irishhombre
King
SVN 11223. Suddenly got these messages, changed nothing in these XML files and these just popped up. Was working fine for days before these messages popped up. Found the error, think it has do with the French translations.
I didn't get this error at all, seems to be one off vanilla bug.SVN 11223. Suddenly got these messages, changed nothing in these XML files and these just popped up. Was working fine for days before these messages popped up. Found the error, think it has do with the French translations.
By vanilla bug I meant game itself having random trouble reading files.I deleted 3 null comments from a French translations from the first file, that seemed to fix it. They weren't vanilla files, they were part of C2C files.
Weird I tried deleting clearing out stuff in that and previous lines where those tags exists and github didn't saw any changes.In the line that screenshots says, there were 3 nulls in a line. I deleted them and the game runs. Also I was building stories and I noticed Horse, Tapir and Donkey could not be built by bard, so I went to fix it. Well the weirdest thing is going on, I can not find any hint of them at all, can find Tapir, in the XML, even though the subdued animals can build them.
Found tapir in subdued animals and copied missing lines from one file to another, horse and donkey are still giving me a nightmare.Weird I tried deleting clearing out stuff in that and previous lines where those tags exists and github didn't saw any changes.
Also horse, tapir and donkey are in modules most likely.
Also I was building stories and I noticed Horse, Tapir and Donkey could not be built by bard, so I went to fix it.
yes, please .. .@strategyonly you still want that crash fixed? I modified dll and passed two turns with your save. I kinda did a quick job tho because I don't really like the way it's set up.
Someone just needs to update svn if you want.
Check your game options first off - are you on Size Matters Uncut but do not have Size Matters on?Experimenting with starting in later eras. I noticed that modern infantry and police units from AI, issued from the start through the editor and received as a result of the revolution, receive fantastic strength values. The police had 1777, the infantry had 5000. I didn't catch the pattern on purpose.
I am attaching the scenario in which I discovered this, although I did not understand the moment when it happened - immediately or over time.
Check your game options first off - are you on Size Matters Uncut but do not have Size Matters on?
If standard SM is on and Uncut is or isn't, either way it doesn't mean the issue I would've pinned it on - it more likely means some of the refactoring has caused an issue somewhere or maybe an overflow. I'll be looking into that sort of thing later - maybe one of the other guys will be able to figure out the issue.Size Matters on, yes. I don't even know where to enable the "Size Matters Uncut" option. All the options with which I run the
scenario are activated in the file that I posted.
If standard SM is on and Uncut is or isn't, either way it doesn't mean the issue I would've pinned it on - it more likely means some of the refactoring has caused an issue somewhere or maybe an overflow. I'll be looking into that sort of thing later - maybe one of the other guys will be able to figure out the issue.
On 11131, I have the opposite problem with space military units - strength e.g. 180 according to civilopedia (or the popup during production), 1.8 in the game itself.If it helps, I tested it on another game. From the start, I created a modern APC (70 strength) in all cities. For a while, everything is fine, but (again I didn't catch the moment) - at some point "00" is added (7000 strength). That is, yes, the problem is not in specific units, but in some of the mechanics. Of course, it becomes impossible to play![]()
That's because they were never assigned any of the unitcombats for size, volume and quality ranks.On 11131, I have the opposite problem with space military units - strength e.g. 180 according to civilopedia (or the popup during production), 1.8 in the game itself.