Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

Worker automation options have disappeared. Running SVN 11100. Save, screenshot, and my version of asset files uploaded.
Spoiler Missing actions :
Go to BUG settings and unselect Unavailable/Obsolete Worker options - they are bit wonky with hiding stuff.
 
Update: Any units built after 11100 are disappearing for some reason. I load a game and now my newly built workers are gone.
 
Update: Any units built after 11100 are disappearing for some reason. I load a game and now my newly built workers are gone.
Fix is worked on as we speak.
Some extensive code structural changes have been done lately, and bugs are to be expected when that happen, I'm of the opinion that we should be a bit more careful in pushing changes to SVN now that we have the git platform as another development layer, though that opinion always conflict somewhat with our eagerness to provide improvements to players and get beta testing and feedback.
 
Update: Any units built after 11100 are disappearing for some reason. I load a game and now my newly built workers are gone.
Fix is being pushed to SVN.

EDIT: It is now here, update now.
It seems like workers still are broken - I clicked shift while hovering over them and game crashed.
 
the opinion that we should be a bit more careful in pushing changes to SVN now that we have the git platform as another development layer, though that opinion always conflict somewhat with our eagerness to provide improvements to players and get beta testing and feedback.
I agree I only merged to master, hoping it would get some testing by devs before going to SVN. It was the initial intent of the system, another was that we get sign off from another dev when pushing changes to SVN.
 
It seems like bug was with units that are set to be produced constantly.
So for now cancel units in city build.
billw is going to add fix for build queues.
 
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Now you can update to latest SVN - it fixes problem with disappearing/broken units.
 
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Actually, the new multi-build works kinda funny.
It still doesn't allow building non-Wonders before Wonders (or it seems so to me, could be the NEXT reason listed).
It also never builds a Wonder partially, always starting at 0% during next turn, though I dunno what happens to the surplus (too hard to track).
It does build multiple Wonders if those FULLY fit into the production amount - so at least THAT'S good.

An unrelated question, just to not make a separate thread.
Why are some resources NOT shown in the Advisor?
Like, it shows EMPTY suggestions in the Trade(?) Advisor, but the on-screen log suggests that someone DOES want to trade you (and they do, of course).
It usually applies to non-Vanilla resources (or more correctly, non-Map resources, or so I guess, again) - so that might be the problem to begin with.
Still weird, since it shouldn't make a difference.
And this is a VERY OLD issue, so there's no point in uploading saves - it's a common case.
 
Actually, the new multi-build works kinda funny.
It still doesn't allow building non-Wonders before Wonders (or it seems so to me, could be the NEXT reason listed).
It also never builds a Wonder partially, always starting at 0% during next turn, though I dunno what happens to the surplus (too hard to track).
It does build multiple Wonders if those FULLY fit into the production amount - so at least THAT'S good.

An unrelated question, just to not make a separate thread.
Why are some resources NOT shown in the Advisor?
Like, it shows EMPTY suggestions in the Trade(?) Advisor, but the on-screen log suggests that someone DOES want to trade you (and they do, of course).
It usually applies to non-Vanilla resources (or more correctly, non-Map resources, or so I guess, again) - so that might be the problem to begin with.
Still weird, since it shouldn't make a difference.
And this is a VERY OLD issue, so there's no point in uploading saves - it's a common case.
Upload save
 
Upload save
For what?
The second issue happens all the time, I just forgot to ask about it before.
The first issue should happen to you as well - simply queue a non-Wonder before a Wonder (when production isn't enough), and see what happens.
I see no point in checking my specific game - it isn't making anything unique.
But if you insist...

EDIT:
Your latest SVN lists fixing building queues - could it be doing exactly what I'm talking about?
 

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I can build nonwonder and then wonder just fine.
Overflow doesn't carry over when you run out of things to build.

Foreign advisor (resources tab) shows on top resources, that you don't own.
You can switch them between map and manufactured resources. It shows unowned cultures too.

Overflow seems to be added turn later.
Spoiler :

Civ4BeyondSword 2020-01-11 21-51-36-62.png
Civ4BeyondSword 2020-01-11 21-52-04-55.png
Civ4BeyondSword 2020-01-11 21-52-16-53.png

 
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So I was right, since it DID start at 0%, while saving up the overflow for the NEXT turn.
Still far from what was my actual goal (that is, partial building as well, no overflow in the first place), but it's better than nothing - so a huge thanks to you, really.
I do get where you are coming from here, and it's an interesting interpretation as well (aka applying bonuses/maluses to the overflow itself).

I'll check the Foreign Advisor now, but this only shows that we *NEED* a more in-depth Civilopedia that would EXPLAIN such stuff to those unaware (mind you, I've been playing C2C for YEARS now, and you still see me asking such questions).
Maybe (or BETTER) making it ONLINE in the first place.
After all, your forum is easily accessible and quite visited.
You could just add a "visit our website at CivFanatics for MORE INFO" suggestion somewhere in the INFO or Civilopedia (or even at the startup screen to begin with).

EDIT:
I see it now.
I would've NEVER thought to click the *TINY* buttons somewhere up there where I can hardly even SEE them - if you didn't tell me they EXISTED to begin with.
So, yes, we *NEED* an extensive UI-pedia even more so than a regular one.
No jokes there.

EDIT:
You made me check OTHER advisors as well.
One more POINT for Civics - I would *NEVER* pay attention to THAT button either.
Yet it's so much more COMPACT and EASY this way as a CHART.
And Partisan Advisor needs an explanation what each tab does to begin with - I remember it took me literally blind guessing to find the one where you BRIBE your cities.
And it's good I even remembered I could do that in the first place, because otherwise NO UI suggested me about it whatsoever.
Again - we *NEED* the UI-pedia.
We REALLY need it.
 
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