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Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

Discussion in 'Bugs and Crashes' started by Thunderbrd, Oct 20, 2019.

  1. raxo2222

    raxo2222 Time Traveller

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    It was purely dll fix - so can't be really cherrypicked.
    Space games were broken at SVN 11143, prereq fix is at 11147.

    This may not work since some DLL changes are coupled with XML/python changes.
     
  2. jiallombardo

    jiallombardo Warlord

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    Damn :( Perhaps, I could replace the terrain type that has been removed via WorldBuilder, and update to latest SVN... Which terrain type(s) were removed?
     
  3. raxo2222

    raxo2222 Time Traveller

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    It was renamed not removed.
    Rename TERRAIN_SPACE to TERRAIN_CISLUNAR_SPACE
     
  4. jiallombardo

    jiallombardo Warlord

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    Well, I could rename this terrain type in XML assets and/or Python scripts (if necessary), but won't this just cause a crash when I try to load my save?
     
  5. raxo2222

    raxo2222 Time Traveller

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    You would have to update that forever or at least when you are done with that save.
    So safest way is just save it in worldbuilder and then rename terrain in that scenario-save.
     
  6. jiallombardo

    jiallombardo Warlord

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    Ah, so I could actually edit WB save files in text editor? Never tried that, will give it a go, thank you!
     
  7. raxo2222

    raxo2222 Time Traveller

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    Yeah, use notepad++ as its better for editing text files.
     
    jiallombardo likes this.
  8. strategyonly

    strategyonly C2C Supreme Commander

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    for some reason the "steam tank" cant be put in auto build?? u have to use single build all the time??
     

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  9. raxo2222

    raxo2222 Time Traveller

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    Its national unit.

    It may be checking if its national unit even with unlimited units option.
     
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  10. strategyonly

    strategyonly C2C Supreme Commander

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    not what i asked. even national units can be put on auto build till they r done with the 15 build limit, but this one does NOT do it for some reason . . .am i right or wrong here??
     
    Last edited: May 1, 2020
  11. raxo2222

    raxo2222 Time Traveller

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    I guess it can't store things for later. This means you can't have unit with limit of 1 on auto built.
    On faster gamespeeds or more productive cities this would be apparent with units with higher limits.
     
  12. walesscot

    walesscot Chieftain

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    Hello. On maps C2C_PerfectWorld2f, C2C_PerfectMongoose_v310 and may be all other maps (I don't know - I tried to use only those maps because they have Old World) the option Culturally Link Starts working incorrectly or partial correctly.

    I'm playing for Armenia, but my neighbors are Sweden, Denmark and Egypt. Egypt is ok, but Sweden and Denmark I guess not. Below Denmark are Georgia, Persia, Korea, Japan and France. Arabia is located on other part of continent.



     
  13. raxo2222

    raxo2222 Time Traveller

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    I guess on same mapscripts Culturally Linked Starts doesn't work.
    @Toffer90 can look at it
     
  14. Toffer90

    Toffer90 C2C Modder

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    Culturally linked start code is independent of mapscripts.

    I think it works as well as it can do without choosing new plots as starting plots. The culturally linked start code gets the start plots as input, it only gets as many start plots as there are starting civs in the game, then it tries to reassign which civ gets what start plot based on a coordinate that is hardcoded for each civ. None of these starting plots it gets as input are close to being the correct coordinate for any of the starting civs in most cases, so it has to do some funky math to find out what starting plot assignment permutation (it checks for all possible permutations [combinations]) that has the least overall error with the hardcoded coordinates of all the starting civs.

    The option undermines the mechanic of higher difficulty civs getting weaker starting plots as it shuffles what civ gets what starting plot without care for yields and bonuses in starting plot fat cross.
    I see no value in the option, so you should definitively not ask me to look into making it better as I'd sooner remove it from C2C.

    Spoiler These are the hardcoded coordinates. I don't know what the code does with civs that don't have coordinates. :

    ("CIVILIZATION_ARABIA", 21.423, 39.826)
    ("CIVILIZATION_ABORIGINES", -25.215, 130.282)
    ("CIVILIZATION_AUSTRALIA", -25.585, 134.504)
    ("CIVILIZATION_NEWZEALAND", -44.056, 70.354)
    ("CIVILIZATION_MAORI", -35.442, 173.820)
    ("CIVILIZATION_POLYNESIA", -14.209, -169.553)
    ("CIVILIZATION_DENE", 39.898, 5.040)
    ("CIVILIZATION_UPAAJUT", 63.747, -68.522)
    ("CIVILIZATION_CANADA", 45.389, -75.681)
    ("CIVILIZATION_TILLIKUM", 53.265, -131.990)
    ("CIVILIZATION_UNITED_STATES", 38.895, -77.037)
    ("CIVILIZATION_CUBA", 23.132, -82.367)
    ("CIVILIZATION_HAITI", 39.893, 5.035)
    ("CIVILIZATION_MEXICO", 19.431, -99.133)
    ("CIVILIZATION_OLMEC", 37.680, -122.127)
    ("CIVILIZATION_PALEO", 33.425, -111.937)
    ("CIVILIZATION_WESTINDIES", 14.525, -75.818)
    ("CIVILIZATION_CHILE", -35.786, -71.674)
    ("CIVILIZATION_VENEZUELA", 7.665, -66.145)
    ("CIVILIZATION_BRAZIL", -22.908, -43.196)
    ("CIVILIZATION_HONDURAS", 14.975, -86.264)
    ("CIVILIZATION_BOLIVARIAN", 10.487, -66.886)
    ("CIVILIZATION_ARGENTINA", -34.608, -58.373)
    ("CIVILIZATION_AZTEC", 19.808, -96.917)
    ("CIVILIZATION_TUPI", -7.833, -36.366)
    ("CIVILIZATION_NAZCA", -14.880, -74.994)
    ("CIVILIZATION_ZAPOTEC", 17.036, -96.784)
    ("CIVILIZATION_NATIVE_AMERICA", 39.883, 5.025)
    ("CIVILIZATION_SIOUX", 43.75, -102.5)
    ("CIVILIZATION_LOWER_SIOUX", 44.550, -94.987)
    ("CIVILIZATION_AMERICAN_CONFEDERACY", 37.540, -77.433)
    ("CIVILIZATION_CHIPPEWA", 46.759, -92.613)
    ("CIVILIZATION_GREAT_PLAINS", 47.086, -109.282)
    ("CIVILIZATION_MIDWEST", 41.884, -87.632)
    ("CIVILIZATION_IROQUOIS", 43.080, -79.071)
    ("CIVILIZATION_INCA", -13.508, -71.972)
    ("CIVILIZATION_MAYA", 14.632, -90.549)
    ("CIVILIZATION_JIVARO", 20.468, -89.213)
    ("CIVILIZATION_APACHE", 32.769, -108.275)
    ("CIVILIZATION_CHEROKEE", 34.679, -83.325)
    ("CIVILIZATION_NAVAJO", 35.399, -110.321)
    ("CIVILIZATION_ANASAZI", 36.060, -107.970)
    ("CIVILIZATION_COMANCHE", 34.605, -98.389)
    ("CIVILIZATION_PIRATES", 17.938, -76.840)
    ("CIVILIZATION_NAZI_GERMANY", 52.516, 13.376)
    ("CIVILIZATION_FINLAND", 60.186, 24.931)
    ("CIVILIZATION_GERMANY", 50.112, 8.683)
    ("CIVILIZATION_AUSTRIA", 48.243, 16.375)
    ("CIVILIZATION_POLAND", 52.228, 21.006)
    ("CIVILIZATION_GOTHS", 58.361, 15.780)
    ("CIVILIZATION_NORWAY", 59.924, 10.752)
    ("CIVILIZATION_DENMARK", 55.690, 12.571)
    ("CIVILIZATION_NETHERLANDS", 52.330, 4.864)
    ("CIVILIZATION_ICELAND", 49.554, 20.125)
    ("CIVILIZATION_IRELAND", 49.553, 20.126)
    ("CIVILIZATION_WALES", 49.552, 20.127)
    ("CIVILIZATION_SCOTLAND", 49.551, 20.128)
    ("CIVILIZATION_ENGLAND", 51.508, -0.128)
    ("CIVILIZATION_BELGIUM", 49.549, 20.130)
    ("CIVILIZATION_BULGARIA", 49.548, 20.131)
    ("CIVILIZATION_SWEDEN", 49.547, 20.132)
    ("CIVILIZATION_SWISS_CONFEDERACY", 49.546, 20.133)
    ("CIVILIZATION_LITHUANIA", 49.545, 20.134)
    ("CIVILIZATION_LATVIA", 49.544, 20.135)
    ("CIVILIZATION_MAGYAR", 49.543, 20.136)
    ("CIVILIZATION_FRANCE", 48.856, 2.341)
    ("CIVILIZATION_SPAIN", 40.413, -3.704)
    ("CIVILIZATION_PORTUGAL", 38.717, -9.167)
    ("CIVILIZATION_ITALY", 41.895, 12.476)
    ("CIVILIZATION_PAPAL", 49.538, 20.145)
    ("CIVILIZATION_GREECE", 37.731, 22.756)
    ("CIVILIZATION_MINOANS", 35.299, 25.170)
    ("CIVILIZATION_MICROSTATESEUR", 49.536, 20.146)
    ("CIVILIZATION_ROMANIA", 49.535, 20.147)
    ("CIVILIZATION_CROATIA", 49.534, 20.148)
    ("CIVILIZATION_SLOVENIA", 49.533, 20.149)
    ("CIVILIZATION_CZECH", 49.532, 20.150)
    ("CIVILIZATION_SLOVAKIA", 48.149, 17.106)
    ("CIVILIZATION_BIH", 49.563, 20.151)
    ("CIVILIZATION_SERBIA", 49.564, 20.152)
    ("CIVILIZATION_ARMENIA", 40.207, 44.556)
    ("CIVILIZATION_KOSOVO", 49.565, 20.153)
    ("CIVILIZATION_UKRAINE", 49.566, 20.154)
    ("CIVILIZATION_RUSSIA", 55.756, 37.615)
    ("CIVILIZATION_GEORGIA", 49.568, 20.156)
    ("CIVILIZATION_CHECHNYA", 49.569, 20.157)
    ("CIVILIZATION_ROME", 41.883, 12.483)
    ("CIVILIZATION_BAKTRIA", 49.529, 20.159)
    ("CIVILIZATION_KAZAKH", 45.046, 45.752)
    ("CIVILIZATION_UZBEK", 41.320, 69.306)
    ("CIVILIZATION_XIONGNU", 41.775, 84.244)
    ("CIVILIZATION_YANGSHAO", 36.042, 114.983)
    ("CIVILIZATION_MANCHURIA", 41.787, 123.404)
    ("CIVILIZATION_AFGHANISTAN", 45.044, 45.754)
    ("CIVILIZATION_CENTRALASUN", 45.043, 45.755)
    ("CIVILIZATION_UYGHUR", 45.042, 45.756)
    ("CIVILIZATION_MONGOL", 47.198, 102.821)
    ("CIVILIZATION_HUNS", 45.041, 45.758)
    ("CIVILIZATION_JAPAN", 35.017, 135.767)
    ("CIVILIZATION_AINU", 45.040, 45.771)
    ("CIVILIZATION_KOREA", 39.019, 125.738)
    ("CIVILIZATION_CHINA", 34.455, 113.025)
    ("CIVILIZATION_TIBET", 29.650, 91.100)
    ("CIVILIZATION_VIETNAM", 21.033, 105.850)
    ("CIVILIZATION_KHMER", 13.433, 103.833)
    ("CIVILIZATION_BURMA", 45.034, 45.761)
    ("CIVILIZATION_BANGLADESH", 45.033, 45.760)
    ("CIVILIZATION_INDIA", 25.611, 85.144)
    ("CIVILIZATION_PAKISTAN", 45.031, 45.758)
    ("CIVILIZATION_SIAM", 17.021, 99.704)
    ("CIVILIZATION_MALAYSIA", 45.029, 45.768)
    ("CIVILIZATION_MICROSTATESA", 45.028, 45.769)
    ("CIVILIZATION_INDONESIA", 45.027, 45.770)
    ("CIVILIZATION_PHILIPPINES", 45.026, 45.771)
    ("CIVILIZATION_ASSYRIA", 35.457, 43.263)
    ("CIVILIZATION_ARMENIA", 21.433, 39.837)
    ("CIVILIZATION_ALBANIA", 21.432, 39.836)
    ("CIVILIZATION_OTTOMAN", 21.431, 39.835)
    ("CIVILIZATION_LEBANON", 21.430, 39.834)
    ("CIVILIZATION_ISRAEL", 31.783, 35.216)
    ("CIVILIZATION_PALMYRA", 21.428, 39.832)
    ("CIVILIZATION_IRAQ", 21.427, 39.831)
    ("CIVILIZATION_IRAN", 21.426, 39.830)
    ("CIVILIZATION_SOMALIA", 2.033, 45.333)
    ("CIVILIZATION_YEMEN", 21.424, 39.828)
    ("CIVILIZATION_ETHIOPIA", 14.117, 38.733)
    ("CIVILIZATION_EGYPT", 26.333, 31.900)
    ("CIVILIZATION_PHOENICIA", 35.602, 35.782)
    ("CIVILIZATION_SUDAN", 21.420, 39.824)
    ("CIVILIZATION_GARAMANTES", 21.419, 39.823)
    ("CIVILIZATION_ABYSSINIANS", 21.418, 39.822)
    ("CIVILIZATION_MORROCO", 21.417, 39.821)
    ("CIVILIZATION_KANEMBORNU", 10.418, 29.825)
    ("CIVILIZATION_MALI", 13.890, -4.540)
    ("CIVILIZATION_BENIN", 10.416, 29.823)
    ("CIVILIZATION_NIGERIA", 10.415, 29.822)
    ("CIVILIZATION_MANDE", 10.414, 29.821)
    ("CIVILIZATION_GHANA", 10.413, 29.820)
    ("CIVILIZATION_CONGO", -6.267, 14.250)
    ("CIVILIZATION_TOGO", 10.411, 29.818)
    ("CIVILIZATION_KITARA", 10.410, 29.817)
    ("CIVILIZATION_MAASAI", 10.409, 29.816)
    ("CIVILIZATION_MUTAPA", 10.408, 29.815)
    ("CIVILIZATION_SOUTH_AFRICA", 10.407, 29.814)
    ("CIVILIZATION_KHOISAN", 10.406, 29.813)
    ("CIVILIZATION_MALAGASY", 10.405, 29.812)
    ("CIVILIZATION_ZULU", -28.317, 31.417)
    ("CIVILIZATION_BABYLON", 32.536, 44.421)
    ("CIVILIZATION_BYZANTIUM", 41.009, 28.976)
    ("CIVILIZATION_CARTHAGE", 36.887, 10.315)
    ("CIVILIZATION_CELT", 46.923, 4.038)
    ("CIVILIZATION_PICTS", 46.923, 4.037)
    ("CIVILIZATION_HITTITES", 41.016, 28.966)
    ("CIVILIZATION_HOLY_ROMAN", 50.775, 6.084)
    ("CIVILIZATION_PERSIA", 30.012, 52.408)
    ("CIVILIZATION_SUMERIA", 31.322, 45.636)
    ("CIVILIZATION_VIKING", 63.420, 10.393)
    ("CIVILIZATION_NEANDERTHAL", 51.227, 6.951)
    ("CIVILIZATION_ARAWAK", 14.53, -75.82)
     
    Last edited: May 3, 2020
    raxo2222 likes this.
  15. walesscot

    walesscot Chieftain

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    I guess coordinates are wrong. For example, Armenia and Georgia must be closed to each other. Chechnya is closed to Georgia, but Armenia is not.
    ("CIVILIZATION_GEORGIA", 49.568, 20.156)
    ("CIVILIZATION_CHECHNYA", 49.569, 20.157)
    ("CIVILIZATION_ARMENIA", 21.433, 39.837)
     
  16. Thunderbrd

    Thunderbrd C2C War Dog

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    They didn't even make tags for this? ugh...
     
  17. strategyonly

    strategyonly C2C Supreme Commander

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    there must be something terribly wrong with "ALL" planes when trying to use Air Strike Mode, i tried with early planes, then jet planes, and now interceptors and all the same does not work, it stalls the games each and every time . . .
     

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  18. Thunderbrd

    Thunderbrd C2C War Dog

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    There were some bugs left from AND that have never been resolved there and perhaps some other adjustments did something funny to it. Will take a look when I can.
     
  19. JosEPh_II

    JosEPh_II TBS WarLord

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    +1 and I sure won't ask either! ;)
     
  20. strategyonly

    strategyonly C2C Supreme Commander

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    game keeps stalling every 3 - 6 turns .. . .
     

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