Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

New speed names in GS selection doesn't have gametext entries @Toffer90
Spoiler :
321pwCv.jpg
 
That's caused by PPIO modmod.
Ah so it wasn't updated to newest SVN.

There is minor display bug when queuing worker actions.
It doesn't display correctly amount of turns needed to do something.
Spoiler :
RQHUSuG.jpg
 
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Ah so it wasn't updated to newest SVN.
All the important stuff was, I forgot about the text though.
There is minor display bug when queuing worker actions.
It doesn't display correctly amount of turns needed to do something.
Spoiler :
RQHUSuG.jpg
hmm, not sure where the code for that display is, I suspect it is located in the dll... I'll keep an eye out for it in python in any case.
 
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Ah so it wasn't updated to newest SVN.

There is minor display bug when queuing worker actions.
It doesn't display correctly amount of turns needed to do something.
Spoiler :
RQHUSuG.jpg
That could be worse than display perhaps. Provide save please.

Actually, I suspect an undefined variable in the gamespeed.
 
That could be worse than display perhaps. Provide save please.

Actually, I suspect an undefined variable in the gamespeed.
This doesn't happen if I just send worker to do some action.
As in worker places paths normally.
 

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Why did u bring back Blitz, we got rid of that useless speed yrs ago, pls no need for it . . .
Please I need it for game testing at times and have sorely missed it. And it provides the game experience that Normal basically used to now that the tech costs went up on Normal.
 
Please I need it for game testing at times and have sorely missed it. And it provides the game experience that Normal basically used to now that the tech costs went up on Normal.
k, long as it was discussed with u it's fine with me then . .
 
k, long as it was discussed with u it's fine with me then . .
Thank you. I'm working on your issue with de-coupling units after attacks, btw. It MIGHT lead us back into the stack losing focus after combat and we may have to make some tough choices there but we'll see how it flows in deeper play.
 
Thank you. I'm working on your issue with de-coupling units after attacks, btw. It MIGHT lead us back into the stack losing focus after combat and we may have to make some tough choices there but we'll see how it flows in deeper play.
dont worry about it too much, i know more important things are there so work on them instead . .
 
dont worry about it too much, i know more important things are there so work on them instead . .
Actually it's a side matter to what I'm really focused on at the moment which is having fallen down a huge rabbit hole of bug hunting in the ambush stuff that I found when trying to address DH's similar concern.
 
Unfortunately my bug is not repeatable as it relies on an non-attacking animal moving into the plot that the is moving into.
I've found how to replicate it. And trying to solve it I found a whole lot more.
 
Actually it's a side matter to what I'm really focused on at the moment which is having fallen down a huge rabbit hole of bug hunting in the ambush stuff that I found when trying to address DH's similar concern.

Some things I meant to mention before but forgot. (I do not have a save).

1. If you are attacked with a hidden nationality unit - you get a message "you are at war with XXX" at the top of the screen. Looking at the civ list (bottom right) you are not.

2. I have also been reliably informed, that in multi-player - if you use a hidden nationality unit to attack a unit. That player only needs to look at the combat log to find out who attacked him.
 
@Toffer90

cant find ur map in the map thread so i am writing here: got this error message today . .

Traceback (most recent call last):

File "C2C_World", line 4578, in assignStartingPlots

File "C2C_World", line 3620, in SetStartingPlots

File "C2C_World", line 3723, in boostCityPlotValue

AttributeError: 'NoneType' object has no attribute 'getEra'
ERR: Python function assignStartingPlots failed, module C2C_World
 
@Toffer90

cant find ur map in the map thread so i am writing here: got this error message today . .

Traceback (most recent call last):

File "C2C_World", line 4578, in assignStartingPlots

File "C2C_World", line 3620, in SetStartingPlots

File "C2C_World", line 3723, in boostCityPlotValue

AttributeError: 'NoneType' object has no attribute 'getEra'
ERR: Python function assignStartingPlots failed, module C2C_World
Fix committed to SVN.
 
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Some things I meant to mention before but forgot. (I do not have a save).

1. If you are attacked with a hidden nationality unit - you get a message "you are at war with XXX" at the top of the screen. Looking at the civ list (bottom right) you are not.

2. I have also been reliably informed, that in multi-player - if you use a hidden nationality unit to attack a unit. That player only needs to look at the combat log to find out who attacked him.
I'll try to look into those after re-release.
 
Since when does elephant workers worth their weight in gold?
 

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    upload_2018-3-5_22-10-28.png
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Since when does elephant workers worth their weight in gold?
I guess you're saying you feel that's too much gold to ask for a worker eh? It can be toned down a bit more in the globals - I recently put a tag there to help us adjust the final calculation of worker trade values. It was a lot higher than this before then.
 
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