JosEPh_II
TBS WarLord
What do you mean? The city is 3 turns after being founded in the 1st Screen shot and has No defensive buildings even built yet. I have no clue as to how or why it says 28% defense. Not my part of the mod to figure out. Nor do I really know how to figure it out. Part of my long standing gripe that cities in the early game are too strong to take, not like they once were long ago when you were realy taking a chance by having such a weakly defended new city, in a land far far away...…..Can they even attack the city when it has full defenses up?
But I did have the thought that this might be in part because of the high value we use for city defense in BUG options And in the BBAI Defines that govern how willing the AI is to sacrifice units to attack a city. I've always stated that I thought they were to high in each case. Though I did lower the BBAI one somewhat. Now I don't know if what I did there has been changed by anyone else on the Team.
In days of Yore in early C2C that city would've been Barb by now or Razed with that type and number of force running around. In fact the city next to it would've been gone by now too. As it is only about 12 turns older than the one in the screenies.
Which brings up another thing. There is an Obsidian tile 1 tile to the west of that city's cultural borders that pops a Barb Obsidian unit almost every turn (2nd screenshot). The rate of build off that resource for the Barb AI is strong. Maybe too strong. I had to get 3 obsidian units and a worker over to it and build a palisade on top of it with a Defending unit to stop the Barb unit popping.
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