Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

Any explanation for why these buildings are greyed out? Some of the tooltips say I'm missing a technology I clearly have, other tooltips don't have any information. My other cities constructed them without problem, and these buildings were in fact in the build queue before I checked in and noticed the bug.

The hover text sometimes is incomplete. When you check in the Pedia (you can directly open the link by right-clicking on the building's icon) then you find that you need a Barter Post, Storage Pit or Trading Post to build these und that's probably what is missing.
 
Ran into a strange bug in the late eras, suddenly I go from making over a million a turn to a negative million a turn. Plus sliders no longer stay put after each turn. Save and assets attached.
 

Attachments

Sliders code is confused - I guess it has no concept of greater gold (1000 000 gold).
So it should check for amount of greater gold too - currently it thinks you don't have money at all.

Also total income got overflow.
Spoiler :

Civ4BeyondSword 2020-04-26 19-06-49-49.png

 
Figured it was an overflow, so my game is screwed?
 
Figured it was an overflow, so my game is screwed?
Yes, unless @Thunderbrd or @Toffer90 puts cap to max output of gold/culture/research and other stuff.
I guess this is what happens if you make all space buildings buildable on Earth.
 
Okay, thank you.
 
Individual cities are overflowing too.
I think national income can exceed the int limit all day long based on how it works. It would only be when an individual city exceeds the limit, which btw is simply ridiculous, that an overflow would take place. There's probably something that can be done but I'm not working on debugging right now.
 
I think national income can exceed the int limit all day long based on how it works. It would only be when an individual city exceeds the limit, which btw is simply ridiculous, that an overflow would take place. There's probably something that can be done but I'm not working on debugging right now.
Yeah limit is ~2 000 000 000 doubly divided by 100, so its ~200 000 of :gold::science::culture::espionage: and possibly other stuff per turn.
 
Yes, unless @Thunderbrd or @Toffer90 puts cap to max output of gold/culture/research and other stuff.
I guess this is what happens if you make all space buildings buildable on Earth.
Buildings are only third-place contributors, after civics/events and resources. How do resources contribute to income?

@irishhombre, if you nerf the gold yield of enough of your buildings (or civics), then recalc, you'll drop down below the overflow. Worth a try?
 
Sounds like a lot of work having to go through the XML for that many buildings.
 
Ok then. Take (some of) the gold yields off your civics. There's only 15 of them.;)
 
I guess this is what happens if you make all space buildings buildable on Earth.
I think for now this is maybe the culprit?
 
1.59mil from "Resources", only 300K from "Buildings". I ask again, how do resources contribute to income?
From buildings that say +x or +x% from access to Y resource.
 
As I stated in the Civics thread I have not reaaly touched pepper's late Era Civics. I have looked at them and the values not only for Gold but also research can jump by enormous leaps and bounds. When you reach these later Civics having them scale by 10's of %s gets Huge fast. I knew it was coming. But had hoped I could get several games at least into the Information and next Era after to get a handle on the progressions pepper used.

In places where he used 10, 20 ,30 ,40, and even 50% step increases they all need to be reduced to 5% steps to start.

I'll see if I can whip up a quick set of tweaks for reduced gold (and probably research too) in the late game civics in the next couple of days.
 
Sounds like a lot of work having to go through the XML for that many buildings.
Do you build every space building in every city? If so, (lot of work again but) you could retrospectively cap them to a limit of say 3.

I've capped all mine to one, unless I don't have the combo that's the prereq for another building.

Anyway, I'm at +1.7ish mil per turn, and most of that is "resources" too, so curious to see how long I have left...

ETA: Space building yields are too high for onworld. You can tweak any space buildings that have high gold yields (including "... with X resource"). It's probably only a small number
 
Back
Top Bottom