Skyrim - The Elder Scrolls V

It took a 137 hours, but I have finally finished the game. I reached level 50 and got all the achievements (that last dragon soul was proving elusive as the dragons kept flying away). That ancient dragon chomped me a couple of times too (insta kill).

Overall I love the game, but the crash bugs and graphical bugs are numerous. I'm not sure how much of that is my video card. Like near the end of the main quest sometimes I could see the fog, sometimes I couldn't. I also seen a dragon fly backwards. 3 hard lockups in one day (2 days ago) requiring computer reboots. More than 20 crashes to desktop. Yet I still love the game. Go figure.

I still prefer Bioware games in some ways. I still like Dragon Age over this game. I just wish Bioware would learn from these guys and create a world that isn't so closed and linear. You can't have everything I guess.

I don't think you can have both a perfect sandbox and a perfect story line currently. Story usually needs some kind of linear level design somewhere, in order to advance the plot. I'd love to see a procedurally generated story line in a sandbox game, but I think that's a lot of AI that hasn't even been theorized yet.
 
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To me, you don't really "finish" a game like Skyrim (or Fallout), as much as you simply grow tired of playing around in its world. I never finished any of the TES or Fallout series until after I had done a ton of other, non main quest stuff, grown tired of playing in the sandbox, and then decided to hurry up and finish the main quest line to justify putting it away for a while.
 
Patch 1.3 out.

- General stability improvements
- Optimize performance for Core 2 Duo CPUs
- Fixed Radiant Story incorrectly filling certain roles
- Fixed magic resistances not calculating properly
- Fixed issue with placing books on bookshelves inside player purchased homes
- Fixed dragon animation issues with saving and loading
- Fixed Y-look input to scale correctly with framerate

Looks like we'll be at Skyrim 2.0 in no-time with these version numbers!
 
What was the magic resistance problem? Is this why I am constantly getting owned by mages even though my armor is around 250 and I have resistance to every form of magic in one form or another?
 
Yeah, magic resistance was basically not in the game at all in 1.2. Best example I experienced was easily killing flame atronachs with fire...

I will miss the backwards flying dragons though.
 
It's funny how they didn't add support for more than 2 GB of RAM.
Modders win once again.
 
yeah I was wondering what that meant. I'd like it so I have more sensitivity in the outside world (faster to rotate and look up), but not too fast in the menus.
 
I just shared it on face book
 
So "arrow to the knee" is the new "cake is a lie", huh?
 
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