What factors go into revolution time for changing religions?
I'm currently turn 214 into a normal/large/emperor game, founded my first religion (ngaism). However, adopting this religion would cause 50! turns of anarchy. By comparison, adopting a selection of recent civics that I have been lazy about changing (chief->despot, subsistence->trade, native language->trade, community labor->skilled) accumulated still only 1 turn of anarchy. Education level in my capital is -150. Limited religions is on, there is no other religion in any of my cities.
It is the case that my population at the moment is ridiculously high. My capital is 36, plus 77 slaves of various types (raging barbarians combined with the production modifiers from size matters and the game speed resulted in some fairly large barbarian populations to capture). My 5 other cities range between 10 and 22.
I'm currently turn 214 into a normal/large/emperor game, founded my first religion (ngaism). However, adopting this religion would cause 50! turns of anarchy. By comparison, adopting a selection of recent civics that I have been lazy about changing (chief->despot, subsistence->trade, native language->trade, community labor->skilled) accumulated still only 1 turn of anarchy. Education level in my capital is -150. Limited religions is on, there is no other religion in any of my cities.
It is the case that my population at the moment is ridiculously high. My capital is 36, plus 77 slaves of various types (raging barbarians combined with the production modifiers from size matters and the game speed resulted in some fairly large barbarian populations to capture). My 5 other cities range between 10 and 22.