Single Player bugs and crashes v40 download - After Oct 2019

No, I mean do we have one that doubles the amount of cultures you already have?
No.
I suppose there could be some kind of caching that doesn't invalidate the wonder to be selected... hmm...
Maybe something related to both wonders being considered by multiple production code and the change bill made to how AI fill their cities build queue. Perhaps many AI cities are allowed to queue up the same wonder in the new AI queue code bill set up. And maybe multiple production doesn't consider wonder limits because it knows that a wonder can only ever be queued in one city anyhow.
 
Maybe something related to both wonders being considered by multiple production code and the change bill made to how AI fill their cities build queue. Perhaps many AI cities are allowed to queue up the same wonder in the new AI queue code bill set up. And maybe multiple production doesn't consider wonder limits because it knows that a wonder can only ever be queued in one city anyhow.
Yeah that would be possible I suppose. He probably didn't tell his production code to look at limits not as they are now but as they would be based on what is already in the queue completing.
 
Great Holmgaard (sp?) Hunt does not give Hunting II to Hunters. Hunters built in that city get free Hunting I, Poison tips (from a proper building) and Mammouth Hunter I or so (due to Herd-Mammouth?).

S.
 
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Assasin made military captive... inside enemy capital during war... I dont think that should be a thing.
 
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v40.1 50 wardogs (screen after fight), after that ai was making normal units (aka mounted infantry, keshiks, mounted crossbowmens)
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nvm didn saw another wardog stack (40)
 
thats new game (without city limits tied to civics)
I know of a reason or two that could still be happening somewhat. Will look into it when I can.
 
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ai declare war on me.... and just walks around with bunch of workers (ok i understand if ai go with couple workers to his city, but we had open borders..))
 
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ai declare war on me.... and just walks around with bunch of workers (ok i understand if ai go with couple workers to his city, but we had open borders..))
The AI will sometimes declare war without really intending to invade. It's mostly with the goal of hindering your economy and to show you irritated them.
 
The AI will sometimes declare war without really intending to invade. It's mostly with the goal of hindering your economy and to show you irritated them.
Ai still require some improvement with managing workers then O;
Also same thing with spamming units again (now missioners, captured em in enemy capital)
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So I am not sure if this is a bug, but I was able to build the Bactrian Cataphract (13 strength) very early in the ancient era. It only requires:
Animal Riding
Camelid Domestication
Bactric Culture
Camel
Animal Trainer (Camel)

I think it is possible to even get this in the prehistoric era if you rush it assuming you have access to camels. Also it upgrades to a Camel Knight (allegedly), which is actually weaker. It should probably at least require armored cavalry. The poor stone axemen roaming around my borders are powerless to stop them!

 
I found a late-game bug.
I'm playing with Complex Traits on and I have Strategist tier 3 as a trait.
Instead of getting 2 golden ages everytime a Great General is born, I only get 1 golden age.
 
I found a late-game bug.
I'm playing with Complex Traits on and I have Strategist tier 3 as a trait.
Instead of getting 2 golden ages everytime a Great General is born, I only get 1 golden age.
Do you meant, that you aren't getting 2x more turns of golden age per great general?
 
I found a late-game bug.
I'm playing with Complex Traits on and I have Strategist tier 3 as a trait.
Instead of getting 2 golden ages everytime a Great General is born, I only get 1 golden age.
It doesn't double up. Where in the text displays gives you the impression it would?
 
It doesn't double up. Where in the text displays gives you the impression it would?
Strategist tier 1 provides a golden age for every Great General that is born.
Strategist tier 3 provides another golden age for every Great General that is born.
And thus, it logically follows you should get 2 golden ages for every Great General.
If I'm not mistaken you were the one to create Developing Traits, right TB? Then the wording in the Trait civilipedia page is wrong.
 
So I went through the civilipedia page for Strategist tier 3 again: TB, apparently you planned it to be centered a pending specialist type called "Great Aviators" but for the moment you decided to center it around Great Generals, so my point remains valid, as it stands, the v40 civilipedia page for Strategist tier 3 says it should give the player an additional Golden Age every time a Great General is born, you forgot to code it?

Excuse my double-posting, but I want to keep this stuff apart.
 
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