Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

If you can replicate that I would like the save. Might be stack attack causing that.
It happens all the time! Especially when I am moving the stack back to my city. I click on a plot two places away that appears clear but when it gets there it is occupied and the captured units move in leaving the hunter behind. Most often there is only one wild unit on the plot so the hunter can kill it and save the stack.
 
It happens all the time! Especially when I am moving the stack back to my city. I click on a plot two places away that appears clear but when it gets there it is occupied and the captured units move in leaving the hunter behind. Most often there is only one wild unit on the plot so the hunter can kill it and save the stack.
That sounds like a different and explainable situation in the Without Warning option - is that on or not?
 
Latest message from Sourceforge (3 hours ago)

"We now have a much better idea as to what is causing the recent performance issues. We're now executing a plan to get SourceForge back to full capacity. We may be some hours off yet, but our team is working around the clock until stability is restored. Thank you for your patience"
 
Blissful Ignorance and probably Argumentative Awareness isn't tied to gateway eras.
Spoiler :
vy4sSfA.jpg
 
Blissful Ignorance is inherently tied to Preh Era start (game start). Because it's the starting point for Education. So no need for a Pedia or Hover proclamation tying it to a gateway. That's just busy work and unnecessary.
 
Blissful Ignorance and probably Argumentative Awareness isn't tied to gateway eras.
Spoiler :
vy4sSfA.jpg
I felt that extreme levels of education should still have some modification throughout all eras.
 
  • Added in two new gamespeeds: Blitz before Normal, and Long between Normal and Epic.

Why did u bring back Blitz, we got rid of that useless speed yrs ago, pls no need for it . . .
 
Why did u bring back Blitz, we got rid of that useless speed yrs ago, pls no need for it . . .
Blitz has 1000 turns, all its modifiers are at 50, and Normal has 2000 turns now - its 2x longer now.
 
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Why did u bring back Blitz, we got rid of that useless speed yrs ago, pls no need for it . . .
It's just Normal renamed SO. Still 1000 turns. The New Normal is now 2000 turns.

See the discussion thread as I asked toffer to post all the New Game speeds and their number of turns there.
 
Blitz has 1000 turns, all its modifiers are at 50, and Normal has 2000 turns now - its 2x longer now.
It's the 50 modifiers that will need testing. We will see if the pooch got *crewed. :mischief::sniper::rolleyes:
 
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