Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

its always been that if you have the corporation that makes use of the resource you can trade more than one of them to yourself. and as a result it will always be white, its only red if you cannot use another one of them

this is because of the bonus corporation gives for more than one of the same type of resource (3 iron > 2 iron and so on)
ok, i am not used to corporations, dont like to use them, but thx for info guys .. .
 
Game crashed when i got a great person, there was a popup saying assertion failed for great_person_pascal_c....(some numbers i forgot them). i tried to get a screenshot but could not tab to the popup to take one.
Actually now that I look deeper I don't think it's the problem I thought it was. It's probably something specific like missing the art for that specific great person.

@raxo2222 : Can you check the art assets on pascal? If you can't, I might have to hand this to DH or Toffer.
 
Look like there is a little bug with some Ordinnance
I used a judge to build one with Air pollution All Cities - X, and air pollution increased a lot in all cities next turn
I used World Builder to remove it, and pollution decreased...

Same thing with all ordinance with this property (Car Pool, Clean air act, ...)
 
Look like there is a little bug with some Ordinnance
I used a judge to build one with Air pollution All Cities - X, and air pollution increased a lot in all cities next turn
I used World Builder to remove it, and pollution decreased...

Same thing with all ordinance with this property (Car Pool, Clean air act, ...)
Ordnances are fine.
I guess you built a lot of factories or other polluting buildings, or pollution diffused from map into city.
 
Actually now that I look deeper I don't think it's the problem I thought it was. It's probably something specific like missing the art for that specific great person.

@raxo2222 : Can you check the art assets on pascal? If you can't, I might have to hand this to DH or Toffer.
We don't even have great_person_pascal_c.....
Maybe hes using modmod?
 
Ordnances are fine.
I guess you built a lot of factories or other polluting buildings, or pollution diffused from map into city.

Pollution difference was +3 in my capital , +161 juste the turn after the no-smoke one (the delta value, not the net one). All my cities gain a big increase in air pollution. This one is the worst because it add a free building in all cities with a -5 air pollution in all cities.
And if I remove the ordnance via World Builder, pollution decrease.
it's not the ordinnance, it's the (all city) pollution tag. Others ordnance are fine.
 
Game crashed when i got a great person, there was a popup saying assertion failed for great_person_pascal_c....(some numbers i forgot them). i tried to get a screenshot but could not tab to the popup to take one.
The Great People names have to match exactly. The name of the file to be displayed is made in the program from the localization text. Which is why they should only be in English with no other languages for the names. Sparth may have found a way around this.

It is all done in the Python, the figuring out of the file name and the display. A missing file should not cause an error of any type because there is/was code to get round that but a "bad" file name or the picture in the wrong format can cause problems.
We don't even have great_person_pascal_c.....
Maybe hes using modmod?
The picture file name is created from the name of the GP eg Pascal would become great_person_pascal to distinguish them from the Culture leaders.

edit looks like is a mod. btw the file name should be great_person/pascal. WE only have a blaise_pascal in c2c
 
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Pollution difference was +3 in my capital , +161 juste the turn after the no-smoke one (the delta value, not the net one). All my cities gain a big increase in air pollution. This one is the worst because it add a free building in all cities with a -5 air pollution in all cities.
And if I remove the ordnance via World Builder, pollution decrease.
it's not the ordinnance, it's the (all city) pollution tag. Others ordnance are fine.
Compare pollution on map tiles with pollution level in cities.
Delta value predicts change for next turn. I guess pollution levels in city dropped so low, that it is getting sucked from map.
Can you share save?
 
Compare pollution on map tiles with pollution level in cities.
Delta value predicts change for next turn. I guess pollution levels in city dropped so low, that it is getting sucked from map.
Can you share save?

Turn 0 (turn when I build the ordinance), pollution was 132 (-1)
I build Clean Air Act, pollution go to 32 (-101)
Turn 1 : 64 (+32)
Turn 4 : 101 (+5)
Turn 6 : 107 (+1)
Turn 8 : 109 (+1)
...

Not sure it's how it's suppose to work, it decrease Air pollution by 100 and they it go back to its original value ~15 turn after.
Because I was looking mainly the delta, it looks like an increase
 

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Turn 0 (turn when I build the ordinance), pollution was 132 (-1)
I build Clean Air Act, pollution go to 32 (-101)
Turn 1 : 64 (+32)
Turn 4 : 101 (+5)
Turn 6 : 107 (+1)
Turn 8 : 109 (+1)
...

Not sure it's how it's suppose to work, it decrease Air pollution by 100 and they it go back to its original value ~15 turn after.
Because I was looking mainly the delta, it looks like an increase
Map tiles have pollution values too.
 
You can use the same save to build National Park instead, pollution dont't that at all, and it's -100 pollution too. After building National park, pollution decrease for many turn, it didn't go up after 1 turn

With only 1 city, the 2 building should have exactly the same effect on Air Pollution

EDIT :
After another test, look like this "all cities" thing work only for flammability because flammability and pollutions don't work the same way
 
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Turn 0 (turn when I build the ordinance), pollution was 132 (-1)
I build Clean Air Act, pollution go to 32 (-101)
Turn 1 : 64 (+32)
Turn 4 : 101 (+5)
Turn 6 : 107 (+1)
Turn 8 : 109 (+1)
...

Not sure it's how it's suppose to work, it decrease Air pollution by 100 and they it go back to its original value ~15 turn after.
Because I was looking mainly the delta, it looks like an increase
The math here is very similar to depicting sloshing water in a tank. You pushed down, and hard, and then it's trying to normalize a bit. This doesn't seem out of whack to my understanding of the math. You're getting some of the pollution from the surrounding tiles flowing into the city now that the city has created a depression. Keep watching. It'll eventually start going down again after the diffusion from the surrounding tiles begins to put those tiles at the same levels as the city itself. And as the city continues to reduce a bit further, those tiles will too. And the pollution from the second tiles out will also flow like a river to try to fill the hole in the pollution in the city and so on. At a point, it'll all balance out to no further adjustments if nothing else happens to add more or subtract less pollution.

Players need to trust this system is operating correctly despite what they are seeing. There have been a lot of reports like this over the years due to the mysterious complex math in use in properties but it's holding up to its intentions now. The one place that was really broken was in the trade diffusion. We need a new way to make that happen because the sloshing tank effect between cities gets very severe with that.
 
So, why Nationl Park (-100 polluion) don't do the same thing than Clean Air Act (-100 pollution in all cities) in a civ with only 1 city? And why they dont normalize at the same pollution level?
With National park, it goes down a lot and just a tiny high many turn after. With Clean Air act, it goes back nearly at starting point.

Try the save, it's a tony map with juste 1 city and nearly no building (except what it needs to have Courthouse and Department of Energy)
 
So, why Nationl Park (-100 polluion) don't do the same thing than Clean Air Act (-100 pollution in all cities) in a civ with only 1 city? And why they dont normalize at the same pollution level?
With National park, it goes down a lot and just a tiny high many turn after. With Clean Air act, it goes back nearly at starting point.
You aren't doing these things in a vacuum obviously. There are a lot of variables to consider. I strongly doubt you're talking about a control free environment test between the two. If you are, I can't explain the answer to the question and even if I looked into it in the game processing probably couldn't because AIAndy's code is too complex for me to evaluate.
 
X tag dont work the same way than - X tag.
And that is what makes the claim impossible. A tag will always work in one instance as it does in another with the same value. It's either working or its not. The same tag works for all property manipulators and works in every other situation so cannot be failing in a unique one.
 
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