Somebody613
Somebody613
- Joined
- Nov 18, 2019
- Messages
- 2,838
And quite spicing up the game, loool.I guess its intentional
I like it!
And quite spicing up the game, loool.I guess its intentional
updated the svn 30 minutes ago, recalculated the assets and waited 10 minutes for the next turn but the game did not move to the next turn(normaly turns take less then a 1minute)Did you update it to latest SVN (11100)? There were multiple releases within day.
Go to BUG settings and unselect "hide obsolete/unavailable worker actions"tried to build a platform for oil and it states i should be able to , BUT it wont let me because there is no btn for it here?? see pic . ..
Its case of overflow.something wonky here, every attack on a city i get a new Great Gerald, EVERY time each unit that attacks . . .
save and a pic inside zip
ok, just found out also if a Big Game Hunter attacks even animals, u get a Great Hunter every time.
Unselect "hide obsolete worker actions" in bug settings - it gets BROKEN by Atomic and later eras.also as in before about the extraction fac, it cant be used as a fishing boat either , sometimes, cant figure out what to build, Extra Fac, fishing boat, or what to get things to work?? oh well
Looks like the old Drilling Platform icon was replaced with a Fishing Boat icon at some point in the past. Changing the pic/icon of this would help make it easier to use.Fishing/Whaling boats is for animal/plant life, and offshore/extraction facility is for minerals and energy.
Do you mean the 3d unit art or the button? I noticed the difference in the unit art myself. It kinda makes sense that a workboat would leave the drilling platform if that's what it does but yeah something changed there because it used to be the platform itself that you'd move out of the city to the site it would be placed.Looks like the old Drilling Platform icon was replaced with a Fishing Boat icon at some point in the past. Changing the pic/icon of this would help make it easier to use.
Yep the unit art. And used just like you described.Do you mean the 3d unit art or the button? I noticed the difference in the unit art myself. It kinda makes sense that a workboat would leave the drilling platform if that's what it does but yeah something changed there because it used to be the platform itself that you'd move out of the city to the site it would be placed.
Yeah its a good tossup question as to whether it should appear like the drilling platform when it's still moveable into place or as a workboat vessel. The first option would make it more clear what you have to work with there as a player whereas the second is more realistic, where the drilling platform is left behind after the job is complete. I mean if we're going to go with the 2nd option, why not just make the improvement something standard workboats put in place with a build for that rather than having a whole specific unit for it?Yep the unit art. And used just like you described.
There are some coding things that CAN be done here but...I'd like to report a UI issue that likely only arises with Complex Traits, there are many traits that have so much information attached to them in their hover popup that it is impossible to read it all, here is an example in the screenshot:
There are some coding things that CAN be done here but...
@Toffer90 Can the tool tip be widened enough to resolve the issue? I'm thinking that would be the simplest method. I could certainly be wrong.
Not without moving the code for the build suggestion pop-up from dll to python like I suggested to bill when he reworked it recently and asked some similar questions.There are some coding things that CAN be done here but...
@Toffer90 Can the tool tip be widened enough to resolve the issue? I'm thinking that would be the simplest method. I could certainly be wrong.