The graphic you posted showed it reporting as a visibility ability, not an invisibility ability. Seemed like it was right.Ah then it was random display issue.
One of... I find primates and bears just as bad.So big cats are most deadly group of animals I guess.
Should be a little easier for the AI than it would be with it off but they are never going to be as strategically adept as the human player at hunting.I have teleporting hunting rewards on.
1)If it was, that's our prerogative to ignore it because it isn't high enough priority in our personal opinion.You never responded, so I thought that report was ignored or forgotten.
It was typo - I meant Visibility ability.The graphic you posted showed it reporting as a visibility ability, not an invisibility ability. Seemed like it was right.
I wonder what animal is hardest to kill.One of... I find primates and bears just as bad.
So players on Noble will always outrun AI in research.Should be a little easier for the AI than it would be with it off but they are never going to be as strategically adept as the human player at hunting.
Right, because subdued animals aren't going to be pointing out criminals to law enforcement. Trained drug sniffing dogs mightIt appears Subdued animals doesn't have political visibility, when wild animals have it.
Smilodons (Sabretooths), Cave Bears, Mammoths, Gorrillas. Bengals are nearly as bad. So are some other monkey types when they get into really really big groups.I wonder what animal is hardest to kill.
That is highest strength when playing with Size Matters.
It's almost completely unavoidable. Such AI perfection is nearly impossible. Thus why experienced players can win on higher difficulty levels.So players on Noble will always outrun AI in research.
I'm not happy about that either but that last commit did improve on that a lot. Something about the system is still mystifying as to how it still slips past so many checks to get to this point. Many buildings can still get a 0 value and I'm not sure why that is.I looked what AIs are doing (testing Blitz/Noble/Standard).
It appears one of them is wasting time on process.
What about making AI use subdued animals instantly, if they can get myth, that has myth effect?It's almost completely unavoidable. Such AI perfection is nearly impossible. Thus why experienced players can win on higher difficulty levels.
Do you know what they are doing with subdued animals now? Can you say they aren't immediately using them to make myths/herds etc...?What about making AI use subdued animals instantly, if they can get myth, that has myth effect?
Unless they can get useful yield boost (herds and flock first, then myths, story and stories, then rest of stuff).
This is what I do:
I let trackers and hunters to have way too much fun but I check if I can kill this animal.
If chance is >50% and <90% then I save game and try to kill it.
If >90% then I just kill it.
If tracker/hunter dies then I reload game.
If I get subdued animal, then I instantly use it to make myth or build special buildings.
If I can't use subdued animal then I use it to get one time science/culture boost.
Flexible Difficulty is so stealthy now - you won't notice change of handicap unless you closely monitor civ scoreboard or crime/education properties.
Also placing player on smallest continent also would do nice challenge.
Tech Diffusion, Win For Losing, Tech Trading and Tech Brokering locked from player also could make AI more competitive on Noble.
This is almost what is wanted for the players when they "automate" subdued animals. Although it would be nice to give my subdued impala(?) the instruction "build Carnival" before I have the tech for it and just let them sit there until I get Trade.What about making AI use subdued animals instantly, if they can get myth, that has myth effect?
Unless they can get useful yield boost (herds and flock first, then myths, story and stories, then rest of stuff.
It appears they have only few subdued animals waiting, probably hunted in last turn, but they use military units as hunters/explorers.Do you know what they are doing with subdued animals now? Can you say they aren't immediately using them to make myths/herds etc...?
TD and WFL already has ability to lock techs from humans, I listed them as options, that affect techs.An option for Tech Trading/Brokering that leaves out human players might be interesting. We do have the ability to set that up for TD and WFL already and it does help.
They sometimes train attack AI units and those go out, not to hunt animals, but to hunt barbs. Animals happen to be in the way. And barbs are very good at killing scouts and hunters. And generals are WAY better to get than great hunters unless you have a lot of room and a fairly long gamespeed. They don't use them all that well, often getting them killed in these hunting stacks they like to have generals go out in.80 turns autoplay:
They use wanderers/trackers/hunters too but pretty recklessly.
They should maximize amount of trackers and hunters if playing with national unit limits.
They also ruin chances of getting Master Tracker or Master Hunter with use of military units - AI got Great General instead as it seems to be autoplay.
Hills helps AI greatly suggesting construction/training costs are too high.
By the way game crashed on autoplay, when one of AIs was wasting time on process (70th turn).
Also they got too much enforcers and healers - they distributed them though to two new cities.
American AI got one page of myths effect on 80th turn.
Efficiency in getting myths effects: 25%, probably even lower.
I loaded game from initial save so all conditions were exactly same.
America researched 16 techs less than me in 80 turns.
Um... why? I mean who cares really?Sorry Koshling, but now it really matters if DLL was from current compilation SVN or previous SVN, where DLL was compiled (flag and minidump thinks last compilation was earlier).
I'll leave this one for @alberts2 to look at.Game started giving error "failed to compress save file" when saving. It made broken saves that crash when trying to load. Autosave from few turns earlier is fine. I have plenty of both RAM and hard disk space available.
I play without barbarians though.They sometimes train attack AI units and those go out, not to hunt animals, but to hunt barbs. Animals happen to be in the way. And barbs are very good at killing scouts and hunters. And generals are WAY better to get than great hunters unless you have a lot of room and a fairly long gamespeed. They don't use them all that well, often getting them killed in these hunting stacks they like to have generals go out in.
Anyhow, this is all acceptable for now. I'm not trying to perfect the AI, just get it to function ok enough to play a decent game. Which it's doing. Some AI tasks are much more complex to try to resolve and you can ALWAYS find things to improve on there.
You said, that I should ask Koshling about DLL versioning discrepancy.Um... why? I mean who cares really?
Someone probably forgot to adjust them.The building Scarecrows has the only affect of replacing Pests Crows so why does it not have the same latitude restriction as the pest?
I think he meant latter, as thing is unlocked in Information era, and it is actually related to molecular medicine.Probably meant that for drugs that granted people either immunity to certain diseases (think vaccines) or activating the immune system towards certain immunosuppressive diseases.
If the Pest is removed then all it's associated maladies should also be negated. So what do you mean by "the same latitude restriction as the pest". Map placement??? The "pest" is only in direct relation ship to a city Not to the surrounding country side. It's Not a country or national or even an area eradication of the crow. Going a bit deep here aren't you DH?The building Scarecrows has the only affect of replacing Pests Crows so why does it not have the same latitude restriction as the pest?
Well some animal, ice and space related things have restricted latitude.If the Pest is removed then all it's associated maladies should also be negated. So what do you mean by "the same latitude restriction as the pest". Map placement??? The "pest" is only in direct relation ship to a city Not to the surrounding country side. It's Not a country or national or even an area eradication of the crow. Going a bit deep here aren't you DH?
I wanted to show, that some buildings are latitude limited along with pest - crows.So what!? And those are the special ones, for the most part (the animals that is) that DH created himself.
Space is another topic and era of authorship. All contributed to by Hydro, Mr. Azure, Faustmouse, and pepper2000.( I probably left someone out here.) And all contributions made over the life of the Mod.
And the Pest Crows for the game knows no boundaries. The species Crow and related birds are almost planet wide. So what is the whole point of this? More obfuscation?
I was saying that to DH.Raxo I know who made the Scarecrow building.
More unnecessary coding and xml files?