in the game.
Much faster way is to use chipotle cheat in BTS INI and then press ctrl+z to reveal map.

By the way Montreal Biodome required zoology since forever.
That is DH changed it back in 2012 according to blame tool.
 
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