I see, the option is inert, doesn't matter if it is checked or not.@Toffer90, @Blazenclaw, @raxo2222
flabbert removed all the Storm events and files from the mod. So I have a question: why in BUG is there still a checkbox for No Storms? If I uncheck the box will it cause problems?
It will be the next SVN revision, and it comes when it comes.@Toffer90
When will that "save-breaking" update come out, though?
BillW I think removed it. They'll have a little bit after unit review anyhow, maybe not as much as they did. I didn't think it was too op to have some small amount.Why has Arsonists lost their Bombard ability?
They had it before the turn of the year. Now they are pretty much useless except as fodder.BillW I think removed it. They'll have a little bit after unit review anyhow, maybe not as much as they did. I didn't think it was too op to have some small amount.
Do you actually own the city right now? There's so many highwaymen and those are spreading a LOT of crime against you, even if they're yours! Those guys are bandits to be sent to cause problems to others, not usually good pics for a military. Yes they are strong when built but that's because they start off a rank higher than normal since they are ruffians - they also can't merge further beyond what they come out as.now this is ridiculous . . .i went from taking over the city using then story tellers to get the anarchy back to 0 and then 2 turns later -554, wt_ _ _ _..... game attached is one turn before this happens. . .
Don't the Entertainers have to be set on Patriot to stop Revolts Or reduce anarchy time? All I saw in your screenshot was a looter promo? When did they become looters?now this is ridiculous . . .i went from taking over the city using then story tellers to get the anarchy back to 0 and then 2 turns later -554, wt_ _ _ _..... game attached is one turn before this happens. . .
Haven't personally manipulated any xml since probably before last year but I know that Bill and a number of others, perhaps Flabbert, were deeply disturbed by their over-utility in this regard. I'm not sure who 'removed' that ability - it wasn't what I wanted to see happen. But that's how a number of 'spot' unit adjustments have gone as I work on mapping things out further.They had it before the turn of the year. Now they are pretty much useless except as fodder.
No, they have some ability to reduce revolt chances just by being there but it's stronger when they ARE set on Patriot buildups. As for reducing anarchy time, that takes the work of art mission that sacks them to cut down turns and as I understand it, it cuts down on a lot of them at once. However, this seems like a lot of revolt time to me too. I thought it was recently reviewed...Don't the Bards have to be set on Patriot to stop Revolts Or reduce anarchy time? All I saw in your screenshot was a looter promo? When did Bards become looters?
It would be nice if some of these guys would play test what they did before they change things. The Arsonist was the early bombard unit before you got early siege units. Now there is a "gap" or rather the ability to assault ancient cities is pushed back further in the tech tree. When something works why does someone else want to change it? And the unit was never OP imho. I won't even bother to build them anymore if they stay like they are now. Wasted unit and xml for this unit too.Haven't personally manipulated any xml since probably before last year but I know that Bill and a number of others, perhaps Flabbert, were deeply disturbed by their over-utility in this regard. I'm not sure who 'removed' that ability - it wasn't what I wanted to see happen. But that's how a number of 'spot' unit adjustments have gone as I work on mapping things out further.
i just put them there to re-heal is all, didnt know that they cause that damn much anarchy in ur own city, and yes i own it . .Do you actually own the city right now? There's so many highwaymen and those are spreading a LOT of crime against you, even if they're yours! Those guys are bandits to be sent to cause problems to others, not usually good pics for a military. Yes they are strong when built but that's because they start off a rank higher than normal since they are ruffians - they also can't merge further beyond what they come out as.