So what I observed was HUGE fluke:I agree.
If that's the case, then in the games you're testing you're seeing inconsistent results because it wasn't a factor to begin with. I suspected it wasn't, to be honest. If they are doing fine with gold, that 40 or 50 on that global won't make any difference. There are other reasons for some civs to be more reluctant to expand, local threat assessments, war plans, property control, etc... and as stated, the potential for holdup in training enough escorts seems to be the last known reason, so it may depend on how good the production in their capital is more than anything.
I know Joseph was talking about faster gamespeeds not seeming to have the issue but I think his experience may be more non-SM based rather than based on a faster GS. In fact, it's probably more likely that a faster GS would experience AI expansion delay than a longer one, but both can see the issue. I was responding some time not so far back to some complaints about delays to grow that were coming from a Blitz speed game.
Slower expansion of all civs than on average before I changed global to (no one had two cities even in 230th turn) 100 and faster than average expansion of all civs after I changed this global (everyone had founded city on 200th turn).
This effect disappeared when I tried Immortal/Gigantic/Normal.
Still I would like all civs to have built one or two cities when tech leader reaches Ancient era in 12000 BC.
This is should be result of Emperor game.
Can you see those minidumps that I posted earlier?
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