@Noriad,
We should fix the currently paralyzed AI first, then adjust the handicap modifiers, the other way around is pointless as we could currently set the AI to have <iAIConstructPercent>1</iAIConstructPercent> and they would still be easy to crush for the human player.
Currently the AI is incapable of using settlers, hunters, and other coordinated unit specific stuff because supporting units will almost never join the settler stack, hunter stack, or other stack.
So hunters, settlers and other units will wait around (often within a city) indefinitely for supporting units to heed the call to duty, while no one even hears the call.
So it's that bad is it? Seems like even play testing a game is then just a waste of time right now. Right?
But before I quit all my games I will pass this on. The Pop rate/t (good rate) for all Properties is currently ~1/2 the Pop Decay rate( bad rate). The Decay rate (bad rate) is 2 x stronger or more. You can currently in the 1st couple of Eras run out of buildings that build up the Good Rate to offset the Decay rate. So you will build up to get a Good rate going, Only to run out of Good rate giving Bldgs. And also hit a wall on Good rate giving units because of Unit cost draining your treasury. This becomes cyclical in nature.
Been recording this Good rate vs Decay Rate ratio periodically and randomly thru out a new SVN 10034 Deity game, 24 recordings out of 211 turns played. Current game turn is in the Ancient Era, Normal GS, large C2C_World map.
Current levels @ turn 211 in Capitol City of Mohawk:
Education; constant building sources: +22/t, Pop Decay rate: -68/t. (Decay rate triple the "good" rate)
Disease; -7/t, P.D. rate: +16 (more than double)
Crime; -40/t, P.D. rate: +85/t (more than double)
Current levels and change of level for these 3 are:
Ed: +187 (+3) (good right now)(turn 164 it was a -5(+1)) Is almost cyclical in it's pattern, not quite but close to a sinewave pattern.
D: +8(+1)
C: +12(+6)
Currently 9 Story Tellers built/ cost of 9

/t, 5 Enforcers ( 10

/t), and 1 Healer (+2

/t) = 21;

/t. Not that costly it's point in time but when Town Watch, Medicine man, and Bard becomes necessary the cost will almost triple.
Just some data to chew on and logged here.