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Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

Discussion in 'Bugs and Crashes' started by Thunderbrd, Oct 20, 2019.

  1. irishhombre

    irishhombre Prince

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    Maybe when I go back to Civ 4, taking a few days off. Or I just might say screw it, and lose the game. I am not particularly attached to my save.
     
  2. Trantor

    Trantor Warlord

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    yes layering issue
     
  3. raxo2222

    raxo2222 Time Traveller

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    Yes, its easy to do overflow if space stuff is buildable on Earth.

    In his case he was getting +300% gold boost from resources.
    He would have set gold modifiers in civics to -100% or -200% to counterbalance gold boost from resources.
     
  4. JosEPh_II

    JosEPh_II TBS WarLord

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    Understood.

    I D/L's irishhombre's save to have a reference game for late eras. Better than not having any.
     
    raxo2222 likes this.
  5. JosEPh_II

    JosEPh_II TBS WarLord

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    Not sure How you will "lose" this game. It's just a matter of focus from what I'm seeing so far.
    And Culture is Maxed Out in every city. Your level is Phenomenal but the number of turns to the next level (which iirc there is none) is "Negative" turns to reach. Culture will have to be addressed in the late game Eras.
    @Thunderbrd;
    After Ren Era there is no longer any Educational Knowledge Base attached to any further Lifestyle Era Entry Tech. I.e. what you see in this regard for Industrial is the same for all Eras that follow. So the Citizen/pop times -1 Education per turn stops after Ren Era. I don't think you meant this to cut off here. If you did then perhaps it's an oversight or a graphic oversight. So once you hit the required level for Ren Era that is all you need to maintain for the rest of the game. But the Education "perks" (advancing to next better level) for each Era continue to added up. But maybe too since it will always be Pop (x) -1Education/turn it becomes unnecessary?? Not familiar with how the code was set up. But you should know since you built it right?

    See screenshots.
     

    Attached Files:

    Last edited: Apr 27, 2020
  6. jiallombardo

    jiallombardo Warlord

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    Regarding culture overflow -- Phenomenal-level culture is something I'm able to reach around the beginning of the Middle Ages (I build every building and stack all wonders in the capital, and also stack religions and have the culture slider on 100% since discovering Drama). So far the only culture-related issue I had was the disappearing of influence on random tiles (I posted it a little earlier); things like leader development work ok, I'm currently at Leadership Level 16, and cultural goals are set properly. Espionage doesn't seem to get broken either. Money-wise I have 1.5 billion, and haven't had issues thus far/
     
  7. Toffer90

    Toffer90 C2C Modder

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    Culture overflow happens on the first turn when playing with "No Espionage" game option last I heard, haven't verified it though.
     
  8. Thunderbrd

    Thunderbrd C2C War Dog

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    Without more complete and expanding unit line(s) to help address and deal with growing education needs, this had to be temporarily stopped there. I left the XML file with commented out versions to be able to turn it all back on when I was ready but we know how some editors here tend to come in and remove those kinds of things so I don't know if they are there to be reactivated later yet or not. The unit planning I'm doing now will include these additional education enhancing units. So yeah, I'm aware I had to turn those off and it's not the 'plan' ultimately to keep it that way.
     
  9. raxo2222

    raxo2222 Time Traveller

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    Its here commented out in special buildings.
    Code:
    <!--
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_INDUSTRIAL</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INDUSTRIAL_STRATEGY</Strategy>
                <PrereqTech>TECH_INDUSTRIAL_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_MODERN</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_MODERN_STRATEGY</Strategy>
                <PrereqTech>TECH_ATOMIC_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_INFORMATION</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_INFORMATION_STRATEGY</Strategy>
                <PrereqTech>TECH_INFORMATION_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_NANOTECH</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_NANOTECH_STRATEGY</Strategy>
                <PrereqTech>TECH_NANOTECH_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_TRANSHUMAN</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSHUMAN_STRATEGY</Strategy>
                <PrereqTech>TECH_TRANSHUMAN_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_GALACTIC</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_GALACTIC_STRATEGY</Strategy>
                <PrereqTech>TECH_GALACTIC_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_COSMIC</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_COSMIC_STRATEGY</Strategy>
                <PrereqTech>TECH_COSMIC_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
            <BuildingInfo>
                <Type>BUILDING_KNOWLEDGE_BASE_TRANSCENDENT</Type>
                <MapCategoryTypes>
                    <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
                </MapCategoryTypes>
                <Description>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT</Description>
                <Civilopedia>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT_PEDIA</Civilopedia>
                <Strategy>TXT_KEY_BUILDING_KNOWLEDGE_BASE_TRANSCENDENT_STRATEGY</Strategy>
                <PrereqTech>TECH_TRANSCENDENT_LIFESTYLE</PrereqTech>
                <PropertyManipulators>
                    <PropertySource>
                        <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                        <PropertyType>PROPERTY_EDUCATION</PropertyType>
                        <RelationType>RELATION_ASSOCIATED</RelationType>
                        <iAmountPerTurn>
                            <Mult>
                                <AttributeType>ATTRIBUTE_POPULATION</AttributeType>
                                <Constant>-1</Constant>
                            </Mult>
                        </iAmountPerTurn>
                    </PropertySource>
                </PropertyManipulators>
                <bAutoBuild>1</bAutoBuild>
                <bNukeImmune>1</bNukeImmune>
                <bNeverCapture>1</bNeverCapture>
                <ArtDefineTag>ART_DEF_BUILDING_EQ</ArtDefineTag>
            </BuildingInfo>
    -->
    
     
  10. Thunderbrd

    Thunderbrd C2C War Dog

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    Cool good to know it's still there waiting on the units.
     
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  11. JosEPh_II

    JosEPh_II TBS WarLord

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    Okay then.
     
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  12. irishhombre

    irishhombre Prince

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    @JosEPh_II By losing it, I mean to delete save and start a new game.
     
  13. JosEPh_II

    JosEPh_II TBS WarLord

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    It's still playable even though you are supreme. Your Gold will take a long time before it runs out. 1 billion 368 million losing 1+ to 2+ million/ turn will take more turns than you have left to reach Marathons 8,000th turn. And I have just manipulated Specialists and added some entertainers.

    Food may need to be reduced on late Era food giving buildings too for better end game balance and keep cities under 120 size.

    I assume you are playing this just to see if you can reach the end of the Tech tree also.
     
  14. irishhombre

    irishhombre Prince

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    @JosEPh_II If I can reach the end of the tech tree I will, I just play to kill lots of free time due to illness thanks to ease of game.
     
  15. JosEPh_II

    JosEPh_II TBS WarLord

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    After playing a few turns of your game I have to say I don't see a :gold: overflow problem. I see an allocation problem of Specialists, Builds and units. In fact if I continue to play it I believe I can bring the :gold: situation back to a reasonable balance. You have next to no Unit maint costs because you have next to nothing for units. The 2 AI in the game are not going to attack you because of their inferior positions and trailing in the tech tree. And even if they did your cities can pop out units far superior to what they can mount against you.

    As for the sliders changing on their own. You have reached a negative gold/turn threshold that forces the sliders to go to 0%s. It does expose that the negative :gold:/turn amount mechanism to trigger the sliders to go to 0%s does not look at or take into account the Treasury's balance of over $1.36 Billion :gold:. That is something the coders do need to address if we are going to allow Treasuries to for players to reach the +$Billion :gold: ranges.

    EDIT: This save does give me an in game look at later game Civic interactions. And because of it's small size (map, #of AI and # of cities) the EoT waits are in 10s of seconds to process. And that is good to see. :)

    EDIT2: I will also be praying for your health. Be Blessed in Jesus' Mighty Name. :)
     
    Last edited: Apr 28, 2020
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  16. Thunderbrd

    Thunderbrd C2C War Dog

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    Interesting... I'll be considering what needs to be done there.
     
  17. Yudishtira

    Yudishtira Spiritual/Creative

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    "Floods have washed out some routes near the Carthaginian city of ."

    Carthage has no cities. If the event is still valid in that case, it needs to check they have any tiles, and then use a separate wording such as: "Floods have washed out some routes in Carthaginian territory."
     
  18. jiallombardo

    jiallombardo Warlord

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    Still playing my game, pre-SVN 11142 (so might not be applicable anymore). Looks like the building dependencies in the nanotech era are screwed. Example:
    1. To build a Cislunar Settler, you need an Orbital Factory
    2. The Orbital Factory can only be built in Cislunar Space -- hence I can never build a Cislunar Settler, because I have to settle on a Cislunar plot first to build the factory. But there's more
    3. The Orbital Factory requires either NASA or a Commercial Spaceport, both of which can exist only on Earth Plots.

    Am I assuming correctly, that this build tree is busted, or is there an actual work-around to build these buildings? The problem for my current game is that I can't update from SVN, because the map I'm playing has terrain that has been removed in 11143. I do want to get to ascension gate, since it's still a lot of fun. I mean, the Nanotech age music selection is very good, not to mention that the city ambient sounds for nanotech age are incredible! But since the Orbital Factory is required for... basically, everything that is able to move or colonize something other than Earth (aside from Satellites / Probes, obviously), I'm basically screwed to the confines of Earth.
     
  19. raxo2222

    raxo2222 Time Traveller

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    This bug was fixed later - it was building class removal bug (failure of overwrites).
    Instead send heavy rockets to space station level III to get cislunar/lunar/planetary settlers.

    You can search everything with boverwrite tag and remove core versions.
     
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  20. jiallombardo

    jiallombardo Warlord

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    Can you please point me at a revision in SVN where this was fixed? I'll see if I could manually cherry-pick the changes...
     

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