I can look at it later this weekend.I keep getting a consistent crash while end of turn processes. I have attached a save and the mini dump file if anyone would like to take a look.
Barricades close one trade route, just like all other walls.Using SVN 10523
The Barricades building gives lots of negative values. (pic 1)
I have noticed over the last few years that railway stations built by the wonder Grand Central Station, disappear while still in the Industrial era. But I have never been able to track when. You can rebuild them.
In this game they were present before I researched Combustion and then disappeared while researching my next tech Hydro Electricity. At first I thought it might be spys, but all my cities have a spy and they all disappear (with no notification about spies).
That was with a version of the mod from 2015. My new save, on an even slower speed with the current(ish) SVN, doesn't have that problem (currently in mid-Modern), so I would confidently state that that particular problem is well and truly fixed. Neither are on Pit's scenario. How big is his map (mine are only Huge)?I know that Yudishtira managed to proceed in his long game by saving at the end of every turn, process a turn, and (if it didn't CTD) he'd save and continue playing.
Update to latest SVN - after recalculations that AI researched tech and likely changed civic causing anarchy after that.That was with a version of the mod from 2015. My new save, on an even slower speed with the current(ish) SVN, doesn't have that problem (currently in mid-Modern), so I would confidently state that that particular problem is well and truly fixed. Neither are on Pit's scenario. How big is his map (mine are only Huge)?
However, I do have a strange bug to report. The tech leader AI in my save (Willem, Brazil) has stopped teching. He got to Information Era, but now he just won't select a new tech. I've tried setting his tech in WB, but when that one finishes it's the same thing.
His research slider is at 100%, and he's even building research in a few cities, so it's not that he's switched all his efforts to gold, culture or EPs.
In this save, he is one turn from finishing the first tech I set him up with (Gastronomy). So just hit end turn.
Traceback (most recent call last):
File "BugEventManager", line 313, in _handleDefaultEvent
File "RevEvents", line 127, in onEndGameTurn
File "RevEvents", line 961, in checkForAssimilation
AttributeError: 'NoneType' object has no attribute 'getNumCities'
Traceback (most recent call last):
File "BugEventManager", line 313, in _handleDefaultEvent
File "autologEventManager", line 1449, in onCivicRejected
ValueError: need more than 2 values to unpack
Traceback (most recent call last):
File "BugEventManager", line 313, in _handleDefaultEvent
File "RevEvents", line 127, in onEndGameTurn
File "RevEvents", line 961, in checkForAssimilation
AttributeError: 'NoneType' object has no attribute 'getNumCities'
naw... sorry... that happens at times, rendering them pretty well useless for that game.Is there a way to control where an exile appear around a city when it is first built? I do have the following problem time to time:
View attachment 522562
Is there a way to control where an exile appear around a city when it is first built? I do have the following problem time to time:
View attachment 522562
Barricades close one trade route, just like all other walls.
Also looks like Grand Central Station is broken.
It should give railroad station to all cities with >6 pop in same continent.
Upload save.
K, will check it out.@Toffer90
I'm getting python errors with PPIO on that save.
Code:File "RevEvents", line 961, in checkForAssimilation AttributeError: 'NoneType' object has no attribute 'getNumCities'
Does it crash without PPIO? Regardless of your answer, I'll look into it tomorrow.Gave it another shot after updating PPIO and the SVN version.
Continues to crash, PythonErr.log is empty and the BtS folder does not have a minidump file.
Thanks for your reply. SVN 10523(?) doesn't fix it. Even WB doesn't show them to be in anarchy. Where the tech should be, it's just blank. And it appears to have gone on for 20 turns without me noticing. And they've probably got Cristo Redentor.Update to latest SVN - after recalculations that AI researched tech and likely changed civic causing anarchy after that.
If it isn't case, then looks like you got interesting bug.
Game exits to desktop after ending turn every time.
Latest (10524) SVN, save started on 10517 I believe.
Using PPIO 0.6.0.7, No Longitude and Latitude Limits and a personally adjusted CIV4EraInfos.xml to increase research length for post-industrial eras.
Unfortunately I can't seem to get a minidump file despite having the logging turned on, it doesn't seem to be creating one.
I'm unsure if any of the other log files are of use, so I haven't uploaded any.