No, each educational level is unlocked by X lifestyle tech.In the screen shot showing the right side panel with Education Unaware giving -1 beaker, at -100 Education the next Bad education "building" should also be displayed. It kicks in at -25 education level, the one showing kicks in at -10 ED. Toffer's UI is missing this. Regular UI displays it. IIrc it's called Education Ignorance.
That is on Ancient era you can have up to 2 positive or negative levels of education, on Classical - 3 levels and so on.
This is definition for second negative level.
Code:
<BuildingInfo>
<!-- Education (Foolish) -->
<BuildingClass>BUILDINGCLASS_EQ_MINUS2</BuildingClass>
<Type>BUILDING_EQ_MINUS2</Type>
<Description>TXT_KEY_BUILDING_EQ_MINUS2</Description>
<Civilopedia>TXT_KEY_BUILDING_EQ_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_EQ_STRATEGY</Strategy>
<Advisor>ADVISOR_SCIENCE</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<!-- Prerequisites -->
<MapCategoryTypes>
<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
</MapCategoryTypes>
<PrereqTech>TECH_SEDENTARY_LIFESTYLE</PrereqTech>
<!-- Construction cost -->
<iCost>-1</iCost>
<!-- Main effects -->
<YieldModifiers>
<iYield>0</iYield>
<iYield>-5</iYield>
<iYield>-5</iYield>
</YieldModifiers>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>-1</iCommerce>
</CommerceChanges>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>-5</iCommerce>
</CommerceModifiers>
<!-- Specialist effects -->
<iFreeSpecialist>-1</iFreeSpecialist>
<!-- Great People effects -->
<iGreatPeopleRateModifier>-3</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>-1</iGreatGeneralRateModifier>
<!-- Misc. Effects -->
<iWarWearinessModifier>-1</iWarWearinessModifier>
<iTradeRouteModifier>-2</iTradeRouteModifier>
<iPopulationgrowthratepercentage>-10</iPopulationgrowthratepercentage>
<!-- Special properties -->
<bNukeImmune>1</bNukeImmune>
<!-- Properties diffusion -->
<Properties>
<Property>
<PropertyType>PROPERTY_FLAMMABILITY</PropertyType>
<iPropertyValue>1</iPropertyValue>
</Property>
</Properties>
<PropertyManipulators>
<PropertySource>
<PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
<PropertyType>PROPERTY_CRIME</PropertyType>
<iAmountPerTurn>2</iAmountPerTurn>
</PropertySource>
<PropertySource>
<PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
<PropertyType>PROPERTY_DISEASE</PropertyType>
<iAmountPerTurn>2</iAmountPerTurn>
</PropertySource>
</PropertyManipulators>
</BuildingInfo>
Only Blissful Ignorance is education pseudobuilding, that isn't restricted by eras.