JosEPh_II
TBS WarLord
No wrong! Absolutely wrong. For the system to be balanced you Must balance the Base 1st. Then you adjust the Options that pander to those that need crutches, AI or Player. And that is what TD and WFL were designed originally to do, be Player or AI crutches. If you Make or Set the modifiers for TD and WFL to be ON all the time then you have changed Base Play.TD and WFL are the two greatest tools for ensuring this kind of balance. Playing without them and expecting the balancing efforts to pander to you is like shooting out your tyres and then complaining about how your truck handles.
You statement shows a total Lack of understanding of this base play.
The way he worded it, it came across as an Increase. And I reacted to that. So get off my back about that misunderstanding.Raxo reduced the tech cost discount AI get from handicaps, and you still complain...
Not for years as you put it, but only after the new system was installed in C2C. It's these generalized statement that is causing the confusion.It was a thing since overhaul in V38.5
For a year AIs were getting 5/10/15/20/25/35 reduction to tech cost on Prince/Monarch/Emperor/Immortal/Deity/Nightmare.
And vanilla BtS has How Many Techs? And How Many Eras? Compare apples to apples please. And stop the damn nitpicking at what I'm trying to convey.In vanilla BtS techs costs 30% more for the human player on deity than it does for the AI.
A tech that costs 100 beakers for the AI will cost 130 beakers for the deity player.
No it was not, again 84 BtS Techs vs 920+ C2C Techs, 6 Eras vs 15 Eras. Bad analogy and Bad comparison.C2C was closer to vanilla BtS in this regard before rev 10410.
Look you can ***** at me for wanting a solid base of play that the player can use. A scale of Handicaps that make sense for using C2C's massive scale. Comparing something as Huge as C2C to Base BtS id flawed. And I thought you wanted correctness???