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Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

Discussion in 'Bugs and Crashes' started by Dancing Hoskuld, Feb 24, 2018.

  1. Toffer90

    Toffer90 C2C Modder

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    I'm not sure if it's necessary either atm.

    I've been talking to TB about adding a quantity discount on anarchy time. So the more civics you change at the same time the more turns is cut off from the resulting amount of anarchy turns.
    In the process of adding that quantity discount there may be some calculation and logic changes. Changes that the era modifiers to anarchy time may need to be adjusted to.
     
  2. strategyonly

    strategyonly C2C Supreme Commander

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    The assassinate btn for assassins, is no longer in use?? cant see one and i have units there also a non-fighting unit?? pic 1

    For some reason now the Great General dos-attaches itself when encountering any animal or a fighting unit if the unit moves? pic2

    pic 3 the Hashis . . .has the assassinate btn??
     
    Last edited: Mar 3, 2018
  3. SteelSterling

    SteelSterling Chieftain

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    Can't update the SVN. Did anything change in the target; svn://svn.code.sf.net/p/caveman2cosmos/code/trunk or is it Tortoise SVN being wonky?
     
  4. Shoobs

    Shoobs Chieftain

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    Sourceforge has been pretty wonky of late and even the modders are having a hard time dealing with it.

    #2 happens with captives and gatherers too.
     
  5. JosEPh_II

    JosEPh_II TBS WarLord

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    From the SourceForge site:

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  6. SteelSterling

    SteelSterling Chieftain

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    Thanks for the update JosEPH
     
  7. Toffer90

    Toffer90 C2C Modder

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    SVN is operational again.
     
    Last edited: Feb 28, 2018
  8. Snofru1

    Snofru1 Chieftain

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    I reduced it to 80% and still no luck. Then I went down to 40 and voilá, automated hunting started again. I increased to 75% and the hunting is still proceeding. So the hunting is still working but somehow the numbers seem to be wrong (I hope I don´t loose too many hunting units now, none in the next 2 turns though).
     
  9. Shoobs

    Shoobs Chieftain

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    At 80%, regular trackers/hunters are generally ok.
     
  10. Thunderbrd

    Thunderbrd C2C War Dog

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    Again... this is due to a change koshling made ages ago to include more than odds into consideration. It is tough to divide out for player automations.
     
  11. Thunderbrd

    Thunderbrd C2C War Dog

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    A fighting unit does not immediately qualify as a target for assassination. Only those unit and unitcombat types designated as targets can be assassinated and if those types aren't present then you won't get the mission button. Note that the spy assassination mission is going after planted great people and not units. Yes, the Hashishins were the historical origin of the term assassin so are a cultural unit version of the assassin unit.

    On 2... Are you automating anything here?
     
  12. strategyonly

    strategyonly C2C Supreme Commander

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    no i only anly automate the hunter/explore units and workers nothing else . .

    and i really like assassinations, lol, jj (just joking), lol (ingame only) . . .
     
  13. Thunderbrd

    Thunderbrd C2C War Dog

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    So what are you saying is happening? That the General automatically somehow groups with the unit as you walk the General past him or what?
     
  14. Toffer90

    Toffer90 C2C Modder

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    I think he said that he has a field commander grouped with a regular unit, and that they ungroup every time he ask the group to attack something.... or something along that line.
     
    strategyonly likes this.
  15. Thunderbrd

    Thunderbrd C2C War Dog

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    Ah... well... hmm. I'll have to look into that.
     
  16. JosEPh_II

    JosEPh_II TBS WarLord

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    The sourceforge.net website is temporarily in static offline mode.
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  17. Shoobs

    Shoobs Chieftain

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    I want to emphasise that this has been going on for a good amount of time. I've had this occur a lot with captives of any variety for over a year.

    Specifically, grouping them with EITHER a hunter or a military unit and then trying to kill any barbarian or animal. The military/hunter unit will decouple with the civilian unit.
     
    Last edited: Mar 1, 2018
  18. strategyonly

    strategyonly C2C Supreme Commander

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    I have noticed this ALOT lately, auto-mated workers are NOT going out and "working" i just captured a civ and NONE of the cities around them had and pastures/plantations/farms around them??? I have mine set on improve town/city worker not civ stuff . .
     

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  19. Shoobs

    Shoobs Chieftain

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    Not a Modder but I see animals on those tiles, think the ai is keeping them from young into those tiles because of it. Happens with scouts too with auto explore. Also wanderers and auto hunt
     
  20. raxo2222

    raxo2222 Warlord

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    There is hurrying issue in late/end game when hurrying:
    At certain stage if you hurry something you get one "Megagold"
     

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