Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

Do you build every space building in every city? If so, (lot of work again but) you could retrospectively cap them to a limit of say 3.

I've capped all mine to one, unless I don't have the combo that's the prereq for another building.

Anyway, I'm at +1.7ish mil per turn, and most of that is "resources" too, so curious to see how long I have left...

ETA: Space building yields are too high for onworld. You can tweak any space buildings that have high gold yields (including "... with X resource"). It's probably only a small number
Maybe when I go back to Civ 4, taking a few days off. Or I just might say screw it, and lose the game. I am not particularly attached to my save.
 
I think for now this is maybe the culprit?
Yes, its easy to do overflow if space stuff is buildable on Earth.

As I stated in the Civics thread I have not reaaly touched pepper's late Era Civics. I have looked at them and the values not only for Gold but also research can jump by enormous leaps and bounds. When you reach these later Civics having them scale by 10's of %s gets Huge fast. I knew it was coming. But had hoped I could get several games at least into the Information and next Era after to get a handle on the progressions pepper used.

In places where he used 10, 20 ,30 ,40, and even 50% step increases they all need to be reduced to 5% steps to start.

I'll see if I can whip up a quick set of tweaks for reduced gold (and probably research too) in the late game civics in the next couple of days.
In his case he was getting +300% gold boost from resources.
He would have set gold modifiers in civics to -100% or -200% to counterbalance gold boost from resources.
 
Yes, its easy to do overflow if space stuff is buildable on Earth.


In his case he was getting +300% gold boost from resources.
He would have set gold modifiers in civics to -100% or -200% to counterbalance gold boost from resources.
Understood.

I D/L's irishhombre's save to have a reference game for late eras. Better than not having any.
 
Maybe when I go back to Civ 4, taking a few days off. Or I just might say screw it, and lose the game. I am not particularly attached to my save.
Not sure How you will "lose" this game. It's just a matter of focus from what I'm seeing so far.
And Culture is Maxed Out in every city. Your level is Phenomenal but the number of turns to the next level (which iirc there is none) is "Negative" turns to reach. Culture will have to be addressed in the late game Eras.
@Thunderbrd;
After Ren Era there is no longer any Educational Knowledge Base attached to any further Lifestyle Era Entry Tech. I.e. what you see in this regard for Industrial is the same for all Eras that follow. So the Citizen/pop times -1 Education per turn stops after Ren Era. I don't think you meant this to cut off here. If you did then perhaps it's an oversight or a graphic oversight. So once you hit the required level for Ren Era that is all you need to maintain for the rest of the game. But the Education "perks" (advancing to next better level) for each Era continue to added up. But maybe too since it will always be Pop (x) -1Education/turn it becomes unnecessary?? Not familiar with how the code was set up. But you should know since you built it right?

See screenshots.
 

Attachments

  • Civ4ScreenShot0051.JPG
    Civ4ScreenShot0051.JPG
    281.1 KB · Views: 76
  • Civ4ScreenShot0052.JPG
    Civ4ScreenShot0052.JPG
    258.4 KB · Views: 72
  • Civ4ScreenShot0053.JPG
    Civ4ScreenShot0053.JPG
    285.4 KB · Views: 38
Last edited:
Regarding culture overflow -- Phenomenal-level culture is something I'm able to reach around the beginning of the Middle Ages (I build every building and stack all wonders in the capital, and also stack religions and have the culture slider on 100% since discovering Drama). So far the only culture-related issue I had was the disappearing of influence on random tiles (I posted it a little earlier); things like leader development work ok, I'm currently at Leadership Level 16, and cultural goals are set properly. Espionage doesn't seem to get broken either. Money-wise I have 1.5 billion, and haven't had issues thus far/
 
@Thunderbrd;
After Ren Era there is no longer any Educational Knowledge Base attached to any further Lifestyle Era Entry Tech. I.e. what you see in this regard for Industrial is the same for all Eras that follow. So the Citizen/pop times -1 Education per turn stops after Ren Era. I don't think you meant this to cut off here. If you did then perhaps it's an oversight or a graphic oversight. So once you hit the required level for Ren Era that is all you need to maintain for the rest of the game. But the Education "perks" (advancing to next better level) for each Era continue to added up. But maybe too since it will always be Pop (x) -1Education/turn it becomes unnecessary?? Not familiar with how the code was set up. But you should know since you built it right?
Without more complete and expanding unit line(s) to help address and deal with growing education needs, this had to be temporarily stopped there. I left the XML file with commented out versions to be able to turn it all back on when I was ready but we know how some editors here tend to come in and remove those kinds of things so I don't know if they are there to be reactivated later yet or not. The unit planning I'm doing now will include these additional education enhancing units. So yeah, I'm aware I had to turn those off and it's not the 'plan' ultimately to keep it that way.
 
Without more complete and expanding unit line(s) to help address and deal with growing education needs, this had to be temporarily stopped there. I left the XML file with commented out versions to be able to turn it all back on when I was ready but we know how some editors here tend to come in and remove those kinds of things so I don't know if they are there to be reactivated later yet or not. The unit planning I'm doing now will include these additional education enhancing units. So yeah, I'm aware I had to turn those off and it's not the 'plan' ultimately to keep it that way.
Its here commented out in special buildings.
Code:
<!--
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_INDUSTRIAL</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL_STRATEGY</Strategy>
            <PrereqTech>TECH_INDUSTRIAL_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_MODERN</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN_STRATEGY</Strategy>
            <PrereqTech>TECH_ATOMIC_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_INFORMATION</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION_STRATEGY</Strategy>
            <PrereqTech>TECH_INFORMATION_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_NANOTECH</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH_STRATEGY</Strategy>
            <PrereqTech>TECH_NANOTECH_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_TRANSHUMAN</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN_STRATEGY</Strategy>
            <PrereqTech>TECH_TRANSHUMAN_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_GALACTIC</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC_STRATEGY</Strategy>
            <PrereqTech>TECH_GALACTIC_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_COSMIC</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC_STRATEGY</Strategy>
            <PrereqTech>TECH_COSMIC_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_TRANSCENDENT</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT_STRATEGY</Strategy>
            <PrereqTech>TECH_TRANSCENDENT_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
-->
 
Its here commented out in special buildings.
Code:
<!--
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_INDUSTRIAL</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL_STRATEGY</Strategy>
            <PrereqTech>TECH_INDUSTRIAL_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_MODERN</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN_STRATEGY</Strategy>
            <PrereqTech>TECH_ATOMIC_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_INFORMATION</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION_STRATEGY</Strategy>
            <PrereqTech>TECH_INFORMATION_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_NANOTECH</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH_STRATEGY</Strategy>
            <PrereqTech>TECH_NANOTECH_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_TRANSHUMAN</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN_STRATEGY</Strategy>
            <PrereqTech>TECH_TRANSHUMAN_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_GALACTIC</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC_STRATEGY</Strategy>
            <PrereqTech>TECH_GALACTIC_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_COSMIC</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC_STRATEGY</Strategy>
            <PrereqTech>TECH_COSMIC_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
        <BuildingInfo>
            <Type>BUILDING_KNOWLEDGE_BASE_TRANSCENDENT</Type>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT</Description>
            <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT_STRATEGY</Strategy>
            <PrereqTech>TECH_TRANSCENDENT_LIFESTYLE</PrereqTech>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <RelationType>RELATION_ASSOCIATED</RelationType>
                    <iAmountPerTurn>
                        <Mult>
                            <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                            <Constant>-1</Constant>
                        </Mult>
                    </iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <bAutoBuild>1</bAutoBuild>
            <bNukeImmune>1</bNukeImmune>
            <bNeverCapture>1</bNeverCapture>
            <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
        </BuildingInfo>
-->
Cool good to know it's still there waiting on the units.
 
Without more complete and expanding unit line(s) to help address and deal with growing education needs, this had to be temporarily stopped there. I left the XML file with commented out versions to be able to turn it all back on when I was ready but we know how some editors here tend to come in and remove those kinds of things so I don't know if they are there to be reactivated later yet or not. The unit planning I'm doing now will include these additional education enhancing units. So yeah, I'm aware I had to turn those off and it's not the 'plan' ultimately to keep it that way.
Okay then.
 
@JosEPh_II By losing it, I mean to delete save and start a new game.
 
@JosEPh_II By losing it, I mean to delete save and start a new game.
It's still playable even though you are supreme. Your Gold will take a long time before it runs out. 1 billion 368 million losing 1+ to 2+ million/ turn will take more turns than you have left to reach Marathons 8,000th turn. And I have just manipulated Specialists and added some entertainers.

Food may need to be reduced on late Era food giving buildings too for better end game balance and keep cities under 120 size.

I assume you are playing this just to see if you can reach the end of the Tech tree also.
 
@JosEPh_II If I can reach the end of the tech tree I will, I just play to kill lots of free time due to illness thanks to ease of game.
 
After playing a few turns of your game I have to say I don't see a :gold: overflow problem. I see an allocation problem of Specialists, Builds and units. In fact if I continue to play it I believe I can bring the :gold: situation back to a reasonable balance. You have next to no Unit maint costs because you have next to nothing for units. The 2 AI in the game are not going to attack you because of their inferior positions and trailing in the tech tree. And even if they did your cities can pop out units far superior to what they can mount against you.

As for the sliders changing on their own. You have reached a negative gold/turn threshold that forces the sliders to go to 0%s. It does expose that the negative :gold:/turn amount mechanism to trigger the sliders to go to 0%s does not look at or take into account the Treasury's balance of over $1.36 Billion :gold:. That is something the coders do need to address if we are going to allow Treasuries to for players to reach the +$Billion :gold: ranges.

EDIT: This save does give me an in game look at later game Civic interactions. And because of it's small size (map, #of AI and # of cities) the EoT waits are in 10s of seconds to process. And that is good to see. :)

EDIT2: I will also be praying for your health. Be Blessed in Jesus' Mighty Name. :)
 
Last edited:
  • Like
Reactions: tmv
It does expose that the negative :gold:/turn amount mechanism to trigger the sliders to go to 0%s does not look at or take into account the Treasury's balance of over $1.36 Billion :gold:. That is something the coders do need to address if we are going to allow Treasuries to for players to reach the +$Billion :gold: ranges.
Interesting... I'll be considering what needs to be done there.
 
"Floods have washed out some routes near the Carthaginian city of ."

Carthage has no cities. If the event is still valid in that case, it needs to check they have any tiles, and then use a separate wording such as: "Floods have washed out some routes in Carthaginian territory."
 
Still playing my game, pre-SVN 11142 (so might not be applicable anymore). Looks like the building dependencies in the nanotech era are screwed. Example:
1. To build a Cislunar Settler, you need an Orbital Factory
2. The Orbital Factory can only be built in Cislunar Space -- hence I can never build a Cislunar Settler, because I have to settle on a Cislunar plot first to build the factory. But there's more
3. The Orbital Factory requires either NASA or a Commercial Spaceport, both of which can exist only on Earth Plots.

Am I assuming correctly, that this build tree is busted, or is there an actual work-around to build these buildings? The problem for my current game is that I can't update from SVN, because the map I'm playing has terrain that has been removed in 11143. I do want to get to ascension gate, since it's still a lot of fun. I mean, the Nanotech age music selection is very good, not to mention that the city ambient sounds for nanotech age are incredible! But since the Orbital Factory is required for... basically, everything that is able to move or colonize something other than Earth (aside from Satellites / Probes, obviously), I'm basically screwed to the confines of Earth.
 
Still playing my game, pre-SVN 11142 (so might not be applicable anymore). Looks like the building dependencies in the nanotech era are screwed. Example:
1. To build a Cislunar Settler, you need an Orbital Factory
2. The Orbital Factory can only be built in Cislunar Space -- hence I can never build a Cislunar Settler, because I have to settle on a Cislunar plot first to build the factory. But there's more
3. The Orbital Factory requires either NASA or a Commercial Spaceport, both of which can exist only on Earth Plots.

Am I assuming correctly, that this build tree is busted, or is there an actual work-around to build these buildings? The problem for my current game is that I can't update from SVN, because the map I'm playing has terrain that has been removed in 11143. I do want to get to ascension gate, since it's still a lot of fun. I mean, the Nanotech age music selection is very good, not to mention that the city ambient sounds for nanotech age are incredible! But since the Orbital Factory is required for... basically, everything that is able to move or colonize something other than Earth (aside from Satellites / Probes, obviously), I'm basically screwed to the confines of Earth.
This bug was fixed later - it was building class removal bug (failure of overwrites).
Instead send heavy rockets to space station level III to get cislunar/lunar/planetary settlers.

You can search everything with boverwrite tag and remove core versions.
 
Back
Top Bottom