Who says they need to be useless? I find quests taking part in cities generally more fun and inspired than clearing dungeons of countless draugr.Still, why would the game developers want to waste time adding a bunch of useless buildings, npcs, etc just to heighten the "realism" when the game has enough stability issues as it is?
Not every person has something to say, so if they were going for a somewhat accurate representation of a city, not every NPC would have unique dialogue.
Worked - thanksYou need to manually use your souls to unlock. Hover over any locked shout and press "R" (If on PC) and you should unlock it. Each level requires an additional soul, so a full shout needs 3 dragon souls.
On realism in Skyrim, I just like to think of it in the same way time is accelerated, 20:1. For every NPC you see, there are 20 you don't.
It's cold in Skyrim, there aren't any large cities because people die from the cold, and there aren't enough farms to feed them.
And they die from the extensive bandit problem.
...Not to mention there are dragons flying around everywhere.
One thing this game lacks are true slums. You'd expect many people to be living in one structure like in Earth's past. Most poor couldn't afford their own house, yet somehow nearly every NPC here has their own house.
I like to think of the cities as representative of a bigger population. I use my imaginationIn a game like Dragon Age, where the cities had minimal numbers of npcs but you could kinda see the illusion of a sprawling city, it was admittedly easier.
Still, why would the game developers want to waste time adding a bunch of useless buildings, npcs, etc just to heighten the "realism" when the game has enough stability issues as it is? It's not like Skyrim suffers from a lack of atmosphere.
Now, when gaming hardware allows for a company to pull off having 100 or more npcs in a sprawling metropolis, then by all means complain when they take the easy way out.
Anyway, the point isn't strictly about "realism" but rather the fact that it is quite laughable to call the collection of exactly eight buildings "a city" (Morthal).
Well, Winterhold has four, but there is apparently a lore-specific explanation.
I haven't been to Falkreath yet by the way.
... it is hilarious when a giant ... puts you into orbit...
The cities used to be bigger, then they took an arrow in the knee.