Skyrim - The Elder Scrolls V

I don't know, especially since according to the lore they can change their gender (somehow) and are an ancient and unique species (unlike the Orcs which were elves cursed by a Daedric lord).

The Khajiit also shouldn't really have breasts, but whatever. It makes the two genders easily distinguishable (usually) without having to make extra female versions of armour/clothing for one race.

Should still have nipples though, a variable number even!
 
It's still confusing to me that the left mouse button controls your right hand weapon (or spell), and the right mouse button controls your left hand.

I gave up on hotkeys for weapons. It never seems to go into the hand I want. I only use the hotkeys for potions. I use the favorites menu and click left and right for my weapons or spells.

The left-click/right-click is a dilemma to me. It makes sense the way it is if I'm fighting with a sword and shield setup (left click to attack, right click to block, like in every game ever, even though you are holding the shield in the left hand). However, when casting two different spells or dual wielding anything, it's not as intuitive and it's confusing, since in that case no hand is intuitively the "primary" hand. And it becomes REALLY confusing when you're trying to assign items or spells to your hands and you have to right click for your left hand, you have to wrap your head around the fact that you aren't assigning a hand, but you are assigning a click-side you want for that item.

The developers were stuck though. There was no way they could get this 100% right. Assigning this dual-wielding system to a mouse was doomed from the beginning, and I knew it would be, as I posted the day before release. I can't really berate the developers because there was no getting out of this sticky situation. There only option would have been to put more options on the control scheme to allow every player to do as the see fit (reassign left click to left hand and right click to right hand, which for me would still be confusing when using melee weapons and even arrows, where I'd have to left click to zoom in...). A good solution might be if we were able to reassign left click and right click to left hand and right hand, and just play a left-handed character, but I know I would find it jarring to be a left-handed person in a first person game.

No, really for me there is no easy solution to this, because sometimes the system works for certain weapon/spell choices, sometimes it doesn't, and a middling solution would make the use of the UI even more confusing.

Can't you just set LMB to left hand and RMB to right hand? I did, it works fine. Doesn't take long to get used to it.
 
Have you been using shields? I don't think you can even equip them in the right hand.

I think he meant block with the LMB and attack with the RMB.

I don't care for shields because I'm mastering Two-Handed Weapons, but I want to use spells effectively, and that kind of nuisance makes it that more annoying.
 
I think he meant block with the LMB and attack with the RMB.

I don't care for shields because I'm mastering Two-Handed Weapons, but I want to use spells effectively, and that kind of nuisance makes it that more annoying.

The Portuguese man is correct. Obrigado.
 
I think he meant block with the LMB and attack with the RMB.

I don't care for shields because I'm mastering Two-Handed Weapons, but I want to use spells effectively, and that kind of nuisance makes it that more annoying.

Yes I see that's what he said now. This subject of inverted mouse buttons is so convoluted I'm about to get a nosebleed.

As for spells, I'll have to try it out later when I have access to my comp. I really have a hard time figuring it out, it seems the only way to unequip a spell is actually to equip a weapon in the hand then unequip the weapon.

What happens if you have, say, Healing equipped on both hands, then you;
1) Use a hotkey to equip FLAME (on which hand does Flame go). Then, I suppose pressing the same hotkey again puts flame in both hands?
2) Go in the favorites menu and right click on flames
3) Go in the favorites menu and left click on flames

Are the answers the same if you actually have a sword and shield equipped in the beginning situation instead of dual-casting heal? And what about if your starting situation is dual-wielding swords?
 
I find the ui pretty annoying at first, but I've gotten used to it now. All I needed to realise was that I could completely ignore the mouse and just use WASD, E, and Tab. Pretty rediculous that the mouse is so useless in the menus on a pc game, but eh, I got used to it.
 
Yes, that's the way to cope with the mediocrity of the UI, only use the keyboard, it works well actually... But it's not acceptable for a 2011 computer game. Plus, sometimes you use the keyboard only and somehow the mouse hovering close the the menu selects something else than what you are trying to do with the keyboard, you have to make sure to leave your mouse in a proper place.

Also the keyboard only thing doesn't really help with the braindamaging hand-assignment.
 
Creation Kit is needed really. Once that is out I'm sure some enterprising individual can fix the UI.

Does anyone know if there is a Cure Disease spell in this game? My current character is a paladin so I am specializing in Restoration magic, but nobody seems to sell this spell. Is it like the Transmute spell and such and you can only find it in the world? If so, anyone know where? This seems like a fundamental spell for a paladin like me and going without it is quite irritating.
 
You can't cure diseases with spells. You need potions or blessings from the 9 divines or some priests to do that.
Or you can become a werewolf. They're immune to all diseases.
 
Or a vampire.

Why did Bethesda get rid of the Cure Diseases spells and nerf the Argonian immunity to diseases and resistance to poisons (could be other way around, but the question remains)?
 
Otherwise with just 1-8 as hotkeys, it's bound to manage hands in order. It's so confusing that I have a hard time describing the problem in words.

I didn't even realise hotkeys were in the game until I saw this post. This upgrades the UI from 'Utterly Terrible' to 'Rather Awful' for me.
 
Or a vampire.

Why did Bethesda get rid of the Cure Diseases spells and nerf the Argonian immunity to diseases and resistance to poisons (could be other way around, but the question remains)?

I'm kind of annoyed they did get rid of it. I'm still used to my Morrowind way of playing. It's one reason I specialized in restoration, because it seemed so necessary back in the Morrowind days. But I'm beginning to realize both restoration and alchemy is a little redundant. I can pretty much make all the healing potions I need. And restoration isn't that useful in a battle (although I do use it in dragon battles to heal with the dragon flies away).
 
Why did Bethesda get rid of the Cure Diseases spells and nerf the Argonian immunity to diseases and resistance to poisons (could be other way around, but the question remains)?

It seems like they heavily nerfed magic in general in this game in terms of available spells. I can understand why something like Levitation had to go (I still don't like it, but I understand it) but there is a LOT of stuff missing in magic this time around that really has no reason to be gone. No open spells? So now every character has to train lockpicking like a thief or else skip half of the chests in dungeons. No night eye? Sucks to be you if you aren't a khajit, you now have no stealthy way to see in the dark. And, apparently, no cure disease spell, an egregious oversight if I ever saw one. The effect already exists in potion form, I can't imagine it would take very long at all to assign the exact same effect to a spell. I like the game in general but it's VERY unsatisfying in the magic department. Just another reason they need to hurry up and release the bloody creation kit already, I'm sure all of these spells and more will be added in no time once that is released.
 
About lockpicking, I guess they figured out everybody always opened most lock in SOME way or another in previous games anyway, so now it's super easy to open every lock, but the real payoff is putting perk points in lockpicking I guess (extra chances to find good stuff). But yeah, in general, I have a hard time putting points in stuff like Speech, Lockpicking and the like.

As a Khajit I never use night eye, or not very often anyway. There aren't many truly dark areas. The Khajit special abilities are probably the worst of the bunch (night eye and 15 damage claws)
 
Lockpicking perk tree is totally useless though, the one to find more items might be good but tbh loot in this game is boring, smithing and enchanting your own gear makes stuff that is way better than you'll ever find in a chest anyway. And even if you aren't using smithing or enchanting for role play reasons, you have to spend too many worthless perks to get to the one remotely interesting one. The ones that make locks easier to open are stupid, lockpicking is easy anyway and if you break a few picks on the harder locks, who cares, they weigh nothing and practically fall from the sky like rain. I was carrying several hundred spare lockpicks on my first character by the time I stopped playing him.

I agree Khajit abilities are lackluster, but so are most of the racials this time around. The orc one is awesome obviously, but most of the others are just passive buffs of varying usefulness (Breton magic resist is awesome, poison resist on redguards is... not so much) or powers that you'll never use because they don't do enough. My first character was a Dunmer, 50% fire resist was pretty decent against dragons that breathe fire but the activated ability is extremely underwhelming, I didn't use it once in the entire game after the first time I tried it.
 
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