Skyrim - The Elder Scrolls V

One of the strangest tidbits of lore that I really want explained, is how the two moons supposedly disappeared for a while for no apparent reason and just as mysteriously reappeared some time later.

They were gone for TWO YEARS (between 4E98 and 4E100). And the Thalmor claimed credit for bringing them back.
 
Apparently the next patch or so is going to be a graphics "update", although it might just be non-low res versions of the textures. However, someone is making a graphics mod that looks freaking amazing:
http://imgur.com/a/n07pn

A few examples:

DAT VIEW
Spoiler :
Cw8fr.jpg


DAT MOUNTAIN
Spoiler :
DlLbA.jpg


DAT NIGHT TIME
Spoiler :
BuB6h.jpg


It is still a WIP.
 
You have a mountain and two night shots.
 
The High Hrothgar mountain looks amazing!
 
I've been playing Skyrim on my old TV and it wasn't very good. I could barely read any of the words and the top and bottom bar were off the screen. I remembered an old Dell monitor I had in the closet, so I hooked it up and some external speakers and wow, does it look amazing! I thought the graphics were great on that old TV, but on this monitor its just amazing! It's like a different game since now I can see all the bars and easily read them. In order to figure out how much gold I had before, I had to find a trainer and look at it in the popup. Weight I only knew when my character slowed down and since I couldn't read the notifications at all, I never knew what gifts I was getting, among other things. It's like a totally different game now. Heck, I even started back over with new characters (Mage and a Rogue).

One thing that irked me was how Microsoft put a plastic piece on the RCA cable to block the HDMI port. I used my jigsaw to cut it off. I have the HDMI converting to DVI on the monitor and then using the audio connections on the RCA cable to connect to some external Logitec speakers. Luckily my Mac also uses a 3.5 mm connector, so I can use the external speakers on both the Xbox and my Mac. I haven't tested it on the Mac yet, but Apple says its 3.5 mm.
 
Well, if you take the Stormcloak option, you're only really fighting for Ulric. Fighting to destroy Talos' Empire, supposedly in the name of Talos, and then leaving Skyrim alone to fall to the Thalmor is not what anyone can call a successful outcome.

I'm fairly certain that if someone could handle a dragon, they could probably take on an army of hippie elves.
 
Has anyone else noticed how some of the Daedric princes seem to be named after precious minerals, and display likewise characteristics? For example:

Malacath: probably named after malachite, a pretty looking green mineral ore from which copper can be extracted. Malacath is the "patron" of the orcs; coincidence that they are a race of green people?

Azura: probably named after azurite, which is a blue mineral often found in copper enrichment sites. Azura is the Daedric god of dawn and dusk; things often associated with blue?

Peryite: probably named after pyrite (more commonly named as fool's gold.) Often mistaken for a more important mineral, that of gold... possibly alluding to the fact Peryite is the weakest of Daedric princes?
 
Has anyone else noticed how some of the Daedric princes seem to be named after precious minerals, and display likewise characteristics? For example:

Malacath: probably named after malachite, a pretty looking green mineral ore from which copper can be extracted. Malacath is the "patron" of the orcs; coincidence that they are a race of green people?

Azura: probably named after azurite, which is a blue mineral often found in copper enrichment sites. Azura is the Daedric god of dawn and dusk; things often associated with blue?

Peryite: probably named after pyrite (more commonly named as fool's gold.) Often mistaken for a more important mineral, that of gold... possibly alluding to the fact Peryite is the weakest of Daedric princes?

I think that's just coincidence. I'm pretty certain that Azura is named for the Hindu Asuras.
 
The Aedra's names are all mostly in-jokes.

Akatosh - Named after a beta tester (Lawrence Szydlowski), who liked to sign "also known as the old Smaug himself".
Arkay - Named after one of the original beta testers, R. K. Deutsch, who died in 1998.
Dibella - Named after another beta testers, Mary Jo DiBella.
Julianos - Julianos was named after Julian Lefay, project leader of Daggerfall and the following Elder Scrolls games.
Kynareth - Apparently not named after anyone, but was already present in Arena.
Mara - Possibly named after beta tester Marilyn Wassermann.
Stendarr - Named after beta tester Daniel Starr.
Zenithar - Named after Stephen "Zen" Zepp, an Arena beta tester.

The Daedra's names seem to be mythologically-based, with other allusions thrown in.
 
For those who've done the mission involving the Redguard woman and the two guys hunting her. I believe it's called "A Friend In Need".

Spoiler :
I was 4th level (a pure mage) when I started this and fortunately I took Liddia with me to the cave to fight that guy. I conjured a flame atronach and even then, I barely made it. At one point the atronach and Liddia were both gone. Liddia was down below trying to recover and I guess they killed the atronach. It was a very exciting battle.
 
Interesting game mods here: Nexus
 
That is not the path we want to be on. :nono:
 
About this... I find that if they're going to put a handful of children thoughout the game (who almost look exactly the same), they might as well not put any. There is this thing with games where, I won't notice something is absent until you decide to put a few of them, and then it becomes an obvious "wut?" thing.

For instance, I hadn't noticed or tried to notice or paid attention to the fact that there were no argonian or khajiit children (or Dark elf or orcish or etc.). Had there been 2 of each in the entire game, it would have stuck out like a sore thumb. Maybe not as much as with the current human children though. I guess with the "odd" races, you can always rationalize that there are very few, but with the humans...

It's the same with how they put like 3 patches of wheat outside a main city, which just serves to help you realize that there are not enough farms in the game to feed everybody. In the end, you could *almost* say that you might as well not put any farms.

I'm sure there is some game designer term for this dilemma.
 
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