Skyrim - The Elder Scrolls V

Probably a stupid question, but how do i unlock shouts ?
I have about 5 that i can't use and i killed 20+ dragons but i dunno why they don't unlock :confused:
 
You need to manually use your souls to unlock. Hover over any locked shout and press "R" (If on PC) and you should unlock it. Each level requires an additional soul, so a full shout needs 3 dragon souls.
 
I like the reappearing bandits since loot gets better as you progress, and in one case, I got a quest out of something I found on a new group of bandits that appeared at a previously cleared site. Now I revisit cleared sites from time to time.
 
Still, why would the game developers want to waste time adding a bunch of useless buildings, npcs, etc just to heighten the "realism" when the game has enough stability issues as it is?
Who says they need to be useless? I find quests taking part in cities generally more fun and inspired than clearing dungeons of countless draugr.
Anyway, the point isn't strictly about "realism" but rather the fact that it is quite laughable to call the collection of exactly eight buildings "a city" (Morthal).

Well, Winterhold has four, but there is apparently a lore-specific explanation.

Anyway... ranting about realism...why do I get two butterfly wings (per caught butterfly)but only one giant toe (per slain giant)? :gripe: :lol:
 
Not every person has something to say, so if they were going for a somewhat accurate representation of a city, not every NPC would have unique dialogue.
 
Not every person has something to say, so if they were going for a somewhat accurate representation of a city, not every NPC would have unique dialogue.

Perhaps. I can understand why just having filler npc would heighten the enjoyment for some people, I just don't see it as something that should be a priority. Adding an unarmed skill is much higher on my list :mad:
 
You need to manually use your souls to unlock. Hover over any locked shout and press "R" (If on PC) and you should unlock it. Each level requires an additional soul, so a full shout needs 3 dragon souls.
Worked - thanks :goodjob:
 
On realism in Skyrim, I just like to think of it in the same way time is accelerated, 20:1. For every NPC you see, there are 20 you don't.
 
On realism in Skyrim, I just like to think of it in the same way time is accelerated, 20:1. For every NPC you see, there are 20 you don't.

Well, that definitely fills out the smaller pissant villages but it still makes the "large" cities seem kinda small :p
 
It's cold in Skyrim, there aren't any large cities because people die from the cold, and there aren't enough farms to feed them.

And they die from the extensive bandit problem. :p

...Not to mention there are dragons flying around everywhere.

One thing this game lacks are true slums. You'd expect many people to be living in one structure like in Earth's past. Most poor couldn't afford their own house, yet somehow nearly every NPC here has their own house.
 
It's cold in Skyrim, there aren't any large cities because people die from the cold, and there aren't enough farms to feed them.

And they die from the extensive bandit problem. :p

...Not to mention there are dragons flying around everywhere.

One thing this game lacks are true slums. You'd expect many people to be living in one structure like in Earth's past. Most poor couldn't afford their own house, yet somehow nearly every NPC here has their own house.

There are slums in Markarth, Riften, and Windhelm
 
The cities used to be bigger, then everyone took up banditry.
 
Eh, banditry has been worse historically in China than in Tamriel I think.
 
I like to think of the cities as representative of a bigger population. I use my imagination :smug: In a game like Dragon Age, where the cities had minimal numbers of npcs but you could kinda see the illusion of a sprawling city, it was admittedly easier.

Still, why would the game developers want to waste time adding a bunch of useless buildings, npcs, etc just to heighten the "realism" when the game has enough stability issues as it is? It's not like Skyrim suffers from a lack of atmosphere.

Now, when gaming hardware allows for a company to pull off having 100 or more npcs in a sprawling metropolis, then by all means complain when they take the easy way out.

It isn't a technical issue.

Daggerfall had 750,000 inhabitants and in theory was VAST compared to the subsequent games. However it relied on random generation of dungeons and terrain and obviously most of those 750,000 would be carbon copies. Given how repetitive and copy & pasted certain aspects of Skyrim are consider the consequences of trying to simulate this fantasy World.

Ultimately there is a compromise that has to be made between quantity and quality and not only am I enjoying their game, I'm blown away by the amount of work that has gone into it. Modders can take it even further by concentrating even more effort onto specific aspects of the game. Of course there is plenty to mock, but that is part of the fun of it - it is hilarious when a giant smashes in a dragon or puts you into orbit, it is hilarious that there are so many dungeons and necromancers, but it is a game and not a simulation.

Imagination also helps ;)
 
Anyway, the point isn't strictly about "realism" but rather the fact that it is quite laughable to call the collection of exactly eight buildings "a city" (Morthal).

Well, Winterhold has four, but there is apparently a lore-specific explanation.

I'm convinced that Winterhold was designed in a lazy afterthought. It's like having painstakingly designed and detailed Solitude they flipped the table and went, screw it, the whole thing fell into the water.

In may head, (relative) settlement sizes go:

Large Cities -> Solitude, Windhelm, Whiterun
Small Cities -> Riften, Markath
Towns -> Dawnstar, Riverwood, Morthal (If Riverwood is a village, that's a big village) Shor's Stone
Villages -> Rorikstead, Dragonbridge, Orc Strongholds, Ivarstead, Winterhold, Darkwater Crossing, Karthwastern
Hamlets -> Mills, Isolated farms, shacks, isolated inns, most mining settlements

I haven't been to Falkreath yet by the way.
 
I haven't been to Falkreath yet by the way.

Falkreath is another big village/town. It's rather like a big Riverwood (or about Riverwoodish-sized). I find it rather boring.
 
The cities used to be bigger, then they took an arrow in the knee.


(What? With medieval-esque medical technique, arrows to the knees would kill a lot of people. For every adventurer who took an arrow to the knee and lived to become a guard, there must be twenty who died bleeding their life away!)
 
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