irishhombre
King
Okay, will try that. I sort of use a modmod, I use a modified version of No Longtitude and No Latitude. If your suggestion does not work, I will double check the XML files I have modified.
My guess is that you are missing some xml entries in this one:Okay, will try that. I sort of use a modmod, I use a modified version of No Longtitude and No Latitude. If your suggestion does not work, I will double check the XML files I have modified.
SVN works correctly for me.There is an issue with Civilopedia, using SVN 11057. Screenshot and save uploaded.
Spoiler Civilopedia Issue :
Off Topic: By the way nice work with the tech tree, improved greatly.
This seems important enough to have fixed for our v40.1 bugfix release. @Thunderbrd, @billw2015SVN 11057:
Been running a game since shortly before the official V40 release. Everything has been fine, except I apparently at some point accidentally enabled Worldview: Cannibalism. When I try to remove the Worldview by using a lawyer or Great Person, the game just locks up. Whatever current BGM is playing finishes, but then the game simply stops responding to any and all input; my only option is to go to task manager and force close the game.
@Unmei: Found the error, easy fix, thanks for reporting.Could be a python problem too, I'll look into the save to check specifically for that.
Upload save - it is bug.Why is the Research method for Religion Giving Techs now broken? You cannot tell if that religion tech has been researched or not now. So player and AI can now waste research points on a Religion giving tech that has been already researched. Another big step backwards Or a new introduced Bug for the tech Tree. Which ever one it is needs reverted to previous working system or fixed.
I think he might be saying the actual functioning of the ability to only research the tech once may have been broken somewhere and the icon would normally go from the icon with the hands to the one without once the religion has been founded.Looks fine to me in SVN and git master, both these techs are locked due to being already researched.
If you have a save with repro I will take a look.
View attachment 538379
As far as steps backwards, its not clear there have been any at all, let alone big ones.
It must have been broken before we switched to git, I rolled back to pre git version on SVN and setup a game to have AI finish religion I was researching and it didn't auto switch research or give me the research popup, it just carried on researching the same tech:I think he might be saying the actual functioning of the ability to only research the tech once may have been broken somewhere and the icon would normally go from the icon with the hands to the one without once the religion has been founded.
I think, if you recall, there was something I was trying to explain a while back about when to use the graphic for the religious icon where it has the prayer hands and when it should not. I'm not sure it was ever set back up correctly from some changes made before Whisperr did her new icons.Appears to be an oversight related to what happens when someone invents a global tech that others are currently researching, the code for it being "global" probably only applies to starting the tech research while it doesn't stop ongoing ones.
Global techs (or world techs if you like) is a relatively new addition, I don't think they existed in v38.
At what option combinations will the global tech feature be disabled? I mean, what options allows multiple players to invent a religion tech?I think, if you recall, there was something I was trying to explain a while back about when to use the graphic for the religious icon where it has the prayer hands and when it should not. I'm not sure it was ever set back up correctly from some changes made before Whisperr did her new icons.
Well, a religious tech can be researched but the religion not founded on DP.At what option combinations will the global tech feature be disabled? I mean, what options allows multiple players to invent a religion tech?
Anyhow the icon used isn't relevant to the issue pointed out by bill, the issue being that multiple players can invent a global tech if it is the current research for one player at the time another player invents it.
It should stop being the current research for the player that didn't get it but had it as the current research at the time.
It's been a very long time since it ever worked as it did for a while.It is certainly an easy feature to add, I just can't find any evidence it ever existed.